Denrelwe Azrinae

Pharnmournx's page

40 posts. Alias of sarpadian.


RSS


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
Motol sends a beam of inky blackness at the foe in the NW corner, and then all four shadow demons charge it. Pharnmournx moves so that she can see the creature, and then casts a spell at it. Gail the ghaele mutters, and a cylinder of flame appears around the creature.

Motol is using his wand of enervation. The shadow demons are incorporeal, so they shouldn't have to worry about obstacles on a charge, and they have pounce. The ones I sent east will use sprint to get in position, if they need to. All their attacks are vs. touch AC, as well. Pharnmournx is casting eyebite (DC 31 Fort save or be sickened, which can only be removed by remove curse). The ghaele is casting flame strike. I've been forgeting my permanent arcane sight, but Pharnmournx always learns the location and power of any magical aura within 120 ft.; just throwing that out there. :)

Motol, enervation wand touch attack: 1d20 + 14 ⇒ (7) + 14 = 21 CL check to overcome SR: 1d20 + 7 ⇒ (7) + 7 = 14 negative levels: 1d4 ⇒ 4

shadow demon 1, bite: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26 shadow demon 1, bite damage: 1d8 ⇒ 8 shadow demon 1, bite cold damage: 1d6 ⇒ 1
shadow demon 1, L. claw: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26 shadow demon 1, L. claw damage: 1d6 ⇒ 5 shadow demon 1, L. claw cold damage: 1d6 ⇒ 6
shadow demon 1, R. claw: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 shadow demon 1, R. claw damage: 1d6 ⇒ 4 shadow demon 1, R. claw cold damage: 1d6 ⇒ 2
shadow demon 1, haste bite: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 shadow demon 1, haste bite damage: 1d8 ⇒ 8 shadow demon 1, haste bite cold damage: 1d6 ⇒ 3

shadow demon 2, bite: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14 shadow demon 2, bite damage: 1d8 ⇒ 2 shadow demon 2, bite cold damage: 1d6 ⇒ 5
shadow demon 2, L. claw: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16 shadow demon 2, L. claw damage: 1d6 ⇒ 6 shadow demon 2, L. claw cold damage: 1d6 ⇒ 1
shadow demon 2, R. claw: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 shadow demon 2, R. claw damage: 1d6 ⇒ 4 shadow demon 2, R. claw cold damage: 1d6 ⇒ 2
shadow demon 2, haste bite: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25 shadow demon 2, haste bite damage: 1d8 ⇒ 2 shadow demon 2, haste bite cold damage: 1d6 ⇒ 3

shadow demon 3, bite: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 shadow demon 3, bite damage: 1d8 ⇒ 7 shadow demon 3, bite cold damage: 1d6 ⇒ 1
shadow demon 3, L. claw: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21 shadow demon 3, L. claw damage: 1d6 ⇒ 5 shadow demon 3, L. claw cold damage: 1d6 ⇒ 5
shadow demon 3, R. claw: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25 shadow demon 3, R. claw damage: 1d6 ⇒ 3 shadow demon 3, R. claw cold damage: 1d6 ⇒ 5
shadow demon 3, haste bite: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 shadow demon 3, haste bite damage: 1d8 ⇒ 2 shadow demon 3, haste bite cold damage: 1d6 ⇒ 3

shadow demon 4, bite: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26 shadow demon 4, bite damage: 1d8 ⇒ 8 shadow demon 4, bite cold damage: 1d6 ⇒ 1
shadow demon 4, L. claw: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31 shadow demon 4, L. claw damage: 1d6 ⇒ 4 shadow demon 4, L. claw cold damage: 1d6 ⇒ 3
shadow demon 4, R. claw: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32 shadow demon 4, R. claw damage: 1d6 ⇒ 3 shadow demon 4, R. claw cold damage: 1d6 ⇒ 1
shadow demon 4, R. claw crit?: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16 shadow demon 4, crit damage: 1d6 ⇒ 4
shadow demon 4, haste bite: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31 shadow demon 4, haste bite damage: 1d8 ⇒ 6 shadow demon 4, haste bite cold damage: 1d6 ⇒ 4

Pharnmournx, CL check vs. SR: 1d20 + 22 ⇒ (11) + 22 = 33

Ghaele, CL check vs. SR: 1d20 + 13 ⇒ (8) + 13 = 21 damage: 13d6 ⇒ (1, 4, 4, 4, 6, 3, 3, 6, 2, 6, 2, 4, 1) = 46 DC 19 Reflex for half damage; half of the damage dealt is fire and half is divine. The divine half isn't subject to fire resistance/immunity.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
Pharnmournx sends the shadow demons to scout. Two of them peel off to investigate the north wing, and two keep flying forward along the ceiling towards the east wing. The ghaele turns invisible and then moves into the center of the chamber, 10 feet in front of the middle of the statue. Pharnmournx moves a little forward and up against the west wall so that she has a vantage point to observe any magical energies that might be emanating from the north wing. Motol, already invisible, flies off her shoulder into the main part of the chamber and looks for magical auras in the east corridor.

I'm sending shadow demons 1 and 4 north, and shadow demons 2 and 3 east. The ghaele is using its greater invisibility SLA. Motol is using detect magic. Pharnmournx is moving to the square W of where shadow demon 3 was and using her arcane sight. BTW, I don't see coordinates like the last map had on this map. Those were helpful.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

My bad. I'd missed that. I'll have a post up soon.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

Just in case it wasn't clear, I was intending for Pharnmournx to have that conversation with Valgrim as they were walking towards the next encounter. I'm ready for us to move forward when you are, DM.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
[b]"I don't think we have any choice about making a frontal assault. The rooms appear to have one entry point and one exit point apiece, which makes hitting our oponents from unforeseen directions impossible. I think we have to go in fast and hard and hope we last long enough. That spell Gail cast on you should protect you from the sort of special attacks undead usually use, so I'm not quite as worried about the demiliches I might otherwise be, although I know my bread-and-butter tactics won't work against them. I think I'll probably wind up summoning some more good outsiders to help take care of them. As for the quippolth, I don't know much useful about them."


