Philippe Perreault's page

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The Exchange

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Yes, that was an hyperbole...

I was looking at the 6 second round / 3 action per round paradigm and it suspends my suspension of disbelief when I see the quickness wich can be achieved in a round.

You can walk - not run - walk for 3 actions for a total of 60 feet if your small and 75 feet if you're medium. It's olympics-level speed.

I challenge anyone to post a video where you:
- walk 75 feet in 6 seconds.
- walk 50 feet, assume a fighting stance and throw a punch at a dummy.
- walk 25 feet, plant your feet firmly then raise your hand above your head tehn say, clearly, "shield".

I think the only one achievable in 6 seconds is casting a spell (my last example).

6 seconds is too short a time for a round for me. I know that it doesn't matter in the mechanic of it all but a 1-minute round would be better for my sense of verisimilitude thatn a 6-second round.

Am I the only one?

Edit: I did the math: Usain Bolt's running speed is 65. It's walking speed should be half so 30-35. An elf with nimble at level 1. Any medium-sized monk at level 3.

The Exchange

Can someone point me to stories or myths to explain why Elves are faster than everyone else?

I'm genuinely baffled.

It looks like it's just a bonus given to them to separate them from, say, human. I'd think it was just a bonus but given that D&D 4th ed gave the same bonus, I'M thinking there's a real-life reason for it.

Can someone explain it to me?

The Exchange

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Anybody who just read the character creation rules can understand how to get 18 in their primary stat.

I was wondering if this was a design choice? Because I think it's a poor choice overall.

You have to wait 10 whole levels before stats boost does something relevant and even then, it gives you a measly +1 bonus. You don't have a sense of progression that you get everywhere else on your character.

18 in a stat used to represent something great and rare. Not anymore. Not since D&D 4th where you HAD to have 18 in your stat or else you would be crippled for your entire career.

Nowadays, every fighter and their uncle have 18 in strenght. 18 is the the new normal?

I'm wondering if it's really what we want for the game.

I suggest that 18 should be something to strive for. If you want 18 at the get-go it should cost you. I'm thinking it should cost you a general feat or an ancestry feat. The time it took you to develop those muscles (or brain or charm) in your youth is the time that you didn't spend on something else like weapon training or train your keen eyes.

And if you don't have 18? Well, stats boost will give you a direct benefit until you reach 18. You have 5 level tops where you are 1 point behind the better a humanoid can achieve. Best of all, it gives you a sense of advancement.

Am I the only one who think that 18 is too easily achievable?

The Exchange

From what i'm reading in the ancestry section, I can't find a single reason why anyone would play a halfling. They have nothing going for them.

Dwarves have HP.
Elves have speed.
Humans have customisations and great ancestry feats.

when you look at the "small races",
Gnomes have more HP and low-light vision than halfling for a reduced speed.
Goblins are exactly like halflings but have darkvison on top of that.

while halfling have... nothing.

What I propose is to give the halfling 2 more HP. They are the "humans" of small races. No special vision but decent base HP and moves.

As it stands, I see no reason except roleplay to pick halfling as my ancestry.

Please discuss ways to help them feel somethin other than "humans, but small"