| Phini |
Hey Guys,
recently my charackter in the advanture path: "Strange Aoens" died, and so i need to create a new one. We are somewhere in the middle of the second book and currently level 7.
My group consist of
- one Warppriest who functions as a Tank (his meta stats are good, however his tactical play is sometimes a bit of).
- An Alchemist/Rouge. He is basicly a damage dealer, flanker and debuffer (using some poisens and stuff like this).
- An Kinetist who also dipped in Paladin of Erastil and deals a good chunk of damage, however happens to miss a lot.
Healing is done mostly with wands and its working pretty good so far.
So that leaves me in a pretty balanced group and i first though about playing a wizzard (conjunction) to do a battlefield controll, buffing and general utility (we are missing detect magic in the group 0.0).
However i really struggle with the build since hardly ever play at this level. So i wondered if you had any advice on how to build a wizzard on this level (i read most wizzard guides already, however found them not so helpfull since they seem to be effectiv in a few rounds and after a few encounters they are done. This adventure so far has been very much dungeon crawling so iam a bit afraid of running out of options really early).
But iam also open to other ideas. Intrested also in the idea of a bard or one of the other psycic classes.
Thank you very much already :)