| Person_Man |
I apologize for invoking the Tier system in my post. I wasn't attempting to debate the validity of the Tier system or any ranking system in particular. And I recognize that full BAB is an important resource. I'm just doing my best to quantify how important it is in relationship to other resources.
A comment by Mythic Evil Lincoln (who by the way, has a great avatar name) about NPC classes and from a variety of others regarding players who enjoy the Fighter got me thinking - clearly some subset of players associate Full BAB with simple mechanics related directly to hitting stuff with weapons. They don't analyze the resources each class has, or worry about being overshadowed by other players with more abilities, or feel limited by the lack of options. They just like how it plays in their games.
I want to write classes that can be as fun as possible for as many players as possible. So I think that when I write a full BAB Pathfinder class, I need to find a way to make it as simple as possible, keep the fluff mostly non-magical, and keep the core role of the class related mostly to hitting stuff, while still providing it with other significantly useful options.
Having sufficient resources is very important, but it's not everything. It's also about the "feel" of the class for players who enjoy a certain play style. It'll be hard to cater to both groups, but not impossible (I hope).