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
Pharnmournx replies to Valgrim as they travel:"If those were the banshees, then we still have to face the 'qlippoths' and the 'demiliches.' My informants indicated that the demiliches were most the powerful, so I suspect that the qlippoth will be next. They are supposed to be of a similar threat level to the creatures whom we just defeated."


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
Pharnmournx has the shadow demons spread out to examine the room. Once she receives their reports, she motions Valgrim towards the exit and then follows. I've got in mind a marching order of shadow demons, Gail the ghaele, Valgrim, and Pharnmournx bringing up the rear with Motol on her shoulder. Sound good, Valgrim?


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:

The shadow demons bite at the banshee as it flees.
shadow demon 1, AoO: 1d20 + 11 + 2 + 1 - 2 ⇒ (15) + 11 + 2 + 1 - 2 = 27 shadow demon 1, AoO damage: 1d8 - 2 ⇒ (6) - 2 = 4 shadow demon 1, AoO cold damage: 1d6 - 2 ⇒ (5) - 2 = 3
shadow demon 2, AoO: 1d20 + 11 + 2 + 1 - 2 ⇒ (5) + 11 + 2 + 1 - 2 = 17 shadow demon 2, AoO damage: 1d8 - 2 ⇒ (3) - 2 = 1 shadow demon 2, AoO cold damage: 1d6 - 2 ⇒ (4) - 2 = 2
shadow demon 3, AoO: 1d20 + 11 + 2 + 1 - 2 ⇒ (19) + 11 + 2 + 1 - 2 = 31 shadow demon 3, AoO damage: 1d8 - 2 ⇒ (3) - 2 = 1 shadow demon 3, AoO cold damage: 1d6 - 2 ⇒ (2) - 2 = 0
shadow demon 4, AoO: 1d20 + 11 + 2 + 1 - 2 ⇒ (11) + 11 + 2 + 1 - 2 = 23 shadow demon 4, AoO damage: 1d8 - 2 ⇒ (1) - 2 = -1 shadow demon 4, AoO cold damage: 1d6 - 2 ⇒ (3) - 2 = 1


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:

Pharnmournx finishes her spell, and an elegantly armored woman with shining eyes and a two-handed sword that crackles with power appears behind Valgrim. "I have this one, Valgrim. Gail, protect him from the touch of the undead." The woman touches Valgrim and mutters some words.

Summoning a ghaele azata with the summon monster IX I started last turn and having it cast death ward. The shadow demons attack.
shadow demon 1, bite:: 1d20 + 11 + 2 + 1 - 2 ⇒ (2) + 11 + 2 + 1 - 2 = 14 shadow demon 1, bite damage: 1d8 - 2 ⇒ (8) - 2 = 6 shadow demon, bite cold damage: 1d6 - 2 ⇒ (3) - 2 = 1
shadow demon 1, L. claw: 1d20 + 11 + 2 + 1 - 2 ⇒ (2) + 11 + 2 + 1 - 2 = 14 shadow demon 1 L. claw damage: 1d6 - 2 ⇒ (5) - 2 = 3 shadow demon 1, L. claw cold damage: 1d6 - 2 ⇒ (2) - 2 = 0
shadow demon 1, R. claw: 1d20 + 11 + 2 + 1 - 2 ⇒ (14) + 11 + 2 + 1 - 2 = 26 shadow demon 1, R. claw damage: 1d6 - 2 ⇒ (1) - 2 = -1 shadow demon 1, R. claw cold damage: 1d6 - 2 ⇒ (2) - 2 = 0
shadow demon 1, haste bite: 1d20 + 11 + 2 + 1 - 2 ⇒ (4) + 11 + 2 + 1 - 2 = 16 shadow demon 1, haste bite damage: 1d6 - 2 ⇒ (3) - 2 = 1 shadow demon 1, haste bite cold damage: 1d6 - 2 ⇒ (5) - 2 = 3

shadow demon 2, bite:: 1d20 + 11 + 2 + 1 - 2 ⇒ (15) + 11 + 2 + 1 - 2 = 27 shadow demon 2, bite damage: 1d8 - 2 ⇒ (6) - 2 = 4 shadow demon 2, bite cold damage: 1d6 - 2 ⇒ (2) - 2 = 0
shadow demon 2, L. claw: 1d20 + 11 + 2 + 1 - 2 ⇒ (14) + 11 + 2 + 1 - 2 = 26 shadow demon 2 L. claw damage: 1d6 - 2 ⇒ (4) - 2 = 2 shadow demon 2, L. claw cold damage: 1d6 - 2 ⇒ (4) - 2 = 2
shadow demon 2, R. claw: 1d20 + 11 + 2 + 1 - 2 ⇒ (7) + 11 + 2 + 1 - 2 = 19 shadow demon 2, R. claw damage: 1d6 - 2 ⇒ (1) - 2 = -1 shadow demon 2, R. claw cold damage: 1d6 - 2 ⇒ (4) - 2 = 2
shadow demon 2, haste bite: 1d20 + 11 + 2 + 1 - 2 ⇒ (6) + 11 + 2 + 1 - 2 = 18 shadow demon 2, haste bite damage: 1d6 - 2 ⇒ (6) - 2 = 4 shadow demon 2, haste bite cold damage: 1d6 - 2 ⇒ (5) - 2 = 3

