AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +5, Will +3; +2 vs. illusions
Defensive Abilities defensive training
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Personality:
Pfizzelwitzz thinks of himself as a magician. He likes to pass himself off rather unconvincingly as a powerful fey creature or human wizard who has grown diminutive in old age. Alternatively, he enjoys presenting himself as a pitiable street urchin.
Pfizzelwitzz appears to be unsure how to spell or pronounce his own name, and often introduces himself simply as "Piper", especially when claiming not to be a gnome.
Gear:
Belt Pouch:
Chalk, Trail Rations, Marbles
Scroll Case:
Scroll of Cure Light Wounds, Scroll of Summon Monster I, Scroll of Expeditious Retreat
Waterskin
Backpack:
Bread, Cheese, Trail Rations
Black Ink, Inkpen, Parchment