Pickles Twiddletoe
Halfling
Male
Alignment: Chaotic
STR – 14 (+1 Melee, 3 in 6 Open Doors)
INT – 10 (Native, Literate)
WIS – 7 (Magic Saves -1)
DEX – 16 (+2 AC, +2Missile Attacks, +1 Initiative)
CON – 10 (None)
CHA – 9 (None, 4 Max, 7 Loyalty)
HP: 10
AC: 3[16] (Chainmail, DEX) 1 {18] vs. Large creatures
Saves (-1 vs Magic)
PET: Sticks Puppy!
- Death or Poison (8)
- Wands (9)
- Paralysis or Petrification (10)
- Breath Weapon (13)
- Spells, Rods, or Staves (12)
Halfling Traits:
- Maximum Level 8
- Armor: Any including Shields
- Weapons: Any (No longbows or 2-H swords)
- Languages: Chaotic, Common, Halfling
- Defensive Bonus (+2 to AC when attacked by opponents larger than human sized)
- Hiding: 90% in Woods or overgrowth, 2 in 6 in dungeon environments
- Initiative: +1 to initiative Rolls
- Listen: 2 in 6
- Missile Attack: +1 with all missile weapons
Class Progression 3658/4000
Saving Throws
Level XP HD THAC0 D W P B S
1 0 1d6 19 [0] 8 9 10 13 12
2 2,000 2d6 19 [0] 8 9 10 13 12
3 4,000 3d6 19 [0] 8 9 10 13 12
4 8,000 4d6 17 [+2] 6 7 8 10 10
5 16,000 5d6 17 [+2] 6 7 8 10 10
6 32,000 6d6 17 [+2] 6 7 8 10 10
7 64,000 7d6 14 [+5] 4 5 6 7 8
8 120,000 8d6 14 [+5] 4 5 6 7 8
Possessions: (110 GP Starting funds)
Coin Purse (5-GP, 144 SP,2 CP)
Sword (10) (+1 to hit, 1d8+1 Damage – Melee)
Dagger (10) (+1/+3 to hit, 1d4+1 Damage; Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Short Bow (25) (+3 to Hit, 1d6+1 Damage; Missile (5’–50’ / 51’–100’ / 101’–150’), Two-handed)
Arrows (5) (Quiver of 20)
Chainmail (40) (AC 5 [14]
Backpack (5)
Rations, Standard (5) [7-days]
Rope, 50’ (1)
Tinderbox (3)
Waterskin (1)
Torches, 6 (1)
Cold Weather Clothes (50)