Bleachling

Phaender Fuzzankle's page

25 posts. Alias of Cuàn.


Race

HP: 31/31 | AC: 18 T: 11 FF: 18 | CMB +1 CMD 11 | Perc +12 SM +12 | 15 ft. | F +7 R +5 W +10

Classes/Levels

Init +2 | BP 13/13 WS 1/1 |

Gender

Male Bleachling Bard (Filidh) 4 | Druid (Nature Priest) 4

Size

Small

Age

119

Deity

Uskyeria

About Phaender Fuzzankle

Phaender Fuzzankle
Male Gnome Bard (Filidh) 4 | Druid (Nature Priest) 4
NG Small Humanoid (Gnome)
Init +2; Senses Darkvision 60 ft.; Low-light Vision; Perception +12
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Defense
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AC 18, touch 11, flat-footed 18 (+0 Dex, +7 armor, +1 size)
hp 31 (4d8+8)
Fort +7, Ref +5, Will +10; +1 Will if there is an animal within 30 ft., +2 vs illusions, +2 vs natural hazards, +4 vs bardic performance, language-dependent, and sonic
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Offense
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Speed 15 ft.
Melee MW Rapier +3 (1d4-1/18-20)
Ranged MW Heavy Crossbow +3 (1d8/19-20/120 ft.)
Special Attacks Bardic Performance 13 rounds/day (Countersong, Distraction, Echoes of Nature's Song +1, Fascinate, Inspire Competence +2), Wild Shape 1/day
Spell-like Abilities (Cl 4th; concentration +7)
at-will - Speak with Animals
Bard Spells Known (Cl 4th; concentration +7)
2nd (2/day) - Glitterdust, Pyrotechnics
1st (4/day) - Grease, Saving Finale, Silent Image, Vanish
0 (unlimited) - Dancing Lights, Detect Magic, Ghost Sound, Lullaby, Message, Prestidigitation
Druid Spells Prepared (Cl 4th; concentration +9)
2nd - Aggressive Thundercloud, Barkskin, Stone Call
1st - CLW, Entangle, Obscuring Mist, Snowball(2)
0 - Create Water, Guidance, Read Magic, Stabilize
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Statistics
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Str 9, Dex 10, Con 14, Int 10, Wis 20, Cha 16
Base Atk +3; CMB +1; CMD 11;
Feats Spell Focus (Conjuration), Wild Speaker
Traits Animal Friend, Reactionary
Skills Handle Animal +10, Knowledge (Local) +6, Knowledge (Nature) +9, Knowledge (Religion) +7, Linguistics +5, Perception +12, Perform (String) +10, Sense Motive +12, Survival +12, UMD +10; +2 on all checks to avoid naturzal hazards, difficult terrain and rough wind or water
Languages Common, Druidic, Giant, Gnome, Shoanti, Skald, Sylvan, Varisian
SQ Bardic Knowledge +2, Bleachling, Blended View, Gifted Linguist, Natural Magic, Naturebond (Companion), Nature's Song, Shepherd of the Faithful, Trackless Step, Versatile Performance (String), Weapon Familiarity, Wild Empathy +7, Woodland Stride
Other Gear Cloak of Resistance +1, Dragonhide Breastplate (white) +1, Druid's Kit, Explorer's Outfit, Grizzly Bear, Handy Haversack, MW Mandolin (string), MW Studded Leather Barding (large), Riding Kit (exotic), Wand of CLW(full)
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Tracked Resources
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40 gp

Dorffurd:
Dorffurd
Male Grizzly Bear Companion 4
N Medium Animal
Init +2; Senses Low-light Vision; Scent; Perception +7
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Defense
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AC 18, touch 12, flat-footed 16 (+2 Dex, +3 armor, +3 NA)
hp 31 (4d8+8)
Fort +5, Ref +6, Will +2
DR 1/cold iron
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Offense
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Speed 40 ft.
Melee Bite +8 (1d6+4/x2), 2 Claws +8 (1d4+4/x2)
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Statistics
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Str 18, Dex 14, Con 13, Int 3, Wis 13, Cha 6
Base Atk +3; CMB +7; CMD 19;
Feats Toughness, Weapon Focus (natural)
Tricks Attack (all), Come, Defend, Demolish, Detect, Exclusive, Flank, Guard, Heel, Track
Skills Linguistics -3, Perception +7
Languages Common (understanding only)
SQ Evasion, Link, Share Spells
Other Gear MW Studded Leather Barding

Druid's Kit:
This includes animal feed (5 days), a backpack, a belt pouch, a blanket, a flint and steel, holly, mistletoe, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.

