Human spiritualist 1
LN Medium Humanoid 
Init +1; Senses Perception + 2(5)
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, + 1 Dex) 
hp 11(1d8+2CON+1toughness) 
Fort +4, Ref +1, Will +4 
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Offense
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Speed 20 ft 
Melee: mw scythe +5 2d4+6
Ranged: 
Special Attacks:
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Statistics
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Base Atk +0 CMB +4 CMD 15 
Feats  
-medium armor prof
-toughness
-skill focus acrobatics and perception(only when phantom is confined to consciousness)
Traits 
-Ritualist
-Signature moves
-Dangerously curious
Drawbacks
-Paranoid
Skills
>-3(0) Acrobatics = 0 ranks +1 dex - 4 armor check +3 skill focus*
>1 Appraise = 1 ranks 
>1 Fly= 1 ranks + 3 class skill + 1 Dex -4 armor check
>3(4) Intimidate = 1 ranks +3 class skill + -1 cha +1 *when wielding scythe 
>4 K(dungeon) = 1 ranks + 3 class skill + 0 intelligence 
>4 K (religion) = 1 ranks + 3 class skill + 0 intelligence
>4 Linguistics = 1 rank + 3 class skill
>2(5) Perception = 0 ranks + 2 wis + 3 skill focus*
>4 UMD = 1 ranks +3 class skill + -1 cha + 1 trait
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Gear 
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Scale mail
Masterwork scythe
Summoners kit:This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin
12 gp
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Special Abilities
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Racial
-Bonus feat
-Skilled
Class
-Etheric tether
-Knacks
-Phantom
-Shared consciousness
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Spells
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Spell-like abilities
Light 1/day cl=character level
0th level spells
DC 12
Unlimited per day
Known: Detect Magic, Grave Words, Mage hand, Stabilize
1st level spells
DC 13
0/2 per day
Known: Cure light wounds, mage armor