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Phyton Empyraster's page

290 posts. Alias of Hawkwen Agricola.


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AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Perception: 1d20 + 3 ⇒ (20) + 3 = 23
KN: arcana: 1d20 + 8 ⇒ (16) + 8 = 24
Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Phyton nods at Gaarm's discovery. "Yes, the bell and wire are components of an alarm spell." Frowning, he says. "I wonder, who was the alarm supposed to notify?"

"I smell the beeswax as well. And look there, deep scratches on the wooden rail." He says, pointing.

Moving toward the windows, Phyton calls out. "Look here! The workshop’s windows have clearly not been opened for many years, as evidenced by the build-up of grime around them. However, the center window, though now shut, has no such grime! Odd."


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton's eyes widen at the revelation from the professor. "Ah, oh well, let's do that first, check the crime scene. Can you take us there?"


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton nods in agreement wit Gaarm. "Is there a way to speak with the beast. Can you write up a letter of introduction or something of the sort?"


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton nods in introduction of the professor and shakes his head sadly at the mention of Lorrimor. Nodding to the books, he asks. "Are these tomes of subjects that are you specialty?"

When the professor mentions aid, Phyton shrugs and glances at hiss companions. "I find myself willing to help, though I cannot speak for my companions. What is this effigy? Do you know why the beast would have stolen the effigy? What manner is the Beast?" He starts to add more questions, but he checks himself, allowing the Proffesor to answer first.


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton follows along quietly, absorbed in examining the city. His head turns this way and that as he peers around, frequently falling behind, then rushing to catch up.

At the inn, Phyton continues to stay in the background, though he nods when Gaarm mentions finding the Professor.


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton raises an eyebrow at the mention of the beast and a trial.

As the party heads off to find lodging, he mutters to himself. "More often that not, a "beast" being brought to "trial" is more often a sign of tragic ignorance. I wonder which this is....."


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton turns his head and stares at Gaarm. Elbowing Sir Thomas, he says. "What's gotten into him?"


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton is quiet during the night and the long journey to Lepidstadt. Upon seeing the carnival, Phyton stand to the side and a step behind Sir Thomas, and shakes his head in consolation.


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton glances up at the sun. "If everyone is able, we should try to get back to the caravan."


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton's eyes widen as Gaarm appears out of the mist. He shakes his head, wondering if Gaarm is a ghost. "Gaarm? Is that you?"


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Fort: 1d20 + 5 ⇒ (20) + 5 = 25

Tears streaming down his cheeks. Phyton kerpd running.


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Fort 1: 1d20 + 5 ⇒ (10) + 5 = 15
Fort 2: 1d20 + 5 ⇒ (18) + 5 = 23

Phytons shifts the weight of the girl in his arms and makes for the woods.


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton runs to the where the girl is laying and grabs her up. "I've got her, let's go!"


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton tries to remember what he knows of phase spiders as he readies another spell.

KN: planes: 1d20 + 6 ⇒ (7) + 6 = 13

He then begins uttering more arcane words as readies another spell.

Concentration if needed DC 17: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20

Sound Burst DC 14: 1d8 ⇒ 6 Trying to catch as many as possible.


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton begins reciting arcane phrases, readying for the spiders appear.

Readying to cast magic missile 2d4 + 2 ⇒ (1, 1) + 2 = 4


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Survival: 1d20 + 2 ⇒ (3) + 2 = 5

Phyton leads the party over the river and through the woods to the bog. Peering at the ground he walks in ever increasing circles. "I've lost the trail. Anybody see signs of her passing? Did we lose it earlier?"


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton continues to peers around for tracks.

Survival: 1d20 + 2 ⇒ (19) + 2 = 21

"It's getting dark. I can see just fine in the dark, but we should come up with a plan. Spread out and comb the woods? I have a spell that will let us keep in contact over short distances, but I'm not sure that everyone won't end up lost. "


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton glances at his companions, chuckling to himself that not a single member of the group is wise to woodcraft. Shrugging, he says. "I read a book about tracks, once in my youth."

Survival: 1d20 + 2 ⇒ (17) + 2 = 19
Survival: 1d20 + 2 ⇒ (2) + 2 = 4
Survival: 1d20 + 2 ⇒ (17) + 2 = 19


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Good luck....it's your funeral.... (kidding! happily married for ten years, here) Congratulations.


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

KN: local: 1d20 + 6 ⇒ (5) + 6 = 11
Heal: 1d20 + 2 ⇒ (1) + 2 = 3

Phyton nods. "Yes, let us see if we can find her. Which do you think she wandered?"


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

KN: local: 1d20 + 6 ⇒ (17) + 6 = 23

Phyton nods in agreement with Gaarm. "I have heard of the Crooked Kin, though have never attended one of their shows."

As the group approaches, Phyton can't help but overhear the crying and the arguments. Moving to the knot of disagreeing adults, Phyton raises a hand in greeting. "Greetings! We are a small group of adventurers passing through. Is someone missing? Do you need some assistance?"


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

After Phyton identifies the two unknown items, a wry smile spreads across his face, soon followed by him throwing his head back and laughing heartily. Once the bout of laughter passes, and he catches his breath, Phyton stands and wipes the tears from his eyes.

Finding everyone else, Phyton explains the use of the items.

Sighing, he asks. "Is everyone ready to travel to Lepidstadt?"


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

While the party prepares to leave for Lepidstadt, Phyton takes some time to examine the unidentified items that have been found.

