Can the points from Training be saved between levels, or must they all be spent immediately? For example, if I want a 2pt feat, can I save the remaining 1pt so that I can take two 2pt feats next level?
I'm not sure I understood your answer to Haiku, will ARG races be allowed?
Also, how many players are you looking for, and how much backstory do you want for the characters?
So, to clarify, you don't want characters wearing medium armor made of bone? If I'm not mistaken, the only difference is that it's "fragile", which means that two critical hits destroy it, and presumably direct sunder attempts are easier due to reduced hardness, correct?
Tassadan, what would you say to a Lawful (N or E) Fetchling Shadow Caller (Summoner Archetype)? I'm not sure how many RP Fetchlings have, nor how you feel about the Archetype.
If possible, I'd like to try out a hybrid Shadow Caller/Synthesist, instead of a plain Shadow Caller. I'm somewhat enamored with the the idea of my character's shadow stretching out from beneath and growing to envelop him in some terrifying form.
The primary issue is that both Archetypes alter the Eidolon, but in the case of the Shadow Caller, it really seems like pure flavor. In fact, the flavor would seem to lend itself towards a Synthesist, because "[a] shadow caller's eidolon is at once a thing ... called from the ... Shadow Plane and his own shadow; the two are inseperable" (emphasis mine).
Shadow Caller's Eidolon:
Shadow Eidolon
A shadow caller's eidolon is at once a thing of shadow called from the deep of the Shadow Plane and his own shadow; the two are inseparable. When his eidolon manifests, his shadow lengthens and finally detaches from him as a creature unto itself. For as long as the shadow caller's eidolon is manifested, he and the eidolon do not have distinct shadows, regardless of the presence or absence of light. This lack of a shadow replaces the magical symbol that identifies the summoner and his eidolon.
This ability alters the summoner's eidolon ability.
It goes without saying that I'd have one hell of a backstory to justify it, but I want to make sure I'm not completely wasting my time before I start crafting something interesting. And my goal will most definitely not be a powergaming build. It definitely won't be a quadruped pounce build -- I'm thinking of a serpentine constrictor build, for a stealthy shadow-snake, which would go well with a LE "snake" character.
For your consideration: another Half-Orc Ranger with a strong dislike of all things Gnollish. Maybe us Half-Orcs could bond over our mutual hatred?
Flavor:
Grom doesn't speak much of his past, but this much is clear: he has an undying hatred for gnolls, and all those who would do business with them. He shows them no quarter and takes morbid delight in exacting vengeance upon them.
He cares little for the concerns of society at large, as it never cared much for him. Grom has spent the last few years living on the outskirts of Katapesh, fending for himself, and his sparse encounters with others are rarely to his benefit. Now animals, they don't always run away in fear, unlike people... Grom likes animals.
Animals, however, don't give Grom the feeling of true comraderie that he yearns for, and so he sets out to aid the Kelmarane reclamation effort, if for nothing else, to kill a few more gnolls...
Personality:
I'm thinking of a true neutral character, but more of a "desert nomad" than "naturist". Grom isn't quite good, but he's definitely not evil. Society has jaded him to the point where he won't go out of his way to help a stranger, but he won't stab someone in the back for personal gain either. He has a soft spot for other outcasts, but he would never admit it.
He has no real moral beliefs regarding lawfulness, as he tends to live outside its influences, but he realizes the very real consequences of breaking the law, and so respects its power.
Grom's primary motivation at the moment is to find somewhere he fits in, and the assault on Kelmarane seems like as good as place as any to find a kindred spirit.
Build:
Grom carries a scimitar in his right hand and wears a single spiked gauntlet, both of which he claimed as his own after beheading his first gnoll.
For armor, he wears a breastplate tarnished with the blood of countless gnolls.
Eventually, he'll pick up a ranged weapon, because you can't always charge headlong into a pack of rabid dogs and hope to come out alive...