Philip 'Buckets' O'Gold's page

1 post. Alias of GM_Drake.


Full Name

Philip 'Buckets' O'Gold

Race

quality & subtype; Appraise +4, Bluff +6, Disable Device +8, Per +4, Sleight of Hand +7, Stealth +10 [spoiler=Attacks, SLA, etc.] 2 slams +5 (1d3+1 B) (crit 19-20/x2), Darkvision 60', Deft Maneuvers +5; Eye of Avarice+1, Link, Mythmaker (Trickster),

Classes/Levels

Phase Lurch, Ruthless Combatant, Share Spells, Sneak Attack +1d6 (2/day)[/spoiler]

Gender

CG small male outsider (leprechaun trickster phantom of greed);Darkvision 60', Per +4, Spd 30 ft;HP 13/13 (Con 13), F+4, R+5, W+0; ecto AC 17 (Tch 13, FF 15); inco AC 17 (Tch 17, FF 15); Defenses: Ecto: DR 5/slashing; Inco: incorporeal special

Special Abilities

Darkvision 60', Eye of Avarice, Link, Mythmaker Trickster, Phase Lurch, Ruthless Combatant (slam 19-20/x2), Share Spells, Sneak Attack +1d6 (2/day), ectoplasmic form, incorporeal form

Alignment

Chaotic Good

Languages

Celestial, Giant, Gnome, Iblydosian, Sylvan, Taldane

About Philip 'Buckets' O'Gold

'Lip' (full name Philip 'Buckets' O'Gold) is a small (leprechaun) trickster phantom of greed that is manifested by Preacherelius.

Philip's ectoplasmic form Thematic slam attacks: He manifests his mug and a bag of coins when he makes slam attacks. His mug and bag of coins are part of his ectoplasmic form.

Philip's incorporeal form. How Philip usually handles opening locks and disable traps is being in incorporeal form while he looks at the lock or trap, then Preacher shifts him to ectoplasmic form and uses mage hand to get Philip's MW thieves tools to the leprechaun.

Ability Score Increases by Level:

@1st level: Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13
@2nd level: Dex 15, Cha 14
@5th level: Dex 16, Int 8, Cha 15
@8th level: Dex 17, Cha 16
@10th level: Dex 19, Cha 17
@12th level: Dex 20, Cha 18
@15th level: Dex 22, Cha 19
@17th level: Dex 23, Cha 20
@20th level: Dex 24, Cha 21

Feat Level Plan:

1 HD: Deft Maneuvers (Steal: brooches, necklaces; +5 to target's CMD: pouches, cloaks, sheathed weapons)
3 HD: Skill Focus (Disable Device)
5 HD: Deft Hands
7 HD: Greater Steal (The target does not notice the theft until after combat is over or if it attempts to use the missing item.)
9 HD: Signature Skill (Disable Device) (Can disable magical traps by taking a -10 penalty)
11 HD: Dodge
13 HD: Wind Stance
15 HD: Lightning Stance

Skill Ranks Level Plan:

automatic max skill ranks (via greed emotion): Appraise, Sleight of Hand
additional class skill: Disable Device

2 skill ranks/hit die to allocate

4 Skill Ranks at 2nd level:

Bluff (1 rank)
Disable Device (1 rank)
Perception (1 rank)
Stealth (1 rank)

@3rd HD: +2 ranks Disable Device (3 ranks)
@4th HD: +1 rank Disable (4 ranks), +1 rank Perception (2 ranks)
@5th HD (Int bump to 8): +1 rank Disable (5 ranks), +2 ranks to Perception (4 ranks) +4 ranks to Stealth (5 ranks)
@6th HD and higher: + 1 rank each to Disable Device, Perception and Stealth

Trickster phantom of Greed abilities:

Mythmaker (Trickster): The phantom gains the sneak attack rogue class feature as a rogue of a level equal to the phantom’s Hit Dice. It can use the sneak attack ability a number of times per day equal to its Dexterity modifier (minimum 1). At 12th level, whenever the phantom is in darkness or dim light, it can move at full speed without taking a penalty on Stealth checks.

Greed Phantom

Skills: The phantom gains a number of ranks in Appraise and Sleight of Hand equal to its number of Hit Dice (and are class skills for the phantom). While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.

Each phantom, in addition to the class skills all phantoms have, gain one additional class skill of their choice. Philip's additional class skill is Disable Device.

Good Saves: Fortitude and Reflex

Eye of Avarice: The phantom adds half its number of Hit Dice (minimum 1) as a bonus on its Appraise checks. While it is confined to the spiritualist’s consciousness, when the spiritualist attempts to identify the properties of a magic item using detect magic, the phantom grants the spiritualist this bonus on Spellcraft check.

Ruthless Combatant (Su): A phantom with this focus threatens a critical hit with its slam attacks on a result of 19–20. At 11th level, its critical multiplier with slam attacks increases to ×3.

