Leaf Leshy

Pileus Shady Pool's page

13 posts. Alias of CloakedInSmoke.


Full Name

Pileus Shady Pool

Race

Fungus Leshy Monk 1 | Perc +5 (darkvision) | Speed: 25' | HP: 20/20 | AC: 17 (18 w/buckler) | Fort: +7 Ref: +7 Will: +7 |

Classes/Levels

Conditions: OK | Hero Points: ◆◇◇| ◆ ◇ ↺ | Loot Sheet Link

Gender

M

Size

S

Age

5

Location

Breachill

Languages

Common, Fey

Occupation

Monk

Homepage URL

Pathbuilder Link, Image Link

Strength 4
Dexterity 2
Constitution 2
Intelligence -1
Wisdom 2
Charisma 0

About Pileus Shady Pool

Backstory:
Pileus was created by the druid Vespa in the Crimson Tide Wood from mushrooms and the tree stump they grew upon. She named him "Pileus" after his mushroom cap. His relationship with his creator was short-lived as only a month or after his creation, Pileus awoke one day to find Vespa nowhere to be found, and he searched the whole wood without a trace before realizing she must have left the woods. Thus Pileus came to leave the solitude of the woods and enter Breachill for the first time. None of the residents he spoke to remembered seeing the druid pass through town.

So Pileus returned to the woods and found a small cave near a brook and beaver-dammed pond to live in. He meditated on the reflections in the rippling water and imitated its movements and found that he could make his arms and legs strike with the same liquid grace as the rippling brook and pond. He could also create seedpods from his leshy body with which to strike foes from afar.

A leshy strong enough to fight off any possible predators (which were most often boars confused when their dinner started moving) with his bare hands does not have many material needs, but still, curiosity caused him to lurk about town and start hearing the stories in the tavern and the monthly Call for Heroes. He decided that he, too, should become a hero. Perhaps if he became famous enough, his creator would hear of him and return to him, or, barring that, perhaps he could find out what happened to her in one of his adventures.

So he began performing odd jobs for the townspeople to earn money to buy supplies for adventuring. He also began taking part in organized unarmed fights and won some of his gold through victory purses in fights. When he had amassed some basic supplies, he decided that he would seek caverns to explore and train in. His keen eyes needed no light to see and being a fungus leshy, he could subsist on most any damp decaying matter he might find, so he reasoned that he might be able to achieve fame by exploring the Darklands. After a few weeks, he emerged with a better understanding of the Darklands and an even better understanding of his own shortcomings. Despite his advantages, traveling alone in the deeps proved too dangerous for a monk on his own. He decided to set his sights a little lower and return to Breachill to join the Call for Heroes...

Physical Description:

Pileus is a 3'1" mushroom man. His skin is white as chalk except for the bright blue cap growing over his head and the rough brown bark growing along his arms and legs. He wears simple monk's robes spotted with mold and mildew and the leather of his backpack is starting to get a bit mildewy. His arms, legs, and torso ripple with muscles.

Philosophy:

His creator, being a druid of the Spore Order, instilled in him an appreciation of nature in general and of fungi in particular. Like her, he adheres to the Green Faith and seeks harmony with nature. He has developed his own personal philosophies in his time meditating on the water in the shade he sits in when not doing anything in particular. At first, he decided to go with the flows of fate just as water does, but he realized that he will instead need to become more like a stream than a pond and carve his own path through fate.

His meditations in the dark and damp of the Darklands taught him another important lesson: that there is only so far you can go on your own.

His edicts are simple: live in harmony with nature and take time to meditate on and enjoy it, kill only in self-defense and for sustenance. Even though he can strike with killing force easily, he usually uses non-lethal blows against those he needs to fight, especially sentient creatures. In his time spent at Cayden's Keg, he grew to appreciate structured nonlethal combat: a (more or less) safe way to test each other's mettle and get to know someone, how they react in a struggle. By the time the story begins, he probably makes as much money from purses won in fights as he does doing odd jobs.

Crunch:
PILEUS SHADY POOL

Ancestry Leshy
Heritage Fungus
Background Reputation Seeker
Languages Common, Fey

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APPEARANCE

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DEFENSE
Speed 25'
[dice=Perception (T)]1d20+5[/dice]
Darkvision

current HP 20
max HP 20
AC 17
Speed 25'
[dice=Fortitude (E)]1d20+7[/dice]
[dice=Reflex (E)]1d20+7[/dice]
[dice=Will (E)]1d20+7[/dice]

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OFFENSE

[dice=Fist (agile, finesse, unarmed)]1d20+7[/dice]
[dice=Fist (agile, finesse, unarmed) -4 MAP]1d20+7-4[/dice]
[dice=Fist (agile, finesse, unarmed) -8 MAP]1d20+7-8[/dice]
[dice=B Damage]1d6+4[/dice]

[dice=Flowing Wave (agile, disarm, finesse, trip, unarmed, water)]1d20+7[/dice]
[dice=Flowing Wave (agile, disarm, finesse, trip, unarmed, water) -4 MAP]1d20+7-4[/dice]
[dice=Flowing Wave (agile, disarm, finesse, trip, unarmed, water) -8 MAP]1d20+7-8[/dice]
[dice=B Damage]1d6+4[/dice]

[dice=Seedpod (unarmed) 30' range]1d20+7[/dice]
[dice=Seedpod (unarmed) 30' range -5 MAP]1d20+7-5[/dice]
[dice=Seedpod (unarmed) 30' range -10 MAP]1d20+7-10[/dice]
[dice=B Damage]1d4[/dice]
On a crit, the seedpod bursts, issuing forth a tangle of vegetation that imposes a -10-foot circumstance penalty on the target's Speed until the start of your next turn. Seedpods do not add critical specialization effects.

