This is the first time I've ever tried to create a Homebrew race, or a campaign setting for that matter.
Anyways, fluff aside, the Muridaceans are a race of human/rodent people that I have heavily based around Freya and the Burmecians from FFIX (haters gonna hate, etc etc, I know some people hate FF). If anyone has any suggestions for mechanical balancing I'd greatly appreciate it.
MURIDACEAN TRAITS
Attribute Adjustment +2 Str -2 Con Despite having a well developed musculature, Muridaceans bodies tend to crumple under stress.
Vertically Inclined: Meridaceans bodies are well suited for traveling vertically. As long as they are carrying a light load or lighter, they take no fall damage. If carrying a medium, fall damage is reduced by 1d6.
Strong Legs : As long as a Meridacean is carrying a light load, it takes no movement penalty from wearing medium or lighter armor, and reduces all skill penalties from wearing armor by 4.
Powerful Leaps: As long as a Meridacean isn't carrying a medium or heavier load, their jump distance and height is not limited by their size.
Wall Climber: Meridaceans get a +2 to Acrobatics checks related to jumping and a +2 to Climb.
Well Balanced : Meridaceans can attack with a one handed weapon while climbing without penalty.
Soft Shoulders : Whenever a Muridacean wears Heavy armor, they suffer double the speed penalty, are considered as carrying a heavy load, and is considered fatigued until the armor is removed.
Weapon Familiarity: Much as Elvish warriors romanticize the blade and bow, Muridacean culture romanticizes the spear. All Muridaceans are proficient with spears and short spears.
Languages: Common, Muridacean
Bonus Languages: Sylvan, Elvish, Auran.
Size: Medium
Favored Class: Fighter