Ankheg

Phformian's page

Organized Play Member. 60 posts (204 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters.




1 person marked this as FAQ candidate.

Can a character who is wearing power armor make an unarmed strike without using the power armor's modification to unarmed strikes?

For example, if a level 20 vesk with Improved Unarmed Strike and 14 strength is wearing a level 5 Battle Harness (Damage 1d10B, STR 18), can they use, say, a tail slap to do 7d6 + 4 + 30 damage instead of 1d10 + 4 + 20?

Would they use their normal strength modifier (+2) or the strength modifier of the armor (+4)?

Power Armor - Damage wrote:
When you make an unarmed melee attack with the powered armor, it deals damage equal to the armor’s listed damage value plus its Strength modifier.

Also potentially relevant, from Armory:

Power Armor - Hands wrote:

Powered armors of Large or greater size use their own arms

and hands, rather than allowing the user to manipulate objects or weapons with their own hands. Operating such a suit of powered armor requires all your hands to be free (within the armor’s cockpit) and allows you use of all the armor’s hands. Large and bigger suits of powered armor have two arms and hands unless specified otherwise.

Powered armors of Medium or smaller size allow the operator to use its own limbs (however many that is), and does not require any hands be free in order to operate the functions of the powered armor.

Realistically, I think this makes it clear that the answer to this question is no if the person is medium and wearing large armor, since they're remote controlling the armor from inside the cockpit. It leaves things open ended for a medium user in medium armor though.


1 person marked this as FAQ candidate.

Does a mechanic's exocortex take up the brain augmentation system?

Exocortex wrote:
You begin play with an exocortex, an artificial processor that interacts with and augments your biological brain’s cognitive functions, which can aid you in a variety of tasks, from combat to digital infiltration. Your exocortex is implanted within your physical body or brain, similar to a piece of cybernetic hardware, allowing your AI to access your mind and feed you information. As you gain levels, your exocortex advances in sophistication and processing power—see Exocortex on page 79. Only you can access or interact with your exocortex.


I was just looking through "The Great Beyond" and was reading about the axiomites and how they can temporarily combine to form the Axiomite Godmind - basically a supercomputer made of axiomites. This made me think of the anacites of Aballon and how they have the philosophy of Singularitism: the belief that connecting all lifeforms and technology will bring about a godlike Godhead. Anyways, I was just curious about whether the similarities are coincidental (they both seem like they could be nods to the Technocore's Ulitimate Intelligence in the Hyperion series) or maybe if there's some kind of connection. Anyone have any opinions or speculation on the matter?


Could the extra channels from the Extra Channel feat be used for the Soul Warden's Channel Casting ability (which requires a use of channel energy), or only the Channel Damage ability?

Thanks.


So I've been meaning to make this thread for a while now. The idea is to just talk about interesting things in the campaign setting, their implications, and speculate wildly to get ideas. There will almost certainly be spoilers.

To get things started, I'll mention one of my favorite bits of lore from the ISWG. Apparently, in 4700 AR, 13 eyeless kraken corpses washed up on Kortos. That just seems kind of ominous, you know? My theory is either some kind of natural or supernatural disaster killed them (which doesn't explain the lack of eyes, or why only krakens washed up) or that something is hunting them (but only taking the eyes and leaving them on Absalom's doorstep). I don't know if the number 13 has any special significance on Golarion, but it is certainly a large number of highly intelligent and powerful CR 18 creatures to wash up. Kinda makes me glad prophecy is on the fritz, in case they were heralding something really bad.

Anyways, thanks for reading. Hopefully the thread grows a bit, so feel free to leave a post, and don't feel restricted to only posting about dead squids.


1 person marked this as FAQ candidate.

Hi everyone. I spent some time searching the forums but couldn't find anything definitive, and anything I did find was pretty old, so here goes:

If a character has taken Spell Specialization (Ultimate Magic) multiple times, does taking Greater Spell Specialization (also UM) once allow them to spontaneously cast any of their specialized spells?

Thanks in advance.


Sorry if this is in the wrong forum.

Are feats/traits or their effects ever listed under the Special Attacks section of a character's stat block?

In particular, would the Volatile Conduit (UC) trait be listed under Special Attacks, as it increases spell damage and is usable once per day? I've already listed the name of the trait under Traits.

It's not real important, I'm mainly asking so I can keep my stat blocks consistent with each other and those made by others (as much as is possible). Thanks.


