Commoner 7/7hp 18AC Init 3 F2 R4 W1 Att+3
"Kallin, wait! What about Crumpet and Sam? What about my pony? We surely can't leave them out there! They stand no chance with all those zombies." With that he quickly gets to the door moving aside the objects that were put there hastily to block the door and squeezes himself out running for his pony.
Commoner 7/7hp 18AC Init 3 F2 R4 W1 Att+3
"Heh, no problem. " Pethorn said returning to the mule and checking the pack for anything useful. He takes out the saw and shows it to the others: "Will this one do?" He checks the bag a little more then draws the thieves tools and starts doing doing his magic on the door's lock. Disable device:1d20 ⇒ 15
Commoner 7/7hp 18AC Init 3 F2 R4 W1 Att+3
I apologize for the long period without posting I've been quite busy this week and to tell you the truth my interest was dwindling and lately I was considering if I can continue. Yes I know it took quite a while, but the good news is that Ill be sticking around.
Commoner 7/7hp 18AC Init 3 F2 R4 W1 Att+3
"I think we should deal with the problem before it spreads. If it was truly a disease this elf would have been affected and he doesn't look dead to me. It might affect the body after you die but I'm going to take the risk. Solienne, can you tell the plants to let us path forward and back? "
Commoner 7/7hp 18AC Init 3 F2 R4 W1 Att+3
While the others were being busy with the plants Pethorn unsaddles and moves silently through the bushes trying to avoid an ambush similar to the one at the start of their journey. "It seams no one passed this way for a looong time. This could be a good sign... I'm worried about the donkeys passing through this though. "
Commoner 7/7hp 18AC Init 3 F2 R4 W1 Att+3
As soon as he heard about the powerful effect of the slingshot on the zombies Pethorn gets out of the room silently unpacks his sling from the mule's pack and enters the room just in time to hear that it is inefficient against those monsters. He frowns at the acolyte putting the weapon in his pocket and asks: "And how aware are they of the environment? Or of us? If there is time we could set up some traps."
Commoner 7/7hp 18AC Init 3 F2 R4 W1 Att+3
Then how are we to regognize if they are dead or grumpy? Flies would be a nice catch but if one of them is alive and we... Pethorn asks then sights heavily looking at the Orgum. They're all dead, aren't they? The young halfling closes his eyes trying to think of a solution then quickly jumps startled by one of the ideas that popped in his mind. What if they head for our village? They might take them for being sick. We need to stop them!
Commoner 7/7hp 18AC Init 3 F2 R4 W1 Att+3
Pethorn does as indicated and starts walking towards the mules but on the way he grabs Tallin by the sleeve "If it isn't too much too ask. I think I will take you up on the offer and get some treatment for these wounds before we leave the village. I don't want to worry pops too much with these." He looks back. "He seams to have a lot on his mind lately."
Commoner 7/7hp 18AC Init 3 F2 R4 W1 Att+3
Kallin you're starting to scare me. Shouldn't priests be more optimistic regarding the challenges ahead? I know we are no adventuring heroes but with Henry's might, pop's wits and with Pharasma's power channeled through you I'm sure we'll be able to conclude this mission safely. just look at the smoking chimneys. The halfling points towards the village with a smile on his lips. That is a good omen. Those people are just scared. Let me just go ahead and put some spirit into them.
Diplomacy1d20 + 3 ⇒ (1) + 3 = 4
Commoner 7/7hp 18AC Init 3 F2 R4 W1 Att+3
While the others were taking care of the last goblin Pethorn retrieves his dagger and searches the bodies of the fallen goblins curious as to what those creatures might posses. Why did these monsters attack us? We haven't done them no harm. 1d20 + 2 ⇒ (12) + 2 = 14
Commoner 7/7hp 18AC Init 3 F2 R4 W1 Att+3
Yes! Get them! You will suffer a terrible death you ugly fiend. Just let me get my dagger. Perthorn moves closer behind Kallin's back and shouts at the last remaining goblin not very convincing but loud nevertheless, hoping to scare him away. Intimidate 1d20 + 3 ⇒ (10) + 3 = 13
Commoner 7/7hp 18AC Init 3 F2 R4 W1 Att+3
I don't know why you bother with that one. Crumpet here is a loyal, hard working. Perthorn feels his backpack pulling him up and turns around checking what was the cause. Crumpet, stop chewing that! This is not helping your case. Crazy animal. If you are so eager to have it, then take it. He attaches the backpack only leaving at hand his mapmaker kit, the compass and two of his daggers at hand. Then, ties Crumpet to his pony and puts the barbed vest carefully over the light armor forged by his adoptive father, before jumping on the pony. He waves at Larrick and Bowrey when passing next to them and turns around on his saddle just to get a glimpse of the village before squeezing the pony's side to ordering the animal to resume his walk. Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Commoner 7/7hp 18AC Init 3 F2 R4 W1 Att+3
Every time Perthorn hears tales about the lich goosebumps form on his skin . The halfling listened quietly to all that the seer had to say than taking a mouth of air and sighing heavily he responded to Kalin's question: Good men live there, and mighty good customers it would be a shame if something happened to them. It had been some time since I last visited Nidas. I could take you there. As for Kolli I think we can find it easily after asking in Nidas. I really do hope nothing bad happened to them... maybe they are scared as we all are.
Tresmeer Torwalker wrote:
Don't worry pops I'm handling it. Working on future roguish skill monkey/face, commoner for the time being. I really do hope that Tresmeer does not have too many problems with his son using Slight of hand. |