Abra Lopati

Philippé de Talavera's page

155 posts. Alias of DSXMachina.


Classes/Levels

Male Human Wizard/8, AC18/13/15, Hp 34/36, F+5,R+5,W+8, Init.+2, Perc +1, Sense Motive +1

Strength 10
Dexterity 16
Constitution 14
Intelligence 20
Wisdom 12
Charisma 14

About Philippé de Talavera

Male Human (Cheliax) Wizard (Conjurer - Teleportation)/8
CG medium humanoid (Human)
Init: +2; Senses (None), Perception: +1,
Languages: Common, Varisian, Draconic, Thasilonian, Elven, Goblin, Giant, Celestial.
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DEFENSE
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AC 18, touch 13, flat-footed 15 ACP= -0 ()
HP 6+16+7+7d6(8HD)
Fort +5 (+1 Vs. Poison), Ref +5, Will +8
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OFFENSE
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Speed: 40 ft.
Melee: Silvered MW Dagger +5, 1d4 (19-20/x2) P/S
Space: 5 ft. Reach: 5 ft.
Ranged: MW Light X-Bow +7, 1d8 (20/x2) P
Base Atk +4; CMB +6; CMD 16

Learnt Wizard Spells (CL 8th): (*=Prepped, +1 bonded, " =Specialised)
4th (3+1/day) - Dimension Door (c), Dimensional Anchor, Black Tentacles**. Elemental Body I, Enlarge Person* (Mass)
3rd (4+1/day) - Beastshape*, Phantom Steed (c), Stinking Cloud" (c), Tongues (d). Fireball*. Heroism*. Blink. Rage. Haste*.
2nd (4+1/day) - Cats' Grace*, Glitterdust" (c), Share Memory(d), Summon Monster II (c). Knock. Mirror Image. Levitate. Blur. Invisibility*
1st (6+1/day) - Comprehend Languages (d)*, Enlarge Person*, Identify* (d),Mage Armour (running) (c), Magic Missile, Protection from Evil*, Shield*, True Strike *(d), Unseen Servant (c).
0th (at will) - Detect Magic (d), Read Magic (d), Message, Prestidigation
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STATISTICS
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Str 10, Dex 14, Con 14, Int 20, Wis 12, Cha 14
Feats: (1) Arcane Strike (H)Skill Focus (Knowledge: History) (1B) Scribe Scroll (3) Eldrich Heritage (Destined Bloodline) (5) Brew Potion (5B) Craft Wondrous Item (7) Minor Spell Expertise** (2/day Magic Missile)

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SKILLS
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Acrobatics/2 +2
Appraisal*/4 +12
Bluff/1 +3
Climb/1 +1
Craft*/2 +10
Diplomacy*/4 +9
Disguise/0 +2
Escape Artist/0 +2
Fly*/2 +7
Handle Animal/0 +2
Heal/2 +2
Intimidate/0 +2
Knowledge*/8 (Arcana) +16
Knowledge*/2 (Dungeoneering) +10
Knowledge*/3 (Engineering) +11
Knowledge*/2 (Geography) +10
Knowledge*/8 (History) +19
Knowledge*/3 (Local) +12
Knowledge*/4 (Nobility) +12
Knowledge*/4 (Planes) +12
Knowledge/*3 (Religion) +11
Linguistics*/2 +10
Perception/0 +1
Perform ()/0 +2
Profession (Nurse/Doctor)*/1 +1
Ride/0 +2
Sense Motive/0 +1
Spellcraft*/8 +16
Stealth/0 +2
Survival/0 +1
Swim/0 + 0
Use Magic Device/0 ~

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GEAR/POSSESSIONS
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Location On Persons 663.03gp(8.5)
Flask (.03/1.5)
MW Bonded "de Talavera" Signet Ring (-/-) With Free Craft Rings feat for it!
Masterwork Silver Dagger (326/1)
Masterwork Light Crossbow (20 bolts) (337/6)

Location Pouch (1/.5) (10/.5)
Alchemists Kindness (1/-)
Bachelors Snuff x2 (2)(2/-)
Wolfsbane x2 (1)
Garlic x2 (1)
Spell Component Pouch (5/-)

Location Pouch (1/.5) (0.5)
Cards (1/.5)

Location Waterskin (1/4) (4)

Location Masterwork Backpack* 87.46gp (2/2) (11.5)
Candle (5) (.05/-)
Chalk (5 piece) (.05/-)
Fish Hook (0.1/-)
Flint and Steel (1/-)
Charcoal (.5/-)
Iron Spike (.05/1)
Lamp Oil (.1/1)
Mapcase (1/.5)
Marbles (0.1/2)
Mirror (10/.5)
Paper (sheet) (x5) (1/-)
Rope 82(silk/50 ft.) (20/5)
Sealing Wax (1/1)
Sewing Needle (.5/-)
Twine (50 ft.) (0.01/.5)

Location Backpack# 4.3gp(17.5)
Bedroll (0.1/5)
Blanket (0.2/1)
Iron Pot (0.8/4)
Caltrops (1/2)
Cooking Kit (1/2)
Shaving Kit (1.5/0.5)
Shovel (0.2/3)
Soap

* = In Backpack
# = In Lodgings

767 gp, 7sp, 9cp SPENT! From 16000
So has: gp sp cp

Total Weight = ??

Magic Equipment: (14,060GP spent)
Boots of Springing/Striding (5,500),
Cloak of Resistance +1 (1,000),
Belt of Dexterity +2 (4,000),
Amulet of Natural Armour +1 (2,000)
CLW Wand (47 charges) (750)
Spell in a Travelling Spellbook (1x4th (160each); 5x3rd (90each); 5x2nd (40each) =810gp) (77 pages used)
2 Scrolls: See Invisible

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SPECIAL ABILITIES
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Traits:
Friend in Every Town: You have no problem making friends and learning information from them wherever you go. You gain a +1 trait bonus on all Knowledge (local) checks and Diplomacy checks. One of these skills (your choice) is always a class skill for you.
Infernal Influence (Human): You gain fire resistance 1 and a +1 trait bonus on Fortitude saves against poison.

Summoner's Charm (Su)

Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.

Shift (Su):
At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.*******

Touch of Destiny (Sp): At 1st level, you can touch a creature as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.*****

Favoured Class: Wizard (+7HP&1 skill)
Opposed Schools: Abjuration & Illusion