shadow demon 3, bite:: 1d20 + 11 + 2 + 1 - 2 ⇒ (7) + 11 + 2 + 1 - 2 = 19 shadow demon 3, bite damage: 1d8 - 2 ⇒ (5) - 2 = 3 shadow demon 3, bite cold damage: 1d6 - 2 ⇒ (2) - 2 = 0
shadow demon 3, L. claw: 1d20 + 11 + 2 + 1 - 2 ⇒ (9) + 11 + 2 + 1 - 2 = 21 shadow demon 3 L. claw damage: 1d6 - 2 ⇒ (6) - 2 = 4 shadow demon 3, L. claw cold damage: 1d6 - 2 ⇒ (3) - 2 = 1
shadow demon 3, R. claw: 1d20 + 11 + 2 + 1 - 2 ⇒ (13) + 11 + 2 + 1 - 2 = 25 shadow demon 3, R. claw damage: 1d6 - 2 ⇒ (3) - 2 = 1 shadow demon 3, R. claw cold damage: 1d6 - 2 ⇒ (6) - 2 = 4
shadow demon 3, haste bite: 1d20 + 11 + 2 + 1 - 2 ⇒ (9) + 11 + 2 + 1 - 2 = 21 shadow demon 3, haste bite damage: 1d6 - 2 ⇒ (5) - 2 = 3 shadow demon 3, haste bite cold damage: 1d6 - 2 ⇒ (6) - 2 = 4

shadow demon 4, bite:: 1d20 + 11 + 2 + 1 - 2 ⇒ (10) + 11 + 2 + 1 - 2 = 22 shadow demon 4, bite damage: 1d8 - 2 ⇒ (6) - 2 = 4 shadow demon 4, bite cold damage: 1d6 - 2 ⇒ (6) - 2 = 4
shadow demon 4, L. claw: 1d20 + 11 + 2 + 1 - 2 ⇒ (1) + 11 + 2 + 1 - 2 = 13 shadow demon 4 L. claw damage: 1d6 - 2 ⇒ (6) - 2 = 4 shadow demon 4, L. claw cold damage: 1d6 - 2 ⇒ (6) - 2 = 4
shadow demon 4, R. claw: 1d20 + 11 + 2 + 1 - 2 ⇒ (19) + 11 + 2 + 1 - 2 = 31 shadow demon 4, R. claw damage: 1d6 - 2 ⇒ (4) - 2 = 2 shadow demon 4, R. claw cold damage: 1d6 - 2 ⇒ (5) - 2 = 3
shadow demon 4, haste bite: 1d20 + 11 + 2 + 1 - 2 ⇒ (3) + 11 + 2 + 1 - 2 = 15 shadow demon 4, haste bite damage: 1d6 - 2 ⇒ (4) - 2 = 2 shadow demon 4, haste bite cold damage: 1d6 - 2 ⇒ (3) - 2 = 1


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
Even if the shout overcomes SR, it won't kill any of my summoned creatures, so I'm going to go ahead and post my actions for the next round.

Nalfeshnee, save vs. terror: 1d20 + 21 - 2 - 4 ⇒ (20) + 21 - 2 - 4 = 35

The nalfeshnee and Pharnmournx repeat their defensive posture, and the shadow demons continue to harry the banshees.

The nalfeshnee and Pharnmournx are readying counterspells again, and the shadow demons are making hasted full attacks.

CL check, Pharnmournx (if needed): 1d20 + 20 ⇒ (16) + 20 = 36
CL check, nalfeshnee (if needed): 1d20 + 12 + 4 ⇒ (6) + 12 + 4 = 22

Shadow demon 1, bite: 1d20 + 11 + 2 + 1 ⇒ (2) + 11 + 2 + 1 = 16 Shadow demon 1, bite damage: 1d8 ⇒ 1 shadow demon 1, bite cold damage: 1d6 ⇒ 4
Shadow demon 1, L. claw: 1d20 + 11 + 2 + 1 ⇒ (15) + 11 + 2 + 1 = 29 Shadow demon 1, L. claw damage: 1d6 ⇒ 6 shadow demon 1, L. claw cold damage: 1d6 ⇒ 1
Shadow demon 1, R. claw: 1d20 + 11 + 2 + 1 ⇒ (18) + 11 + 2 + 1 = 32 shadow demon 1, R. claw damage: 1d6 ⇒ 2 shadow demon 1, R. claw cold damage: 100d20 + 11 + 2 + 1 ⇒ (19, 15, 14, 4, 10, 17, 16, 7, 15, 13, 4, 4, 20, 1, 15, 4, 16, 9, 13, 9, 15, 13, 15, 19, 5, 18, 2, 3, 4, 11, 1, 14, 2, 10, 17, 17, 12, 3, 17, 17, 12, 1, 10, 10, 1, 19, 9, 2, 17, 11, 1, 19, 5, 15, 8, 5, 13, 4, 17, 4, 2, 8, 8, 6, 9, 19, 5, 10, 7, 6, 13, 12, 15, 9, 11, 3, 13, 20, 15, 2, 15, 5, 16, 7, 5, 4, 10, 19, 15, 19, 4, 19, 12, 13, 5, 19, 16, 15, 16, 13) + 11 + 2 + 1 = 1077 shadow demon 1, haste bite damage: 1d8 ⇒ 2 shadow demon 1, haste bite cold damage: 1d6 ⇒ 6