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TRAINED SKILLS

[dice=Acrobatics (T)]1d20+5[/dice]
[dice=Athletics (T)]1d20+7[/dice]
[dice=Nature (T)]1d20+5[/dice]
[dice=Survival (T)]1d20+5[/dice]

LORE
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[dice=Darklands Lore (T)]1d20+2[/dice]

CLASS DC
Monk (T) 17

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ANCESTRY, BACKGROUND, CLASS FEATS & FEATURES
‾‾‾‾
Ancestry: Leshy (8 HP, S, 25' Speed, +1 Str (free), +1 Con, +1 Wis, -1 Int), Common, Fey)
Heritage: Fungus (Gain darkvision, subsist on decaying plant matter not sunlight)
Background: Reputation Seeker (+Dex & +Str), Survival & Darklands Lore, Terrain Expertise (underground))
Class: Monk (10 HP, +Str)
Free Boosts: (lvl 1): Str, Dex, Con, Wis
Proficiencies: Perception (T), Fort (E), Ref (E), Will (E)
Skills: Acrobatics (T), Athletics (T), Nature (T), Survival (T) (from background)
Weapon & Armor: Simple Weapons and Unarmed Attacks (T), Unarmored Defense (E), Class DC (T)

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Ancestry & General Feats
1st: Seedpods
Your body produces a nearly endless supply of hard seedpods. You gain a seedpod ranged unarmed attack with a range increment of 30 feet that deals 1d4 bludgeoning damage. On a critical hit, a seedpod bursts, issuing forth a tangle of vegetation that imposes a –10-foot circumstance penalty on the target's Speed until the start of your next turn. Seedpods do not add critical specialization effects.

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Skill Feats

Terrain Expertise (Underground) (background skill feat)
Your experience in navigating a certain type of terrain makes you supremely confident while doing so. You gain a +1 circumstance bonus to Survival checks in one of the following types of terrain, chosen when you select this feat: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground.

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Ancestry & Class Features

Darkvision (ancestry feature)
You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white.

Plant Nourishment (ancestry feature)
You gain nourishment in the same way that the plants or fungi that match your body type normally do, through some combination of photosynthesis, absorbing minerals with your roots, or scavenging decaying matter. You typically do not need to pay for food. If you normally rely on photosynthesis and go without sunlight for 1 week, you begin to starve. You can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard rations (or 40 sp).

Powerful Fist (class feature)
Your fists are deadly weapons. The damage die for your fist increases to 1d6 instead of 1d4. You don't take the normal –2 circumstance penalty when making a lethal attack with your fist or any other unarmed attacks.

Flurry of Blows ◆ [flourish, monk]
Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As a flourish ability, you can use Flurry of Blows only once per turn.

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Class Feats

1st: Reflective Ripple Stance ◆ [monk, divine, stance, water]
Requirements You're unarmored.
You enter a stance of fluid grace as small amounts of water flow with your movements and attacks. You can make flowing wave attacks that deal 1d6 bludgeoning damage. They are in the brawling group and have the agile, disarm, finesse, nonlethal, trip, unarmed, and water traits. While in Reflective Ripple Stance, you gain a +1 circumstance bonus to Athletics checks to Disarm, Swim, or Trip, and you gain a +2 circumstance bonus to your Reflex DC to avoid being Disarmed and Tripped.
SpecialThis feat gains your choice of either the divine or occult trait, matching your qi spell tradition if possible.

Equipment, Encumbrance, and Gold:
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EQUIPMENT

Worn (1.5 B)
‾‾‾‾
Explorer's Clothes [comfort] (L)
Climbing Kit (1)
Compass (L)
Dagger (L)
Flint and Steel (-)
Powder (L)
Sling Bullets x 10 (L)
Sling (-)

Wielded (L)
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Buckler (L)

Invested (0/10)
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Stowed (8L -> 0 B)
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Backpack (-) Holds up to 4 Bulk; ignore the first 2 Bulk for Bulk limits)
Bedroll (L)
Bottled Leshy Food (L)
Chalk x 10 (-)
Crowbar (L)
Grappling Hook (L)
Rope x 2 (2L)
Pup Tent (L)
Waterskin (L)

Coin Purse
0 pp 5 gp 3 sp 7 cp

Total Bulk 1.6 B
Encumbered: >9
Max: 14