I'd like to build an effective character who is mostly a warrior-type but with some arcane spellcasting, likely for buffing. I'm having a hard time deciding which class(es) to go with. I'd prefer to have intelligence based spellcasting than charisma, both to fit the archetype of mages being intelligent and because my real life lack of charisma makes roleplaying a charismatic character rather difficult. I've looked at the magus already, but they focus a bit much on the magic side of things for my tastes. Maybe a fighter/magus combo though? Possibly slayer/magus? I'm not really sure.

The character is starting at level 1, but I'd like to have some idea of where I'm going before deciding on the first class. The only thing I've settled on for this character for sure is that he can make good use of a sword and has just enough magic to be able to call himself a mage. I haven't been having much luck coming up with ideas yet, any help would be appreciated.


So animate dead is both an evil spell and would probably cause a worshiper of Pharasma to lose any abilities granted by her if they used it. Bone golems require either animate dead or animate objects to create. Would creating a bone golem using animate objects be an evil act, and would it anger Pharasma (lets assume it is made of non-humanoid bones, such as animal bones, so that disrespecting the dead isn't an issue)? Does a character who doesn't know either spell who takes a +5 to the construction DC get to pick which spell is emulated?

I'm mostly curious since I saw that the entry for the Equine bone golem from Tombs of Golarion mentioned it was favored by knights who preferred tomb guardians procured through non-necromantic means.


I'm looking for a 3PP product (PFRPG) with new poisons. Specifically I'm looking for relatively well balanced poisons with DCs in the 20-30 range, for mid to high level play. I haven't had much luck with the search, unfortunately. Any suggestions would be appreciated.


I recently picked up Craft Construct for my alchemist, and I've been having a lot of fun looking through the bestiaries trying to find a mechanical companion. However, my alchemist is pretty good in melee combat, and the majority of the constructs I've seen so far seem to serve the role of bodyguard, which I have little use for. However, I noticed that the iron cobra can be used to deliver potions instead of poisons, and it can be used to track targets. I thought that was pretty cool. So I was wondering, can anyone think of other constructs that can serve utility or non-combat purposes?


Are there rules anywhere regarding putting the same special ability on a weapon or suit of armor multiple times?

For example, could Energy Resistance be put on armor twice, to protect against two energy types? If so, would the second Energy Resistance cost 1.5x the price?

What about special abilities that increase the effective bonus of a weapon/armor? For example, could a weapon have Bane (construct) and also have Bane (dragon)?

If there's a rule somewhere about this, I'd greatly appreciate it if someone could point it out to me.


Spellcasters can only cast spells if their casting stat is equal to 10 + the level of the spell they are trying to cast. Would a headband that boosts your casting stat allow you to cast a spell that you couldn't otherwise cast for this reason?

For example, could a wizard with 11 intelligence and a headband of vast intelligence +2 cast a 3rd level spell?

Thanks


Hello everyone. I'm trying to choose the 9th and 11th level feats for a longspear wielding alchemist. My GM has allowed me to select the Tusked race trait from Orcs of Golarion, so I can bite anyone who gets too close.

Here is my character so far (sorry if anything is missing or poorly formatted, I'm fairly new at this):

Arkus: Half-Orc Alchemist 8

Stats
-----
STR-20
DEX-12
CON-12
INT-14
WIS-10
CHA-7

Feats
-----
1-Endurance (from Shaman's Apprentice half orc racial trait)
1-Throw Anything (from being an alchemist)
1-Brew Potion (from being an alchemist)
1-Diehard
3-Iron Will
5-Weapon Focus (Longspear)
7-Improved Initiative

Discoveries
-----------
2-Preserve Organs
4-Spontanious Healing
6-Wings
8-Combine Extracts

He's a bit of a glass cannon, so the first few feats and discoveries went towards staying alive. So far I've held off on taking Power Attack because of the 3/4 BAB, but it is one of the feats I'm looking at. I'd like to get Combat Reflexes as well, but with a dex modifier of 1 I'm not sure it's worth it yet. Maybe once I get a belt of dex. Pushing Assault also looks good, to keep enemies in the range of my spear, but I don't have an amulet of mighty fists yet so I don't think I'd often hit with power attack. Finally, I'm a huge fan of Improved Critical, and I'm thinking of taking it for my longspear, I'm just not sure when.

I'm mostly looking for advice on which feats to take next and in what order or if there are any important ones that I'm overlooking, but I'd appreciate any thoughts or suggestions. Thanks.