Shadow demon 2, bite: 1d20 + 11 + 2 + 1 ⇒ (10) + 11 + 2 + 1 = 24 Shadow demon 2, bite damage: 1d8 ⇒ 2 Shadow demon 2, bite cold damage: 1d6 ⇒ 4
Shadow demon 2, L. claw: 1d20 + 11 + 2 + 1 ⇒ (15) + 11 + 2 + 1 = 29 shadow demon 2, L. claw damage: 1d6 ⇒ 2 shadow demon, L. claw cold damage: 1d6 ⇒ 3
Shadow demon 2, R. claw: 1d20 + 11 + 2 + 1 ⇒ (2) + 11 + 2 + 1 = 16 shadow demon 2, R. claw damage: 1d6 ⇒ 6 shadow demon, R. claw cold damage: 1d6 ⇒ 2
Shadow demon 2, haste bite: 1d20 + 11 + 2 + 1 ⇒ (17) + 11 + 2 + 1 = 31 shadow demon 2, haste bite damage: 1d8 ⇒ 2 shadow demon 2, haste bite cold damage: 1d6 ⇒ 2

shadow demon 3, bite: 1d20 + 11 + 2 + 1 ⇒ (14) + 11 + 2 + 1 = 28 shadow demon 3, bite damage: 1d8 ⇒ 7 shadow demon 3, bite cold damage: 1d6 ⇒ 2
shadow demon 3, L. claw: 1d20 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19 shadow demon 3, L. claw damage: 1d6 ⇒ 1 shadow demon 3, L. claw cold damage: 1d6 ⇒ 3
shadow demon 3, R. claw: 1d20 + 11 + 2 + 1 ⇒ (18) + 11 + 2 + 1 = 32 shadow demon 3, R. claw damage: 1d6 ⇒ 2 shadow demon 3, R. claw cold damage: 1d6 ⇒ 4
shadow demon 3, haste bite: 1d20 + 11 + 2 + 1 ⇒ (13) + 11 + 2 + 1 = 27 shadow demon 3 haste bite damage: 1d8 ⇒ 2 shadow demon 3 cold damage: 1d6 ⇒ 5

shadow demon 4, bite: 1d20 + 11 + 2 + 1 ⇒ (18) + 11 + 2 + 1 = 32 shadow demon 4, bite damage: 1d8 ⇒ 8 shadow demon 4, bite cold damage: 1d6 ⇒ 6
shadow demon 4, L. claw: 1d20 + 11 + 2 + 1 ⇒ (3) + 11 + 2 + 1 = 17 shadow demon 4, L. claw damage: 1d6 ⇒ 3 shadow demon 4, L. claw cold damage: 1d6 ⇒ 2
shadow demon 4, R. claw: 1d20 + 11 + 2 + 1 ⇒ (19) + 11 + 2 + 1 = 33 shadow demon 4, R. claw damage: 1d6 ⇒ 4 shadow demon 4, R. claw cold damage: 1d6 ⇒ 1
shadow demon 4 haste bite: 1d20 + 11 + 2 + 1 ⇒ (4) + 11 + 2 + 1 = 18 shadow demon 4, haste bite damage: 1d8 ⇒ 1 haste bite cold damage: 1d6 ⇒ 2
shadow demon 4 haste bite, confirm: 1d20 + 11 + 2 + 1 ⇒ (12) + 11 + 2 + 1 = 26 crit damage: 1d8 ⇒ 2[/dice]


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM:
CL check vs. SR for the shout that didn't get countered?


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
Fair enough, but the one with -4 CHA should have -2 to its deflection bonus.
Pharnmournx moves her hands exceedingly fast and her shadow demons speed up. Then, she outstretches her arm, pointing her finger at the western banshee, and the nalfeshnee does the same to the eastern banshee. The shadow demons attack.

Pharnmournx casts quickened haste (with the feat, not the rod) and then readying an action to counterspell the first spell or spell-like ability the western banshee uses. The nalfeshnee readies the same action for the eastern banshee.

Pharnmournx, save vs. shout: 1d20 + 17 ⇒ (9) + 17 = 26
shadow demon 1, save vs. shout: 1d20 + 11 ⇒ (1) + 11 = 12

Nalfeshnee, save vs. cower: 1d20 + 21 - 2 - 4 ⇒ (15) + 21 - 2 - 4 = 30
Nalfeshnee, save vs. shout: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27

shadow demon 2, save vs. shout: 1d20 + 11 ⇒ (10) + 11 = 21

Pharnmournx, dispel check (if needed): 1d20 + 20 ⇒ (1) + 20 = 21
Nalfeshnee, dispel check (if needed): 1d20 + 12 + 4 ⇒ (19) + 12 + 4 = 35 The +4 is for using greater dispel magic

Shadow demon 1, bite: 1d20 + 11 + 2 + 1 ⇒ (3) + 11 + 2 + 1 = 17 Shadow demon 1, bite damage: 1d8 ⇒ 8 shadow demon 1, bite cold damage: 1d6 ⇒ 5
Shadow demon 1, L. claw: 1d20 + 11 + 2 + 1 ⇒ (16) + 11 + 2 + 1 = 30 Shadow demon 1, L. claw damage: 1d6 ⇒ 3 shadow demon 1, L. claw cold damage: 1d6 ⇒ 6
Shadow demon 1, R. claw: 1d20 + 11 + 2 + 1 ⇒ (7) + 11 + 2 + 1 = 21 shadow demon 1, R. claw damage: 1d6 ⇒ 4 shadow demon 1, R. claw cold damage: 1d6 ⇒ 5
Shadow demon 1, haste bite: 1d20 + 11 + 2 + 1 ⇒ (3) + 11 + 2 + 1 = 17 shadow demon 1, haste bite damage: 1d8 ⇒ 5 shadow demon 1, haste bite cold damage: 1d6 ⇒ 4

