Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
GM and Valgrim:
Motol sends a beam of inky blackness at the foe in the NW corner, and then all four shadow demons charge it. Pharnmournx moves so that she can see the creature, and then casts a spell at it. Gail the ghaele mutters, and a cylinder of flame appears around the creature.
Motol is using his wand of enervation. The shadow demons are incorporeal, so they shouldn't have to worry about obstacles on a charge, and they have pounce. The ones I sent east will use sprint to get in position, if they need to. All their attacks are vs. touch AC, as well. Pharnmournx is casting eyebite (DC 31 Fort save or be sickened, which can only be removed by remove curse). The ghaele is casting flame strike. I've been forgeting my permanent arcane sight, but Pharnmournx always learns the location and power of any magical aura within 120 ft.; just throwing that out there. :)
Ghaele, CL check vs. SR:1d20 + 13 ⇒ (8) + 13 = 21damage:13d6 ⇒ (1, 4, 4, 4, 6, 3, 3, 6, 2, 6, 2, 4, 1) = 46DC 19 Reflex for half damage; half of the damage dealt is fire and half is divine. The divine half isn't subject to fire resistance/immunity.
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
GM and Valgrim:
Pharnmournx sends the shadow demons to scout. Two of them peel off to investigate the north wing, and two keep flying forward along the ceiling towards the east wing. The ghaele turns invisible and then moves into the center of the chamber, 10 feet in front of the middle of the statue. Pharnmournx moves a little forward and up against the west wall so that she has a vantage point to observe any magical energies that might be emanating from the north wing. Motol, already invisible, flies off her shoulder into the main part of the chamber and looks for magical auras in the east corridor.
I'm sending shadow demons 1 and 4 north, and shadow demons 2 and 3 east. The ghaele is using its greater invisibility SLA. Motol is using detect magic. Pharnmournx is moving to the square W of where shadow demon 3 was and using her arcane sight. BTW, I don't see coordinates like the last map had on this map. Those were helpful.
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
Just in case it wasn't clear, I was intending for Pharnmournx to have that conversation with Valgrim as they were walking towards the next encounter. I'm ready for us to move forward when you are, DM.
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
GM and Valgrim:
[b]"I don't think we have any choice about making a frontal assault. The rooms appear to have one entry point and one exit point apiece, which makes hitting our oponents from unforeseen directions impossible. I think we have to go in fast and hard and hope we last long enough. That spell Gail cast on you should protect you from the sort of special attacks undead usually use, so I'm not quite as worried about the demiliches I might otherwise be, although I know my bread-and-butter tactics won't work against them. I think I'll probably wind up summoning some more good outsiders to help take care of them. As for the quippolth, I don't know much useful about them."
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
GM and Valgrim:
Pharnmournx replies to Valgrim as they travel:"If those were the banshees, then we still have to face the 'qlippoths' and the 'demiliches.' My informants indicated that the demiliches were most the powerful, so I suspect that the qlippoth will be next. They are supposed to be of a similar threat level to the creatures whom we just defeated."
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
GM and Valgrim:
Pharnmournx has the shadow demons spread out to examine the room. Once she receives their reports, she motions Valgrim towards the exit and then follows. I've got in mind a marching order of shadow demons, Gail the ghaele, Valgrim, and Pharnmournx bringing up the rear with Motol on her shoulder. Sound good, Valgrim?
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
GM and Valgrim:
Pharnmournx finishes her spell, and an elegantly armored woman with shining eyes and a two-handed sword that crackles with power appears behind Valgrim. "I have this one, Valgrim. Gail, protect him from the touch of the undead." The woman touches Valgrim and mutters some words.
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
GM and Valgrim:
Fair enough, but the one with -4 CHA should have -2 to its deflection bonus.
Pharnmournx moves her hands exceedingly fast and her shadow demons speed up. Then, she outstretches her arm, pointing her finger at the western banshee, and the nalfeshnee does the same to the eastern banshee. The shadow demons attack.
Pharnmournx casts quickened haste (with the feat, not the rod) and then readying an action to counterspell the first spell or spell-like ability the western banshee uses. The nalfeshnee readies the same action for the eastern banshee.
Pharnmournx, save vs. shout:1d20 + 17 ⇒ (9) + 17 = 26 shadow demon 1, save vs. shout:1d20 + 11 ⇒ (1) + 11 = 12
Nalfeshnee, save vs. cower:1d20 + 21 - 2 - 4 ⇒ (15) + 21 - 2 - 4 = 30 Nalfeshnee, save vs. shout:1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
shadow demon 2, save vs. shout:1d20 + 11 ⇒ (10) + 11 = 21
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
GM:
Speaking of getting things right, I forgot to mention that the shadow demons make their attacks against touch AC (they're incorporeal as well). Also, did you take the 50% miss chance for the displacement on Valgrim into account and doesn't shout have to overcome SR?