Background:
Born in Whistledown in central Varisia, Phaender was the second of a total of five children born to his parents. When they went their separate ways three more half siblings were added to the family as well as the total of nine coming with their new partners. Phaender truly adored his giant family and while he wasn't the funniest or the most daring of the bunch he was the most musically gifted, he and his sister. Together they'd play for the whole family during their regular gathering and all the others would dance and sing to their music.
In time they added a cousin to their group as a singer and the three of them together would draw large crowds from all over Whistledown. At the urging of several visiting merchants they decided to expand their playing to the area beyond Whistledown. First starting with other small towns they quickly found themselves playing inns and taverns in Magnimar. This continued for many years with the three slowly expanding ever outward. This way they quickly discovered that while the many Shoanti Quahs of the Storval Plateau appreciated their music, as long as they didn't disrupt holy sites, the Orcs of Urglin were less interested in their music. Similarly they found that both Kaer Maga and Korvosa weren't as welcoming as Magnimar and Riddleport. Whereas they could play anywhere in the latter two there were few places interested in their music in the former two.

In time they even ventured forth to the Land of the Linnorm Kings to play, though there their music was more a curiosity than something people came to enjoy. Still, all these forays into unknown places provided ample opportunity for the three to learn and experience new things and Phaender quickly discovered he had a knack for learning new languages, new instruments and new ways to play music.
Several times a year the three would still make their way back to Whistledown where they played for their extended families, letting them hear all the new things they learned while travelling.

It was a little more than two decades ago that things went truly wrong for the small troupe. When travelling north from Whistledown they were ambushed by a band of Ogres. Seeing there was only one way any of them could make it out of there, Phaender decided to distract the brutes so his kin could make their escape. He played for them, drawing their attention, and they surrounded him. But while he expected them to quickly kill him the Ogres did no such thing. Instead they took him with them to their stinking hovel. There he was forced to play for them for hours on end while they got on with their, often repulsive, business. His time with them wasn't to long though as within two weeks he found himself being traded away to a group of stone giant bandits.

For them he also was to play and when they travelled he was packed away on one of the bears their group used as pack animals. From that vantage point he could see he wasn't the only captive the stone giants trailed along. For days they marched until they arrived at the stone giant clan's holdings in the Wyvern Mountains. Once there Phaender quickly discovered what the reason was for all the captives: they were meant as sacrifice for the giants' dark god. So he continued to play his music. Every time the moment for sacrifice came he played and the giants picked another captive. Soon he was kept separately from the other captives, set aside as if being saved for a special occasion. It so happened that the place they used to set him aside was the bear pen. There he quickly discovered his music didn't just sooth giants, it also soothed the bears and they took a shine to him. This was made very clear when the giants had finally decided it was his time to die. When the giant priest headed into the pen to fetch him the bears blocked his way. When he later tried to sneak in and take Phaender he had to pay for his transgression with one of his eyes. So the giants left Phaender there and he was stuck. As long as he stayed in the pen he was safe but he could not leave or the giants would get him.

While he was initially quite OK with the situation. He liked the bears just as much as they liked him and he could easily survive sharing their food. Yet soon his very nature caught up with him. He had been stuck there for five years and while he loved his ursine companions and he could still make music he was still bored and boredom in a Gnome can be lethal. It wasn't long before he found the first stark white hairs on his scalp and panic started setting in. Sensing his discomfort the bears tried consoling him but while it did put a smile on his face it did nothing to assuage the fear of his own impending demise.
Many more years went by in which Phaender slowly lost all color. First from his hair, then from his skin and ever so slowly it also drained from his mind. Eventually he laid comatose among the bears, a colorless shell of a gnome. He laid there for two whole days with the bears keeping constant watch.

He laid there for two whole days before suddenly, in the middle of the night, he awoke. In more ways than one as he would later recall. He heard not just the snoring of the bears around him but he could also hear the giants in the next room and over all that something else. It was like a song playing underneath all of it, that pervaded everything. A tune played by the world itself. The bears also heard something else or perhaps they smelled it. Intruders were coming into the giants' lair. It wasn't long before the sound of fighting could be heard from all around as the intruders were doing combat with the giants. Phaender worked hard to keep the bears calm but when the wounded adventurers stumbled in there was very little he could do to stop them from tearing them apart. Several of the larger and more aggressive bears were killed while almost all of the invaders perished. Phaender patched up the one remaining survivor, a young cleric of Desna. Once the woman was capable of walking she, Phaender and the last two living bears, a mother and her cub, made their way out of cave. The rising sun stung in his eyes after spending more than fifteen years with nothing but torchlight. Together the four of them slowly made their way down the mountain.

When Phaender and the two bears arrived in Whistledown, the cleric had left them in Ilsurian, none were willing to speak to him. Bleachling were both a miracle and a horror to the town's gnomish residents and the local humans simply followed their neighbours' example. It was at his family's home that he finally foun d someone willing to speak to him. His youngest half brother who had just hit puberty when Phaender had vanished opened the door. Clearly conflicted on what his next course of action should be he called in the entire family. They were all confronted with the same duality. On the one hand they were overjoyed that their long lost brother had returned but he had returned a Bleachling. So none hugged him or kissed him and only the sister he used to tour the land with would even shake his hand, but only while wearing gloves. They were however willing to listen to his story. Still, it did not take long for Phaender to find that while he had longed for his return to his family it was no longer his home and he left, leaving behind an elaborate letter of goodbye.