Shadow demon 2, bite: 1d20 + 11 + 2 + 1 ⇒ (3) + 11 + 2 + 1 = 17 Shadow demon 2, bite damage: 1d6 ⇒ 2 Shadow demon 2, bite cold damage: 1d6 ⇒ 3
Shadow demon 2, L. claw: 1d20 + 11 + 2 + 1 ⇒ (12) + 11 + 2 + 1 = 26 shadow demon 2, L. claw damage: 1d6 ⇒ 2 shadow demon, L. claw cold damage: 1d6 ⇒ 2
Shadow demon 2, R. claw: 1d20 + 11 + 2 + 1 ⇒ (1) + 11 + 2 + 1 = 15 shadow demon 2, R. claw damage: 1d6 ⇒ 2 shadow demon, R. claw cold damage: 1d6 ⇒ 2
Shadow demon 2, haste bite: 1d20 + 11 + 2 + 1 ⇒ (20) + 11 + 2 + 1 = 34 shadow demon 2, haste bite damage: 1d6 ⇒ 6 shadow demon 2, haste bite cold damage: 1d6 ⇒ 3
Shadow demon 2, haste bite confirm: 1d20 + 11 + 2 + 1 ⇒ (8) + 11 + 2 + 1 = 22 shadow demon 2 haste bite crit damage: 1d8 ⇒ 4

shadow demon 3, bite: 1d20 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19 shadow demon 3, bite damage: 1d8 ⇒ 8 shadow demon 3, bite cold damage: 1d6 ⇒ 2
shadow demon 3, L. claw: 1d20 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19 shadow demon 3, L. claw damage: 1d6 ⇒ 5 shadow demon 3, L. claw cold damage: 1d6 ⇒ 6
shadow demon 3, R. claw: 1d20 + 11 + 2 + 1 ⇒ (6) + 11 + 2 + 1 = 20 shadow demon 3, R. claw damage: 1d6 ⇒ 5 shadow demon 3, R. claw cold damage: 1d6 ⇒ 5
shadow demon 3, haste bite: 1d20 + 11 + 2 + 1 ⇒ (10) + 11 + 2 + 1 = 24 shadow demon 3 haste bite damage: 1d8 ⇒ 4 shadow demon 3 cold damage: 1d6 ⇒ 5

shadow demon 4, bite: 1d20 + 11 + 2 + 1 ⇒ (3) + 11 + 2 + 1 = 17 shadow demon 4, bite damage: 1d8 ⇒ 1 shadow demon 4, bite cold damage: 1d6 ⇒ 2
shadow demon 4, L. claw: 1d20 + 11 + 2 + 1 ⇒ (10) + 11 + 2 + 1 = 24 shadow demon 4, L. claw damage: 1d6 ⇒ 4 shadow demon 4, L. claw cold damage: 1d6 ⇒ 4
shadow demon 4, R. claw: 1d20 + 11 + 2 + 1 ⇒ (13) + 11 + 2 + 1 = 27 shadow demon 4, R. claw damage: 1d6 ⇒ 5 shadow demon 4, R. claw cold damage: 1d6 ⇒ 3
shadow demon 4 haste bite: 1d20 + 11 + 2 + 1 ⇒ (17) + 11 + 2 + 1 = 31 shadow demon 4, haste bite damage: 1d8 ⇒ 4 haste bite cold damage: 1d6 ⇒ 4


Nalfeshnee condition:
73/231, crushing despair

Shadow demon 1:
42/59, deafened

Shadow demon 2:
43/59, deafened


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM:
Speaking of getting things right, I forgot to mention that the shadow demons make their attacks against touch AC (they're incorporeal as well). Also, did you take the 50% miss chance for the displacement on Valgrim into account and doesn't shout have to overcome SR?


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
In figuring your buffs, Valgrim, don't forget the ones I've cast: enlarge person, haste, and displacement. I'm not sure how much time passed between encounters, but haste should still be up if the nalfeshnee is still around (I cast them the same round).


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
Nalfeshnee Will vs. 1st banshee: 1d20 + 17 ⇒ (15) + 17 = 32
Nalfeshnee Will vs. 2nd banshee: 1d20 + 17 ⇒ (13) + 17 = 30

Nalfeshnee vs. Immortal Anguish 1: 1d20 + 17 ⇒ (12) + 17 = 29
Nalfeshnee vs. Immortal Anguish 2: 1d20 + 17 ⇒ (3) + 17 = 20

Pharnmournx vs. Immortal Anguish 1: 1d20 + 18 ⇒ (11) + 18 = 29 +2 if this is an enchantment effect
Pharnmournx vs. Immortal Anguish 2: 1d20 + 18 ⇒ (20) + 18 = 38 +2 if this is an enchantment effect

Quasit vs. Immortal Anguish 1: 1d20 ⇒ 6
Quasit vs. Immortal Anguish 2: 1d20 ⇒ 15

The nalfeshnee wiggles its fingers and tries to suppress magic.
Having the nalfeshnee use its greater dispel magic SLA
dispel check: 1d20 + 11 ⇒ (20) + 11 = 31

Motol flees into the corner.