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
GM and Valgrim:
In figuring your buffs, Valgrim, don't forget the ones I've cast: enlarge person, haste, and displacement. I'm not sure how much time passed between encounters, but haste should still be up if the nalfeshnee is still around (I cast them the same round).
Pharnmournx vs. Immortal Anguish 1:1d20 + 18 ⇒ (11) + 18 = 29+2 if this is an enchantment effect Pharnmournx vs. Immortal Anguish 2:1d20 + 18 ⇒ (20) + 18 = 38+2 if this is an enchantment effect
Quasit vs. Immortal Anguish 1:1d20 ⇒ 6 Quasit vs. Immortal Anguish 2:1d20 ⇒ 15
The nalfeshnee wiggles its fingers and tries to suppress magic.
Having the nalfeshnee use its greater dispel magic SLA dispel check:1d20 + 11 ⇒ (20) + 11 = 31
Motol flees into the corner.
Pharnmournx holds up her rod and uses it to cast a spell quickly. She immediately follows it up with another spell
Casting major curse on the same banshee again; this time I want to give it a -6 to Charisma. Using the rod to quicken summon monster IX to summon 1d4+1 shadow demons. Shadow demons are incorporeal. Put two of them in (J,6) and (J, 7) and the other two in (I, 11) and (J, 11). The first two are the ones attacking the western banshee, and the last two are the ones attacking the eastern banshee. CL check to penetrate SR for curse:1d20 + 22 ⇒ (9) + 22 = 31 number of demons:1d4 + 1 ⇒ (3) + 1 = 4 Shadow D. bite 1:1d20 + 13 ⇒ (11) + 13 = 24Shadow D. bite damage 1:1d8 ⇒ 5Shadow D. bite 1 cold damage:1d6 ⇒ 3 Shadow D. 1 L. Claw:1d20 + 13 ⇒ (6) + 13 = 19Shadow D. 1 L. Claw damage:1d6 ⇒ 5Shadow D. 1 L. claw cold damage:1d6 ⇒ 4 Shadow D. 1 R. Claw:1d20 + 13 ⇒ (1) + 13 = 14Shadow D. 1 R. Claw damage:1d6 ⇒ 3Shadow D. 1 R. claw cold damge:1d6 ⇒ 5 Shadow D. 2 bite:1d20 + 13 ⇒ (11) + 13 = 24Shadow D. 2 bite damage:1d8 ⇒ 3Shadow D. 2 bite cold damage:1d6 ⇒ 5 Shadow D. 2 L. Claw:1d20 + 13 ⇒ (19) + 13 = 32Shadow D. 2 L. claw damage:1d8 ⇒ 8Shadow D. 2 L. Claw cold damage:1d6 ⇒ 6 Shadow D. 2 R. Claw:1d20 + 13 ⇒ (6) + 13 = 19Shadow D. 2 R. claw damage:1d8 ⇒ 3Shadow D. 2 R. claw cold damage:1d6 ⇒ 3 Shadow D. 3 bite:1d20 + 13 ⇒ (5) + 13 = 18Shadow D. 3 bite damage:1d8 ⇒ 6Shadow D. 3 bite cold damge:1d6 ⇒ 6 Shadow D. 3 L. claw:1d20 + 13 ⇒ (1) + 13 = 14Shadow D. 3 L. claw damage:1d6 ⇒ 4Shadow D. 3 L. claw cold damage:1d6 ⇒ 6 Shadow D. 3 R. claw:1d20 + 13 ⇒ (7) + 13 = 20Shadow D. 3 R. claw damage:1d6 ⇒ 1Shadow D. 3 R. claw cold damage:1d6 ⇒ 1 Shadow D. 4 bite:1d20 + 13 ⇒ (10) + 13 = 23Shadow D. 4 bite damage:1d8 ⇒ 2cold damage:1d6 ⇒ 3 Shadow D. 4 L. claw:1d20 + 13 ⇒ (16) + 13 = 29Shadow D. 4L. claw damage:1d6 ⇒ 3Shadow D. 4 L. claw cold damage:1d6 ⇒ 6 Shadow D. 4 R. claw:1d20 + 13 ⇒ (17) + 13 = 30Shadow D. 4 R. claw damage:1d6 ⇒ 4Shadow Demon 4 R. claw cold damage:1d6 ⇒ 3
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
GM and Valgrim:
Hearing the wailing as she travels downstairs, Pharnmournx slaps herself lightly on the forehead. "We kind of got thrown right into it back there, so I didn't have a chance to explain what I learned in town. I'm going to guess that those were the 'ropers' of which my informant spoke; that leaves 'banshees', 'ylyrgoi qlippoth,' and 'demilich'. Also, keep in mind that sonic effects are particularly powerful here; that wailing probably portends something ominous for us."