Aliases


Gnome
Alsatia von Mythvida

Female Halvavian Wilder (Healing Surge) (9) (44 posts)
Shoanti Tribeswoman
Amelia Blackheart

Female Human (Apparent, Aasimar Actual) HP 43
Stats:
AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+7 | Init +6
Skills:
Acrobatics +10/13, Heal +7, Intimidate +5, Knowledge (Arcana/Religion) +4, Knowledge (History) +5, Linguistics +7, Perception +12/15, Profession(Bountyhunter) +10, Sense Motive +7, UMD +8
Spiritualist (Scourge) 5 (313 posts)
Cleric
Bhenitia

Male Rat Familiar (3 posts)
Mask
C'Deth

Varies (Default Form) Sathara (Sheets (all)) (Base Form)
Skills:
Acting 14-20, Diagnosis 13, Elec Ops (Med) 13, Elec Rep (Med) 13, Fast Talk 15-21, First Aid 15, Guns (Pistol) 12, Physician 14, Phyiology 13, Research 13, Speed Read 13, Stealth 11, surgery 13
(91 posts)
Darius Finch
Calleus 'Squeaker'

Male Humavian Expert 3 (10 posts)
Alchemist
Darvin Tarroh

Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1 (89 posts)
Drow
Dorjan 'Secerător' Albescu

Male Romanian Night One (Elf) Wired Adept (54 posts)
Pirate Bomber
Elsibeth Mathers

Female Human (70 posts)
Nagaji
Enira Liis

Stats:
Biotic(6)/Tech(6) | Fort/Ref/Will : +3(+7)/+7(+11)/+6 | AC 14 | Shields : 30 | -2 Dmg Biotic/Combat/Tech | Init +4
Female Drell
Skills:
Balance +5,Biotics +5,Bluff +3,Climb +1,Damping +3
Skills Continued:
Decrypt +3,Disguise +3,Electronics +7,Gamble +3,Hide +9,Investigate +4,Jump +2,Kn(tactics)+3,Listen +6,Move Silent +9,Piloting +6,Repair +2,Search +6,Sleight Hand +5,Spot +10,Survival +2
Assassin (47 posts)
Witch
Erick Bonestihl

Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3 (804 posts)
Falconer
Evelynn Kalnath

Female Human HP (32)
Stats:
AC/Touch/Flat 18/11/17 | Fort/Ref/Will +4/+2/+2 | Init +2
Skills:
Diplomacy 8, Intimidate 9, Linguistics 10, Perception 13, Sense Motive 8, Survival 5, Kn(Dungeoneering/Geography) 7, Kn(Nobility) 11
Fighter (Tactician) 5 (15 posts)
Kyrisjana
Fel Shadowhoof
(54 posts)
Ghost
Gar's Ghost
(9 posts)
Pirate Bomber
Jalice of McIntyre McLain

Female Humavian Fighter (Two-Handed) (10) (12 posts)
Gnoll
Jhanisha Gashan
(10 posts)
Arlindil
Kalvant Malranva 'tel Mintakia

Male Elvavian Enlightened Ki Mystic Monk (12) (48 posts)
Iggwilv
Katie "Kestral" Mestral

Female Human (Gifted) (177 posts)
Strix
Kiana Sunbane

Female Strix HP (11)
Stats:
AC/Touch/Flat 15/15/10 | Fort/Ref/Will +4/+4/+3 | Init +2
Skills:
Acrobatics +6, Cr(Bow) +6, Fly +8, Intimidate +6, Perception +9, Pr(Cartographer) +7, Stealth +6
Zen Archer (1) (754 posts)
Zanedra
Krila

Female Aasimar HP (38)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +3/+5/+9 | Init +6
Skills:
Diplomacy 15, Handle Animal 8, Heal 13, Kn(Nature) 8, Kn(Planes) 6, Kn(Religion) 12, Perception 16, Ride 6, Spellcraft 12, Survival 14
Shamanic Witch-Doctor of Life 7 (260 posts)
Chivane
Larissa 'Deathnote'

Female Elvavian Gunslinger (pistolero) (5)/Assassin (3) (23 posts)
Siwar Kurash
Li Huli Jing

Female Human HP (9)
Stats:
AC/Touch/Flat 12/12/10 | Fort/Ref/Will +1/+4/+3 | Init +2
Skills:
Acrobatics 6 | Diplomacy 5/11 | Disguise 5/25 | Escape Artist 6 | Intimidate 6/11 | Kn(Local) 7 | Linguistics 11 | Perception 6 | Sleight of Hand 6 | Spellcraft 7/11 | Stealth 6
Vigilante (Cold Warlock) (59 posts)
Ephemeral Echo
Lilly the Phantom