Pharnmournx holds up her rod and uses it to cast a spell quickly. She immediately follows it up with another spell
Casting major curse on the same banshee again; this time I want to give it a -6 to Charisma. Using the rod to quicken summon monster IX to summon 1d4+1 shadow demons. Shadow demons are incorporeal. Put two of them in (J,6) and (J, 7) and the other two in (I, 11) and (J, 11). The first two are the ones attacking the western banshee, and the last two are the ones attacking the eastern banshee.
CL check to penetrate SR for curse: 1d20 + 22 ⇒ (9) + 22 = 31
number of demons: 1d4 + 1 ⇒ (3) + 1 = 4
Shadow D. bite 1: 1d20 + 13 ⇒ (11) + 13 = 24 Shadow D. bite damage 1: 1d8 ⇒ 5 Shadow D. bite 1 cold damage: 1d6 ⇒ 3
Shadow D. 1 L. Claw: 1d20 + 13 ⇒ (6) + 13 = 19 Shadow D. 1 L. Claw damage: 1d6 ⇒ 5 Shadow D. 1 L. claw cold damage: 1d6 ⇒ 4
Shadow D. 1 R. Claw: 1d20 + 13 ⇒ (1) + 13 = 14 Shadow D. 1 R. Claw damage: 1d6 ⇒ 3 Shadow D. 1 R. claw cold damge: 1d6 ⇒ 5
Shadow D. 2 bite: 1d20 + 13 ⇒ (11) + 13 = 24 Shadow D. 2 bite damage: 1d8 ⇒ 3 Shadow D. 2 bite cold damage: 1d6 ⇒ 5
Shadow D. 2 L. Claw: 1d20 + 13 ⇒ (19) + 13 = 32 Shadow D. 2 L. claw damage: 1d8 ⇒ 8Shadow D. 2 L. Claw cold damage: 1d6 ⇒ 6
Shadow D. 2 R. Claw: 1d20 + 13 ⇒ (6) + 13 = 19 Shadow D. 2 R. claw damage: 1d8 ⇒ 3 Shadow D. 2 R. claw cold damage: 1d6 ⇒ 3
Shadow D. 3 bite: 1d20 + 13 ⇒ (5) + 13 = 18 Shadow D. 3 bite damage: 1d8 ⇒ 6 Shadow D. 3 bite cold damge: 1d6 ⇒ 6
Shadow D. 3 L. claw: 1d20 + 13 ⇒ (1) + 13 = 14 Shadow D. 3 L. claw damage: 1d6 ⇒ 4 Shadow D. 3 L. claw cold damage: 1d6 ⇒ 6
Shadow D. 3 R. claw: 1d20 + 13 ⇒ (7) + 13 = 20 Shadow D. 3 R. claw damage: 1d6 ⇒ 1 Shadow D. 3 R. claw cold damage: 1d6 ⇒ 1
Shadow D. 4 bite: 1d20 + 13 ⇒ (10) + 13 = 23 Shadow D. 4 bite damage: 1d8 ⇒ 2 cold damage: 1d6 ⇒ 3
Shadow D. 4 L. claw: 1d20 + 13 ⇒ (16) + 13 = 29 Shadow D. 4L. claw damage: 1d6 ⇒ 3 Shadow D. 4 L. claw cold damage: 1d6 ⇒ 6
Shadow D. 4 R. claw: 1d20 + 13 ⇒ (17) + 13 = 30 Shadow D. 4 R. claw damage: 1d6 ⇒ 4 Shadow Demon 4 R. claw cold damage: 1d6 ⇒ 3


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
Hearing the wailing as she travels downstairs, Pharnmournx slaps herself lightly on the forehead. "We kind of got thrown right into it back there, so I didn't have a chance to explain what I learned in town. I'm going to guess that those were the 'ropers' of which my informant spoke; that leaves 'banshees', 'ylyrgoi qlippoth,' and 'demilich'. Also, keep in mind that sonic effects are particularly powerful here; that wailing probably portends something ominous for us."


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
Pharnmournx walks down the stairs behind Valgrim and the nalfeshnee; Motol rides on her shoulder. She casts a spell on herself and one on Valgrim on the way down the stairs before they enter the room. When they enter the room, Pharnmournx flies up to the ceiling. Motol pulls out a wand and holds it in front of him. Pharnmournx urges the nalfeshnee ahead to scout.

Casting displacement on Valgrim and myself on the way down. Flying to the ceiling in (I, 1). Readying an action to cast major curse on the first enemy I see to give them -4 to attacks, saves, ability checks, and skill checks. Motol is readying an action to use his wand of scorching ray if an enemy appears. The nalfeshnee flies forward and lands so that its top row is taking up (I, 7-9); it readies slow (DC 18) for the first enemy it sees.
CL Check to overcome SR for curse: 1d20 + 22 ⇒ (19) + 22 = 41
CL Check to overcome SR for scorching ray: 1d20 + 11 ⇒ (2) + 11 = 13
CL Check to overcome SR for slow: 1d20 + 12 ⇒ (18) + 12 = 30
attack roll for scorching ray 1: 1d20 + 14 ⇒ (14) + 14 = 28 ray 1, fire damage: 4d6 ⇒ (1, 6, 4, 4) = 15
attack roll for scorching ray 2: 1d20 + 14 ⇒ (5) + 14 = 19 ray 2, fire damage: 4d6 ⇒ (4, 1, 2, 5) = 12
attack roll for scorching ray 3: 1d20 + 14 ⇒ (13) + 14 = 27 ray 3, fire damage: 4d6 ⇒ (5, 3, 3, 1) = 12


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
Once she can move, Pharnmournx bats her eyes and says, "Thank you for your aid. Yes, let's." She stands up and makes her way towards the exit, urging the nalfeshnee on in front. As she walks she says, "Motol, scram,"[/b] and the familiar disappears.
I'm having Motol use his invisibility SLA.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

Valgrim and GM:
As Valgrim approaches Pharnmournx's fallen body, Motol says: "Mistress Pharnmournx got hit by those tendrils. I think she's too weak to move."


