I was eagerly waiting for this class to come back and was excited to see the playtest document for it finally.
After a first read-through, I like the concept of having a single pool of HP and having a single pool of actions but I fail to see the appeal to play a summoner over a ranger with an animal companion.
- A ranger has the same HP pool as the summoner.
- With an animal companion, he also gains an extra action (Command an animal vs Act together)
- He and his animal companion are also 2 targets but he gets a separate additional pool of HP.
- The ranger has two targets to heal while the summoner only has one.
- The summoner is two targets on the battlefield for the same HP pool and actions per round
- The summoner and his eidolon have Abysmal AC. No armor and get expert unarmed only at 3rd level (The summoner still is at traiend)
- The summoner gets to use the worse of the two damage rolls or saving rolls of a successful area attack.
- The ranger loses the four spell slot the summoner has.
- The ranger's damage output will be better I think. 1 action to hunt prey and he gets multiple attack bonuses or bonus precise damage. The summoner can use 1 action to get a damage bonus to his eidolon but he must use 1 action every round.
- Don't see the mechanical benefits of Synthesis
Playtesting it will see what are the Summoner true values. Off the bat, I would add the eidolon's CON modifier to HP as well as the summoner's (Eidolon Con affects only Fort save right now) and I would use the best saving throw results when both are targeted by an area attack.