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4 Points - Limited Fall Immunity (Similiar to Fly, since with Fly you can pretty much negate fall damage. Except it doesn't let you move up or travel horizontally.)

2 Points - +2 to 2 skills

2 Points - Speed and Skill penalties reduced for Medium (Based on the fact no speed penalty on heavy armor is 2 points)

1 Point - Weapon Familiarity for 2 Simple Weapons (Not as useful as martial prof. so 1 point?).

-2 Points - -2 Penalty to whatever the standard +2 adjustment would have been to the mental stat.

7 Points

Which leaves me wondering...

What point value is...

Attacking while Climbing when using a 1 handed weapon.

The Point Bonus from all the Heavy Armor Penalties.


This is the first time I've ever tried to create a Homebrew race, or a campaign setting for that matter.

Anyways, fluff aside, the Muridaceans are a race of human/rodent people that I have heavily based around Freya and the Burmecians from FFIX (haters gonna hate, etc etc, I know some people hate FF). If anyone has any suggestions for mechanical balancing I'd greatly appreciate it.

MURIDACEAN TRAITS

Attribute Adjustment +2 Str -2 Con Despite having a well developed musculature, Muridaceans bodies tend to crumple under stress.

Vertically Inclined: Meridaceans bodies are well suited for traveling vertically. As long as they are carrying a light load or lighter, they take no fall damage. If carrying a medium, fall damage is reduced by 1d6.

Strong Legs : As long as a Meridacean is carrying a light load, it takes no movement penalty from wearing medium or lighter armor, and reduces all skill penalties from wearing armor by 4.

Powerful Leaps: As long as a Meridacean isn't carrying a medium or heavier load, their jump distance and height is not limited by their size.

Wall Climber: Meridaceans get a +2 to Acrobatics checks related to jumping and a +2 to Climb.

Well Balanced : Meridaceans can attack with a one handed weapon while climbing without penalty.

Soft Shoulders : Whenever a Muridacean wears Heavy armor, they suffer double the speed penalty, are considered as carrying a heavy load, and is considered fatigued until the armor is removed.

Weapon Familiarity: Much as Elvish warriors romanticize the blade and bow, Muridacean culture romanticizes the spear. All Muridaceans are proficient with spears and short spears.

Languages: Common, Muridacean
Bonus Languages: Sylvan, Elvish, Auran.
Size: Medium
Favored Class: Fighter


JiCi wrote:
Any feedback ?

The deer speed, never being modified by armor or encumbrance AND being boosted, is just ridiculously over powered. You could have one in the heaviest armor, zipping around faster than anyone else? AND saving throws against Fire AoE? Unless I was going to play a wizard, why would I ever want to play something other than this?