Captain Elreth

Philabraxis Nebis's page

3 posts. Organized Play character for Paul Byers.


About Philabraxis Nebis

Philabraxis Nebis
Male Human (Shoanti) Witch (White-Haired Witch) 1 / Ranger (Shapeshifter) 2 / Fighter (Unarmed Fighter) 1
Alignment NG
PFS# 69215-1
XP 11
Fame 19
Prestige 17
NG Medium Humanoid (human)
Faction Silver Crusade
Init +6; Senses Perception +6
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 33 (1d6+3d10+1+4+4)
Fort +6, Ref +7, Will +2
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Offense
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Speed 30 ft.
Ranged Masterwork Composite Longbow (Str +2) +8 (1d8+2/x3)
......Light Crossbow +7 (1d8/19-20/x2)
Melee White Hair +8 (1d4+2/x2)
......Unarmed Strike +7 (1d3+2/x2)
......Masterwork Rapier +8 (1d6+2/18-20/x2)
......Gamin the Misforged +4 (1d8+1/19-20/x2)
......Dagger +7 (1d4+2/19-20/x2)
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Statistics
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Str 14, Dex 18, Con 12, Int 15, Wis 10, Cha 8
Base Atk +3; CMB +6 (+7 with Hair, +8 to grapple, +9 to grapple with Hair); CMD 19
Feats Boar Style (switch between B/S as free action, 1/rd do 2d6 bleed damage when hit one foe twice with unarmed), Improved Unarmed Strike, Storm-Lashed, Toughness (+3 hp, +1 per HD>3), Weapon Finesse (Use Dex for light weapons), Weapon Focus (White Hair)
Traits Bred for War (+1 trait bonus on CMB), Reactionary (+2 on Initiative)
Skills Climb +7(5*), Fly +9(7*), Heal +4, Intimidate +3, Knowledge (history, nature) +9, Knowledge (planes) +6, Perception +6, Profession (sailor) +5, Spellcraft +7, Stealth +8(6*), Survival +4, Swim +9(7*), Use Magic Device +3
* - Includes Armor Check Penalty
Skill Ranks Climb 2, Fly 3, Heal 1, Intimidate 1, Knowledge (history, nature) 4, Knowledge (planes) 1, Perception 1, Profession (sailor) 2, Spellcraft 2, Stealth 1, Survival 1, Swim 4, Use Magic Device 1
Languages Common, Polyglot, Shoanti, Tien
Gear Wand of Cure Light Wounds (44/50), Arrows (19), Cold Iron Arrows (12), Antiplague (as antitoxin, except for diseases), Healer’s Kit, Light Crossbow (12 bolts), Masterwork Backpack, Rope (silk, 50 ft.), Small Steel Mirror, Waterskin, Signal Horn, Scroll Case, Belt Pouch, Dagger, Chain Shirt, Masterwork Composite Longbow (Str +2), Masterwork Rapier, Cold Weather Gear, Silken Ceremonial Armor, Gamin the Misforged, 2876 GP
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Special Abilities
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Alertness (Ex) Gains the Alertness feat while your familiar is within arm's reach.
Cantrips Witches can prepare a number of cantrips, or 0-level spells, each day. They are not consumed.
Empathic Link with Familiar (Su) Have an empathic link with an Arcane Familiar.
Favored Enemy (Ex) +2 bonus on Bluff, Knowledge, Perception, Sense Motive and Survival checks against Humanoid (human).
Storm-Lashed In rainy conditions visibility is only reduced by 1/4 and only -2 to Perception. Treated as +1 size for wind effects and halve Perception penalties due to wind. +2 to all saves vs. electrical effects.
Track (Ex) +1 (1/2 Ranger level) to Survival skill checks made to follow or identify tracks.
White Hair (Su) Hair is a primary natural attack with a reach of 5 ft (1d4 damage). On hit can attempt to grapple with hair as a free action without provoking, using Int in place of Str for CMB (does not gain grappled).
Wild Empathy A ranger can improve the initial attitude of an animal.
Witch’s Familiar At 1st level, a witch forms a close bond with a familiar (King Crab, +2 bonus to CMB to start and maintain a grapple).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spells A witch casts arcane spells drawn from the witch spell list. A witch must choose and prepare her spells ahead of time.