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
The nalfeshnee once again tries to finish off the roper.

bite: 1d20 + 24 ⇒ (20) + 24 = 44 damage: 3d8 + 11 ⇒ (4, 8, 4) + 11 = 27
L. claw: 1d20 + 24 ⇒ (20) + 24 = 44 damage: 2d6 + 11 ⇒ (4, 2) + 11 = 17
R. claw: 1d20 + 24 ⇒ (11) + 24 = 35 damage: 2d6 + 11 ⇒ (1, 6) + 11 = 18
bite, haste: 1d20 + 24 ⇒ (6) + 24 = 30 damage: 3d8 + 11 ⇒ (2, 2, 8) + 11 = 23
bite, confirm: 1d20 + 24 ⇒ (14) + 24 = 38 bite crit damage: 3d8 + 11 ⇒ (2, 7, 1) + 11 = 21
L. claw, confirm: 1d20 + 24 ⇒ (2) + 24 = 26 claw crit damage: 2d6 + 11 ⇒ (1, 4) + 11 = 16


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
The nalfeshnee tears into the roper.

bite, to hit: 1d20 + 24 ⇒ (13) + 24 = 37 bite, damage: 3d8 + 11 ⇒ (6, 7, 4) + 11 = 28
L. claw, to hit: 1d20 + 24 ⇒ (4) + 24 = 28 L. claw, damage: 2d6 + 11 ⇒ (3, 4) + 11 = 18
R. claw, to hit: 1d20 + 24 ⇒ (4) + 24 = 28 R. claw, damage: 2d6 + 11 ⇒ (6, 5) + 11 = 22
haste bite, to hit: 1d20 + 24 ⇒ (6) + 24 = 30 haste bite, damage: 3d8 + 11 ⇒ (7, 8, 3) + 11 = 29


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

Fort saves:
Fort save 1: 1d20 + 7 ⇒ (8) + 7 = 15 Fort save 2: 1d20 + 7 ⇒ (2) + 7 = 9Fort save 3: 1d20 + 7 ⇒ (2) + 7 = 9 Fort save 4: 1d20 + 7 ⇒ (5) + 7 = 12

Pharnmournx is at -6 Strength.

Pharnmournx falls to the ground, unable to move. Seeing its ally fall, the nalfeshnee flies into position between Pharnmournx and the roper. As it does so, it mutters an arcane word and attempts to suppress any magic on the roper.

I'm having the nalfeshnee fly to the roper and use its greater dispel magic SLA on the way. Please place the nalfeshnee so that its bottom row is taking up (O, 24-26).

targeted dispel check: 1d20 + 12 ⇒ (20) + 12 = 32 That's enough to dispel the three highest-level spells on the roper, unless they have a CL of 21+; in that case, the three highest that are under CL 21 are dispelled.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
Parnmournx takes up a defensive posture and the Nalfeshnee unleashes its full fury on the roper.
bite: 1d20 + 24 ⇒ (17) + 24 = 41 bite damage: 3d8 + 11 ⇒ (8, 5, 1) + 11 = 25
L. claw: 1d20 + 24 ⇒ (16) + 24 = 40 claw damage: 2d6 + 11 ⇒ (1, 5) + 11 = 17
R. claw: 1d20 + 24 ⇒ (20) + 24 = 44 claw damage: 2d6 + 11 ⇒ (5, 5) + 11 = 21
R. claw, confirm: 1d20 + 24 ⇒ (11) + 24 = 35 crit damage: 2d6 + 11 ⇒ (1, 1) + 11 = 13
extra bite from haste: 1d20 + 24 ⇒ (8) + 24 = 32 damage: 3d8 + 11 ⇒ (5, 8, 1) + 11 = 25
Hover check, DC 15: 1d20 + 10 ⇒ (1) + 10 = 11
Pharnmournx and Motol take the total defense action. Not much else for me to do in a nexus of AMFs.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM:
I'd miscounted squares, apparently. The Nalfeshnee has 15' reach, so it should be able to be 5' further east and still attack, which would leave room for Valgrim. Not to mention, the Nalfeshnee can fly, so it shouldn't have any effect on where Valgrim can stand anyway. It could be flying over Valgrim's head, for instance. That does remind me that I need to make a Fly check to get it to hover: Fly, DC 15 to hover: 1d20 + 10 ⇒ (3) + 10 = 13. Failure, it loses 10' of altitude.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM:
You need to make a CL check against DC 25. If a summoned creature is already there, AMF has to overcome SR. EDIT: on top of which, Valgrim is enlarged, so he shouldn't have to provoke, since he'd have a reach of 10' as well.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

I tried to warn you... :)


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
Pharnmournx pulls a rod out a rod. She speaks a quick arcane word, and a huge demon appears in front of the northern roper. Then she speaks mumbles another, and Valgrim and the demon speed up. The demon tears into the roper.
Move action: draw greater quicken rod. Swift action: quickened summon monster IX for a nalfeshnee. Standard action: cast haste. Position the nalfeshnee so that the corner of its space is diagonal to the end of the AMF that's running north-south. The nalfeshnee has a reach of 15', so it's in range to attack. Full attack+an extra bite attack from haste:
bite, to hit: 1d20 + 24 ⇒ (12) + 24 = 36 bite damage: 3d8 + 11 ⇒ (3, 2, 3) + 11 = 19
L. claw, to hit: 1d20 + 24 ⇒ (10) + 24 = 34 L. claw damage: 2d6 + 11 ⇒ (3, 3) + 11 = 17
R. claw, to hit: 1d20 + 24 ⇒ (14) + 24 = 38 R. claw damage: 2d6 + 11 ⇒ (5, 1) + 11 = 17
extra bite: 1d20 + 24 ⇒ (20) + 24 = 44bite damage: 3d8 + 11 ⇒ (8, 4, 1) + 11 = 24
extra bite: 1d20 + 24 ⇒ (3) + 24 = 27bite damage: 3d8 + 11 ⇒ (5, 4, 8) + 11 = 28
extra bite confirm: 1d20 + 24 ⇒ (10) + 24 = 34critical bite damage: 3d8 + 11 ⇒ (1, 5, 1) + 11 = 18
Valgrim, don't forget that haste gives you +1 on attack rolls, Reflex saves, and AC.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