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
GM and Valgrim:
Pharnmournx walks down the stairs behind Valgrim and the nalfeshnee; Motol rides on her shoulder. She casts a spell on herself and one on Valgrim on the way down the stairs before they enter the room. When they enter the room, Pharnmournx flies up to the ceiling. Motol pulls out a wand and holds it in front of him. Pharnmournx urges the nalfeshnee ahead to scout.
Casting displacement on Valgrim and myself on the way down. Flying to the ceiling in (I, 1). Readying an action to cast major curse on the first enemy I see to give them -4 to attacks, saves, ability checks, and skill checks. Motol is readying an action to use his wand of scorching ray if an enemy appears. The nalfeshnee flies forward and lands so that its top row is taking up (I, 7-9); it readies slow (DC 18) for the first enemy it sees. CL Check to overcome SR for curse:1d20 + 22 ⇒ (19) + 22 = 41 CL Check to overcome SR for scorching ray:1d20 + 11 ⇒ (2) + 11 = 13 CL Check to overcome SR for slow:1d20 + 12 ⇒ (18) + 12 = 30 attack roll for scorching ray 1:1d20 + 14 ⇒ (14) + 14 = 28ray 1, fire damage:4d6 ⇒ (1, 6, 4, 4) = 15 attack roll for scorching ray 2:1d20 + 14 ⇒ (5) + 14 = 19ray 2, fire damage:4d6 ⇒ (4, 1, 2, 5) = 12 attack roll for scorching ray 3:1d20 + 14 ⇒ (13) + 14 = 27ray 3, fire damage:4d6 ⇒ (5, 3, 3, 1) = 12
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
GM and Valgrim:
Once she can move, Pharnmournx bats her eyes and says, "Thank you for your aid. Yes, let's." She stands up and makes her way towards the exit, urging the nalfeshnee on in front. As she walks she says, "Motol, scram,"[/b] and the familiar disappears.
I'm having Motol use his invisibility SLA.
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
Fort saves:
Fort save 1:1d20 + 7 ⇒ (8) + 7 = 15Fort save 2:1d20 + 7 ⇒ (2) + 7 = 9Fort save 3:1d20 + 7 ⇒ (2) + 7 = 9Fort save 4:1d20 + 7 ⇒ (5) + 7 = 12
Pharnmournx is at -6 Strength.
Pharnmournx falls to the ground, unable to move. Seeing its ally fall, the nalfeshnee flies into position between Pharnmournx and the roper. As it does so, it mutters an arcane word and attempts to suppress any magic on the roper.
I'm having the nalfeshnee fly to the roper and use its greater dispel magic SLA on the way. Please place the nalfeshnee so that its bottom row is taking up (O, 24-26).
targeted dispel check:1d20 + 12 ⇒ (20) + 12 = 32That's enough to dispel the three highest-level spells on the roper, unless they have a CL of 21+; in that case, the three highest that are under CL 21 are dispelled.
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
GM:
I'd miscounted squares, apparently. The Nalfeshnee has 15' reach, so it should be able to be 5' further east and still attack, which would leave room for Valgrim. Not to mention, the Nalfeshnee can fly, so it shouldn't have any effect on where Valgrim can stand anyway. It could be flying over Valgrim's head, for instance. That does remind me that I need to make a Fly check to get it to hover: Fly, DC 15 to hover:1d20 + 10 ⇒ (3) + 10 = 13. Failure, it loses 10' of altitude.
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
GM:
You need to make a CL check against DC 25. If a summoned creature is already there, AMF has to overcome SR. EDIT: on top of which, Valgrim is enlarged, so he shouldn't have to provoke, since he'd have a reach of 10' as well.
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
GM and Valgrim:
Pharnmournx pulls a rod out a rod. She speaks a quick arcane word, and a huge demon appears in front of the northern roper. Then she speaks mumbles another, and Valgrim and the demon speed up. The demon tears into the roper.