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Known Spells
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1 Comprehend Languages, Cure Light Wounds, Mage Armor, Sleep, Summon Monster I
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Prepared Spells
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1: Cure Light Wounds (1d8+1)
1: Cure Light Wounds (1d8+1)
0: Stabilize
0: Light
0: Detect Magic
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Chronicles
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1.1 Slave Pits of Absalom
1.1a Crystalhue 4712
1.2 We Be Goblins
1.3 The Pallid Plague
2.1 The Cyphermage Dilemma
2.2 The Prince of Augustana
2.3 The Night March of Kalkamedes
2.3a Pathfinder Online Kickstarter Backer
3.1 Way of the Kirin
3.1a Year of the Risen Rune
3.1b Ascendance Day
3.2 The Stolen Heir
3.3 The Wardstone Patrol
4.1 The Many Fortunes of Grandmaster Torch
4.1a Pathfinder Tales: The Worldwound Gambit
4.2 Day of the Demon
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Boons
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Ascendance Day Cloak One time use of Ascendance Day coak
Crystalhue Artisan +4 to craft/perform one time
Debt of Cyphers +2 to Knowledge (arcana) and Linguistics with consultation in Riddleport; +2 on Diplomacy in Riddleport to gather information
Demonic Scholar +1 on Knowledge (planes) checks regarding demons
Elemental Bond (Fire/Metabolism) Survive on half the normal amount of food and water
Exemplar of Falcon’s Hollow +1 circumstance bonus on Cha-based checks with any citizen of Andoran
Gift of the Ghaele Cast one of aid, detect thoughts, lesser restoration, or see invisibility one time
Hero of the Fey Automatically succeed on Cha-based check with Fey one time
Hero of the Inheritor 50% casting cost on certain spells in Mendev (3/3 uses remaining)
Mendevian Commendation (1) +1 to Cha based skill checks with crusaders of Mendev
Riddleport Respect +2 to intimidate in Riddleport
Slayer of Sloth Smite evil (half CL as Paladin level) one time
True Ally of the Lantern Lodge When spend PP for bonus to skill check, +5 in Tian Xia and +6 in Goka
You Be Goblin +2 on Bluff, Diplomacy, Intimidate, and Sense Motive checks vs. Goblins
Zonzon Doll Cancel Diplomacy check failed by 5+ one time

The Eye
Crab, King
N Tiny Vermin (aquatic)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC
19, touch 14, flat-footed 17 (+2 Dex, +2 size, +5 natural)
hp 5 (1d8+1)
Fort +3, Ref +2, Will +0
Immune mind-affecting effects
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Offense
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Speed
30 ft.; swim 20 ft.
Melee 2 claws +0 (1d2-2 plus grab)
Space 2.5 ft.; Reach 0 ft.
Special Attacks constrict (1d2-2)
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Statistics
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Str
7, Dex 15, Con 12, Int 6, Wis 10, Cha 2
Base Atk +0; CMB +0 (+4 grapple); CMD 8 (20 vs. Trip)
Skills Perception +4, Swim +10; Racial Modifiers +4 Perception
SQ improved evasion, water dependency
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Special Abilities
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Darkvision (60 feet)
Can see in the dark (black and white vision only).
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Water Dependency (Ex) Crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a crab runs the risk of suffocation, as if it were drowning.

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Description
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Philabraxis is a tall Shoanti in a long surcoat and tricorn. His beard and long hair are decorated with shells and bits of driftwood and move constantly as if underwater or disturbed by an unseen breeze. He carries a bucket filled with water.