Assume Effect (Su): When the spiritualist reaches 7th level, when she casts a spell on herself with a range other than personal, the spell can also affect her phantom. The phantom can benefit from this ability once per day, plus one additional time per day when the spiritualist reaches 12th level and a third time when the spiritualist reaches 19th level.

Covetous Aura (Su): When the spiritualist reaches 12th level, as a swift action the phantom can emit a 20-footradius aura that exemplifies its covetous nature. The aura lasts for a number of rounds per day equal to the phantom’s Hit Dice. These rounds need not be used consecutively, and the phantom can dismiss its covetous aura as a free action. Whenever a harmless (so noted by a spell’s saving throw description) spell of 2nd level or lower is cast by a creature within the covetous aura, the phantom can immediately gain the benefit of that spell as if the spell had also targeted it. The intended target still gains the effect of the spell.

Take It with You (Su): When the spiritualist reaches 17th level, whenever the phantom is reduced to 0 hit points, a number of harmless spells affecting the phantom equal to the phantom’s Charisma modifier are immediately transferred to the spiritualist for the remainder of their duration. If desired, the spiritualist can transfer only some (or none) of the spells affecting the phantom.

Philip 'Buckets' O'Gold's Lv 2 summary:

CG small outsider (phantom)
Init +2, Senses Darkvision 60', Perception +0

DEFENSE

Ectoplasmic form AC 17, touch 13, flat-footed 15 (+2 Dex, +4 natural, +1 size)
Incorporeal form AC 17, touch 17, flat-footed 15 (+2 Dex, +4 Deflection, +1 Size)
hp 13 (2d10+2)
Fort +4, Ref +5, Will +0
Ectoplasmic form DR5/slashing
Incorporeal form Immune to critical hits and precision-based damage, unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality. Immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.

OFFENSE

Speed 30 feet
Melee 2 slams +5 (1d4+1 B) (crit 19-20/x2)
Space 5 ft. Reach 5 ft.

Special Attacks

Melee Deft Maneuvers +5
Sneak Attack +1d6 (2/day)

Ruthless Combatant (Su): Philip threatens a critical hit with his slam attacks on a result of 19–20. At 11th level, his critical multiplier with slam attacks increases to ×3.

Mythmaker (Trickster): Philip gains the sneak attack rogue class feature as a rogue of a level equal to his Hit Dice. He can use the sneak attack ability a number of times per day equal to his Dexterity modifier (minimum 1). At 12th level, whenever Philip is in darkness or dim light, he can move at full speed without taking a penalty on Stealth checks.

Sneak Attack +1d6 (2/day)

Spell-like Abilities

STATISTICS

Str 12, Dex 15, Con 13, Int 7, Wis 10, Cha 14
Base Atk +2; CMB +3 (+5 Deft Maneuvers), CMD 14 (16 vs Deft Maneuvers)
Feats Deft Maneuvers
Skills Appraise +4, Bluff +6, Disable Device +9, Sleight of Hand +7, Stealth +10
Languages Celestial, Iblydosian, Giant, Gnome, Sylvan, Taldane

SQ Eye of Avarice: Philip adds half his number of Hit Dice (minimum 1) as a bonus on his Appraise checks.

Ectoplasmic: When the spiritualist manifests her phantom in ectoplasmic form, the phantom gains the following abilities.

Damage Reduction: A phantom manifested in ectoplasmic form has DR 5/slashing. When the spiritualist reaches 5th level, the phantom gains DR 5/magic. At 10th level, the damage resistance increases to 10/magic. At 15th level, it increases to 15/magic, and at 20th level, the damage reduction becomes DR 15/—.

Phase Lurch (Su): A phantom in ectoplasmic form has the ability to pass through walls or material obstacles. In order to use this ability, it must begin and end its turn outside whatever wall or obstacle it’s moving through. An ectoplasmic phantom can’t move through corporeal creatures with this ability, and its movement speed is halved while moving through a wall or obstacle. Any surface it moves through is coated with a thin, silvery mucus that lingers for 1 minute.

Incorporeal: When the spiritualist chooses to manifest the phantom in incorporeal form, the phantom appears within 30 feet of the spiritualist as a ghostly apparition. It gains the incorporeal subtype (Pathfinder RPG Bestiary 301), including a deflection bonus to AC equal to its Charisma modif ier. Since it isn’t an undead creature, it takes no damage from holy water or positive energy. Unlike other incorporeal creatures, an incorporeal phantom can’t attack corporeal creatures, except to deliver touch-attack spells using the deliver touch spell ability. An incorporeal manifested phantom can make slam attacks against other incorporeal creatures as if it were in ectoplasmic form.

Appraise +4 (2 ranks, + 3 class skill, -2 Int, +1 Eye of Avarice)
Bluff +6 (1 rank, +3 class skill, +2 Cha)
Disable Device +8 (1 rank, +3 class skill, +2 Dex, +2 MW tools)
Perception +4 (1 rank, +3 class skill, +0 Wis)
Sleight of Hand +7 (2 ranks, +3 class skill, +2 Dex)
Stealth +10 (1 rank, +3 class skill, +2 Dex, +4 size)