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Kaladin_Stormblessed wrote:

Two most important things to me:

Make half-orcs and half-elves real races and not a feat tax with what will probably be permanently fewer choices than other races, most acutely for the first quarter of level progression.

Keep LG paladins with a focus on redemption as a valid and sensible option. My 1e LG paladin of Iomedae would hands-down want the "make people rethink their actions" options rather than "need to let my buddy draw attacks before I can do anything". As is, if options stay locked to simplistic alignment interpretations, then YES, the variant paladins ARE taking something away from traditional paladins.

1. Cool name,

2. Agree with your point on races, though I feel the update to ancestries mostly fixes it.
3. I agree that the reaction should have some other effect besides just your allies being attacked. The reaction serves to punish enemies that go after allies, but almost encourages you as the paladin to let your friends take some hits.


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MER-c wrote:
Long shot idea here, and something I'll probably try to build myself is sorcerers that don't have spell slots at all, and instead cast using Powers as granted by their bloodline and by feats.

I LOVE this idea! And have actually already implemented it in my more homebrew campaign. We have a blind fighter/sorceress looking to simulate something like Oracle, so what I did was grant them a sort of custom pool. Like with focus points, it was based off of their charisma and expanded based on the number of feats they invested towards its power.

The player games a sort of 'blind sight' within 5 feet x the number of points remaining in their pool. Now, for actually using their pool, they could learn spells as per the sorcerer archtype, but instead of casting them with spell slots, they could expend 1 point of their pool per spell level to cast. This created a cool semi-caster asthetic, but let them cast alot as needed, with a major drawback.

I think some sort of fluid system of casting akin to this, based on powers instead of simply spell slots, would really fit the playstyle and thematic of a sorcerer.