Move action: draw greater quicken rod. Swift action: quickened summon monster IX for a nalfeshnee. Standard action: cast haste. Position the nalfeshnee so that the corner of its space is diagonal to the end of the AMF that's running north-south. The nalfeshnee has a reach of 15', so it's in range to attack. Full attack+an extra bite attack from haste: bite, to hit:1d20 + 24 ⇒ (12) + 24 = 36bite damage:3d8 + 11 ⇒ (3, 2, 3) + 11 = 19 L. claw, to hit:1d20 + 24 ⇒ (10) + 24 = 34L. claw damage:2d6 + 11 ⇒ (3, 3) + 11 = 17 R. claw, to hit:1d20 + 24 ⇒ (14) + 24 = 38R. claw damage:2d6 + 11 ⇒ (5, 1) + 11 = 17 extra bite:1d20 + 24 ⇒ (20) + 24 = 44bite damage:3d8 + 11 ⇒ (8, 4, 1) + 11 = 24 extra bite:1d20 + 24 ⇒ (3) + 24 = 27bite damage:3d8 + 11 ⇒ (5, 4, 8) + 11 = 28 extra bite confirm:1d20 + 24 ⇒ (10) + 24 = 34critical bite damage:3d8 + 11 ⇒ (1, 5, 1) + 11 = 18 Valgrim, don't forget that haste gives you +1 on attack rolls, Reflex saves, and AC.
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
Valgrim and GM:
Pharnmournx immediately springs into action, barking orders. "Valgrim, left; Motol right!". A tiny demonic figure emerges from underneath Pharnmournx's coat and draws his wand of enervation, targeting it at the creature on the right. Chanting a simple spell so quickly that one would hardly even notice it, Pharnmournx causes Valgrim to become a hulking giant. Then, she proceeds to cast another spell, bringing an orb of pure negative energy into being on top of the creature to her right. She and Motol take cover behind the north pillar.
I want Motol's enervation to go off first. Then, I'm casting orb of void (Fort DC 33 or negative level) and quickened enlarge person.
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
"I have some minor abilities to heal myself, but they're probably not worth mentioning. If they get close, and manage to stay close, I might have some trouble, but I won't make it easy for them to do that."
I have infernal healing and dimension door as spells known.
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
"Cyth-V'Sug, save me! Going into battle with a servant of Iomedae...truly, this tournament makes for strange bedfellows, if you'll pardon the expression," Pharnmournx winks. "As for tactics, I tend to focus on summoning creatures and then making them effective, but I am capable of taking things into my own hands when necessary. It really just depends on what we're facing. As difficult as it might prove for one such as yourself, going with the flow is an effective strategy. You do your thing, and I will match your rhythm, so to speak."
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
Pharnmournx looks at the assembled contestants. "I am interested in attempting the trial known as the 'Disturbing Melody.' The knowledge I have accumulated indicates that woman was foolish to go in alone, and I have no intention of emulating her folly. However, before partnering with me, you should know that my tactics are somewhat...unorthodox. The squeamish may not want to enter with me. As I understand it, the arena itself will prevent active betrayal, but I will not brook passive betrayal, either. If I am to shoulder more than my fair share of the task, then I will await others who will do what's necessary to win. If one of you can join me on those terms, I would offer an even split."
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
When Pharnmournx reaches her alloted area, she begins plotting what she can turn it into. Hmm, a big tent--off from the others, no need for the rabble to overhear our...diversions--for Nathenai and myself. Along the other edge, tents for the others, a pavilion in the middle for the crafting operation, and another for worship services. Yes, that should be sufficient. She hands her money bag to Nathenai and describes her plan to him. Then she begins casting spells on herself.
casting mage armor, darkvision, greater false life, overland flight,and moment of prescience. The effects of these spells are now marked on my profile with square brackets.
temporary HP:2d10 + 20 ⇒ (8, 8) + 20 = 36
When she's ready to leave, she motions for a proper retinue of retainers to follow her, and they head off to gather information about the Disturbing Melody crawl.
Taking 10 on Diplomacy for a 50. The "proper retinue" is however many aid another's you'll let me pile on that. If the answer is less than 5, I'll still take 5, just for appearance's sake :).
Armed with her new-found knowledge, Pharnmournx sends her followers back to the camp area to assist in building it, and she and her familiar Motol head for the Arena. Those assembled see a strikingly beautiful drow woman in tight leathers designed to accentuate said beauty touch down in front of the arch. "Hello, fellow contenstants. I am Pharnmournx, and I would be an asset to any group who wishes to undertake the trial known as 'Disturbing Melody.' I have collected much lore on the subject."
I would also like to point out that taking 10 doesn't take as long as taking 20, so I would arrive in a matter of hours, rather than after two days like Valgrim. Also, let me know how much 50 or so regular tents, a fancy, bigger tent, and two pavillions would run.
Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20
I sure hope so, considering I built my character under the assumption that I would be able to keep my hour/level buffs in place all the time. If we can't, I'm going to have massive action economy problems :(. Also,I switched out greater darkvision and false life for regular darkvision and greater false life.
Here is my submission, Pharnmournx. She and her familiar are pretty much finished (depending on feedback, I might decide to spend some more gold); I haven't done her cohort and followers yet, other than to make sure I could get all the crafting prerequisites in.