Spellcraft (swirly liquid): 1d20 + 7 ⇒ (1) + 7 = 8
Spellcraft (board and brass): 1d20 + 7 ⇒ (12) + 7 = 19

The following day he tries again.

Spellcraft (swirly liquid): 1d20 + 7 ⇒ (20) + 7 = 27
Spellcraft (board and brass): 1d20 + 7 ⇒ (2) + 7 = 9


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton nods in agreement to Gaarm's sell.

Shrugging, he shakes his head. "At the moment, I can think of nothing I "need" to purchase. Do we have a general idea of our funds?"


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Spellcraft: 1d20 + 6 ⇒ (10) + 6 = 16

Phyton picks up and examines the badge, but his initial inspection reveals little.

Spellcraft: 1d20 + 6 ⇒ (20) + 6 = 26

After a day of rest, Phyton tries examining once more, his curiosity piqued. "Ah! It acts as magic modifying device, allowing the magic to better effect ghosts and such...."


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

65114-23

Awesome!


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Oh, for the love of Iomedae!:
Seeing Sir Thom on the brink of unconsciousness, Phyton quickly channels healing to the party.

Channel: 2d6 ⇒ (3, 3) = 6


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

I've got a splitting headache!:
Phyton's knees nearly buckle from the pain in his head. Trying to focus, he stawith what seems to be working, punishing the undead with positive energy.

Channel DC 12: 2d6 ⇒ (2, 4) = 6


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Why did I ever agree to this?:
Phyton waves hia hand at Gaarm. "The chains!" He yells, pointing to the chain slowly killing their companion. "Attack the chains! You weapon can't hurt the dwarf! Chop the chains off, just don't chop his head!"

Phyton continues to call of the destructive nature of Nethys to burn the undead with positive energy.

Channel DC 12: 2d6 ⇒ (5, 3) = 8


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Ow, my head hurts...:
Reflex: 1d20 + 2 ⇒ (20) + 2 = 22

Phyton grits his teeth against the pain and channels again.

Channel DC 12: 2d6 ⇒ (6, 3) = 9


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Wha....!:
Phyton's face registers shock as Sir Thomas falls to the ground. Praying to Nethys, Phyton channels positive energy to damage the undead.

Channel DC 12: 2d6 ⇒ (2, 5) = 7

Shouldn't the dwarf ghost have made a save vs Thom's channel?


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Not positive as to where we are on the map.

If possible, Phyton would have cast communal protection from evil and mage armor .

Acting quickly, Phyton conjures a snowball and hurls it at the dwarf.

Snowball DC 13, RTA: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 3d6 ⇒ (3, 5, 5) = 13


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton shrugs at Naxx. "Do you have any ideas." At Gaarm's remark, Phyton can't help but chuckle.

Turing back to the question at hand, Phyton says. "Other than casting some preemptive protecting spells, I'm not what else is to be done."


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton nods in agreement with Gaarm. "Agreed. For once, a goal seems almost attainable. Let's seize the moment."


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton watches the ritual/ghost magic with interest. As the Splatter Man is sucked into the badge, he nods, clearly impressed. "Do you anything about the two that might help us? Weaknesses, that sort of thing?"


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton nods in remembrance. "Well, let's go find her!"


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton scratches his head. "What were we supposed to do with the badge.?"


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton shakes his head and grins wryly. "Excellent work, Gaarm! Once again, you see us through."


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton follows along nodding in agreement to the plan.

Phyton has three channels left.


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton nods and channels again.

Channel: 2d6 ⇒ (6, 2) = 8


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Coming too, Phyton instinctly channels positive energy to heal his and the party's wounds.

Channel: 2d6 ⇒ (1, 3) = 4


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4
Sir Thomas the Benevolent wrote:
I'll take 5 of your damage per turn. In two turns you will be up.

Huh, I always thought it was if you took damage over 5, 5 went to the link(er), but rereading the entry, it says wounded, so that would work. Having two Life Oracles, I'll have to remember that.


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

I don't think putting the link on Phyton will do anything unless there is some collateral damage to him.

Phyton watches a bright light and ponders the mysteries of the multiverse.


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Stabilize DC 10: 1d20 + 1 - 4 ⇒ (15) + 1 - 4 = 12

Phyton's wounds seem to coagulate as the bleeding slackens.


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Reflex: 1d20 + 2 ⇒ (5) + 2 = 7

Too busy reveling in his destroying the rat, Phyton doesn't even notice the burning ray until it strikes him fully in the chest. With a strangled cry, he falls to the ground unconscious.


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Phyton draws his little used morningstar and swings at the rat in front of him!


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Fort: 1d20 + 4 ⇒ (8) + 4 = 12

Seeing that the haunt has stopped for the moment, Phyton channels to heal those nearby, but not the dirty, dirty rats.

Channel: 2d6 ⇒ (2, 5) = 7


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Will: 1d20 + 4 ⇒ (1) + 4 = 5

Phyton cries out, grabbing his head, as he casts another healing spell and touches the wall.

Touch: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
CLW: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Will: 1d20 + 4 ⇒ (17) + 4 = 21

Phyton grits his teeth against the insistent throbbing, then follows suit casting a spell into the wall, calling on the destructive side of Nethys..

Touch Attack?: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
CLW, Destructive Smite: 1d8 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Will: 1d20 + 4 ⇒ (9) + 4 = 13

Phyton grips the sides of his head in pain as the a letter begins to scrawl on the wall. Reaching out to touch the wall, he casts a spell.

Disrupt Undead?: 1d6 ⇒ 5

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