Female Hate Phantom HP 42
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+7/+1 | Init +3
Skills:
Acrobatics +13, Artistry(Flower Arrangement) +5, Bluff +8, Craft(Arms & Armor) +5, Disable Device +7, Intimidate +9, Perception +11, Stealth +9
Phantom of Hatred 4 (62 posts)
Swan Maiden
Listrana Redblade

Female Human
Stats:
The Red Blade Knight | HP 14/14 | AC 2 | Hardiness 12, Evasion 13, Spirit 11 |
Godbound 2 (165 posts)
Conwrest Muralt
Logos The Mad

Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1 (897 posts)
O-Sayumi
MDT's Wife
(1 post)
Darius Finch
Milgen

Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1 (328 posts)
White Dragon
Milkius Draconis Terribilus
(6 posts)
Queen Telandia Edasseril
Mirandi Selstravi 'tel Mintakia

Female Elvavian Grammaton 8 (9 posts)
Anya Jeggare
Narissa Sandstone

Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1 (487 posts)
Unicorn
Nike

Female Unicorn - HP (99/99)
Stats:
AC/Touch/Flat 24/24/9 | Fort/Ref/Will +21/+18/+20 | Init +5
Skills:
Acrobatics 16, Diplomacy 10, Intimidate 15, Kn(Religion) 11, Perception 19, Sense Motive 13, Stealth 15, Survival 17
Magical Beast (4)/Paladin (Hospitaler) (5) (155 posts)
Dice
NPC - MDT's Voice
(45 posts)
Alchemist
Oliver Ebonlocke

Male Human HP 46
Stats:
AC/FF/TC 20/16/14 | CMD 21 | F/R/W 9/9/6 (+1 W vs Fear)| Init 4
Skills:
Acrobatics 10, Bluff/Intimidate/Perception 7, Craft(Weapons) 14, Diplomacy 17,
Gunslinger 1/Holy Gun Paladin 2/Trench Fighter 3 (110 posts)
Weasel
Pristi

Male (+ Android, R3A5) Kushiban (VP 43, WP 12)
Stats:
Init +9 | F/R/W 4/10/3 | Def 22
Skills:
Acrobatics/Stealth 17, Pilot/Repair 16, Escape Artist 11, Perception 9, Astrogate/Computer Use 8, Slight of Hand 7
Scoundrel 3/Fringer 1/Tech Spec 1 (27 posts)
Goblin
Ravboom

Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2) (1,579 posts)
The Illegitimate
Relsanth Lodic Kelser

Male Darrien Retired Special Agent (49 posts)
Lady Andaisin
Rhun Jin Rong

Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2 (205 posts)
Tiger
Rigo'Sharva

Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1 (426 posts)
Mistress Kayltanya
Risbeth Von'Hogmede

Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8 (607 posts)
Trinia Sabor
Sanita Malvanna Or'Fana Kalnath

Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4 (874 posts)
Droogami
Scath Lynx

Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2) (812 posts)
Perelir
Selena 'tel Surta 'tel Reville

Female Elvavian Rogue 6/Gunslinger 2 (16 posts)
Biter
Shi'Vatha

Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3) (624 posts)
Samaritha Beldusk
Sivalla Reville
(16 posts)
Monk
Svetlana Volkova
(33 posts)
Chivane
Takigami 'Overflight' Mina

Female Elf Rigger | Condition Monitors (0/9 | 0/10) | Limits (All 5) | Perception 5 (Low-Light)| Armor 9 Savalette Guardian (Pool 4, Acc 8, DV 8P, AP -1) Ares Sigma 3 (Pool 5(7), Acc 7, DV 8P, AP -) (77 posts)
Iron Dragon
Tal'Va'Nocht

Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3 (253 posts)
Garuda
Thi'Wik

Male Mrlissi Vit (20) Wound (10)
Stats:
Defense 17 | Fort/Ref/Will +2/+4/+8 | Init +1
Skills:
Comp Use 9, Craft (Blasters/Starship Weapons/Starfighters) 8/9/8, Heal Self 6, Inspire 4, Know (Engineering/Physics/Tech/World Lore) 6/5/6/5, Spot 15
Urban Adept 4 (166 posts)
Ratfolk
Thikka

Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1 (254 posts)
Warforged
Tik'Klik

Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2) (764 posts)
Owlbear
Tychi

Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14) (489 posts)
Spell Sovereign
Velden Lansell

Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5
(774 posts)
Kwava
Veradiran

Male Vulcan (Separatist) Rank (Ltn. Commander) (62 posts)
Member of the Whispering Way
Zzed Fox

M Human
Skills:
(65 posts)