As for map tools, I use Roll20 for the PbP games I run.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

CL Check, wand: 1d20 + 7 ⇒ (18) + 7 = 25 CL check, Pharnmournx: 1d20 + 22 ⇒ (6) + 22 = 28 negative levels: 1d4 ⇒ 1

Edit: I don't see any SR on Valgrim's profile, but (just in case) here's a CL check for enlarge person::

CL Check: 1d20 + 22 ⇒ (14) + 22 = 36


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

Valgrim and GM:
Pharnmournx immediately springs into action, barking orders. "Valgrim, left; Motol right!". A tiny demonic figure emerges from underneath Pharnmournx's coat and draws his wand of enervation, targeting it at the creature on the right. Chanting a simple spell so quickly that one would hardly even notice it, Pharnmournx causes Valgrim to become a hulking giant. Then, she proceeds to cast another spell, bringing an orb of pure negative energy into being on top of the creature to her right. She and Motol take cover behind the north pillar.

I want Motol's enervation to go off first. Then, I'm casting orb of void (Fort DC 33 or negative level) and quickened enlarge person.

Motol's ranged touch attack: 1d20 + 14 ⇒ (15) + 14 = 29


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

"I have some minor abilities to heal myself, but they're probably not worth mentioning. If they get close, and manage to stay close, I might have some trouble, but I won't make it easy for them to do that."

I have infernal healing and dimension door as spells known.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

"Cyth-V'Sug, save me! Going into battle with a servant of Iomedae...truly, this tournament makes for strange bedfellows, if you'll pardon the expression," Pharnmournx winks. "As for tactics, I tend to focus on summoning creatures and then making them effective, but I am capable of taking things into my own hands when necessary. It really just depends on what we're facing. As difficult as it might prove for one such as yourself, going with the flow is an effective strategy. You do your thing, and I will match your rhythm, so to speak."


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

To be clear, I sent my followers back to the camp.

Pharnmournx casts a spell and nods. "I'm ready. 'Disturbing Melody.'"

casting spell turning


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

Pharnmournx looks at the assembled contestants. "I am interested in attempting the trial known as the 'Disturbing Melody.' The knowledge I have accumulated indicates that woman was foolish to go in alone, and I have no intention of emulating her folly. However, before partnering with me, you should know that my tactics are somewhat...unorthodox. The squeamish may not want to enter with me. As I understand it, the arena itself will prevent active betrayal, but I will not brook passive betrayal, either. If I am to shoulder more than my fair share of the task, then I will await others who will do what's necessary to win. If one of you can join me on those terms, I would offer an even split."

GM:
Knowledge (religion)-Mythic Banshee: 1d20 + 17 ⇒ (9) + 17 = 26 Knowledge (religion)-Demilich: 1d20 + 17 ⇒ (16) + 17 = 33P's Knowledge planes-Y. Qlippoth: 1d20 + 25 ⇒ (3) + 25 = 28 Motol's Knowledge (planes)-Y. Qlippoth: 1d20 + 12 ⇒ (4) + 12 = 16 P's Knowledge (dungeoneering)-ropers: 1d20 + 5 ⇒ (2) + 5 = 7 Motol's Knowledge (dungeoneering)-ropers: 1d20 + 3 ⇒ (8) + 3 = 11


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

When Pharnmournx reaches her alloted area, she begins plotting what she can turn it into. Hmm, a big tent--off from the others, no need for the rabble to overhear our...diversions--for Nathenai and myself. Along the other edge, tents for the others, a pavilion in the middle for the crafting operation, and another for worship services. Yes, that should be sufficient. She hands her money bag to Nathenai and describes her plan to him. Then she begins casting spells on herself.

casting mage armor, darkvision, greater false life, overland flight,and moment of prescience. The effects of these spells are now marked on my profile with square brackets.

temporary HP: 2d10 + 20 ⇒ (8, 8) + 20 = 36

When she's ready to leave, she motions for a proper retinue of retainers to follow her, and they head off to gather information about the Disturbing Melody crawl.

Taking 10 on Diplomacy for a 50. The "proper retinue" is however many aid another's you'll let me pile on that. If the answer is less than 5, I'll still take 5, just for appearance's sake :).

Armed with her new-found knowledge, Pharnmournx sends her followers back to the camp area to assist in building it, and she and her familiar Motol head for the Arena. Those assembled see a strikingly beautiful drow woman in tight leathers designed to accentuate said beauty touch down in front of the arch. "Hello, fellow contenstants. I am Pharnmournx, and I would be an asset to any group who wishes to undertake the trial known as 'Disturbing Melody.' I have collected much lore on the subject."

I would also like to point out that taking 10 doesn't take as long as taking 20, so I would arrive in a matter of hours, rather than after two days like Valgrim. Also, let me know how much 50 or so regular tents, a fancy, bigger tent, and two pavillions would run.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

I sure hope so, considering I built my character under the assumption that I would be able to keep my hour/level buffs in place all the time. If we can't, I'm going to have massive action economy problems :(. Also,I switched out greater darkvision and false life for regular darkvision and greater false life.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

Pharnmournx searches for a place to set up a headquarters. Perhaps, if I devote myself to the task, the time of my exile will be short.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

Here.


Here is my submission, Pharnmournx. She and her familiar are pretty much finished (depending on feedback, I might decide to spend some more gold); I haven't done her cohort and followers yet, other than to make sure I could get all the crafting prerequisites in.


Here is Dronk, a half-orc druid-monk.