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PossibleCabbage wrote:

Why are you increasing the weapon damage die? Page 91 specifies: "When an effect calls on you to increase your weapon damage dice" but titan mauler simply says "When you are wielding such a weapon in combat, double your conditional bonus to damage rolls from raging."

I think weapons which do more or less damage because they are bigger or smaller are a PF1 thing not a PF2 thing. My logic is that since a small rapier and a medium rapier do exactly the same damage now, why should a large rapier do more than either?

My answer would be that something that has more mass should do more damage if not then make all weapons do the exact same amount of damage say a d6 across the board cause the size shape and bulk are meaningless and the description is just there to make the player feel like they are using diffrent weapons.


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vestris wrote:

Monsters underlie different rules than players so a comparison does not help us here. Hill Giants also deal 3d10 damage with their greatclub, however that might also factor in their actual size.

There are no different weapon sizes in PF2 outside of monsters or polymorph spells, or the titan mauler. Except the fact that they cost double the money and weigh twice as much there is no other effect.

Titan mauler just works under its own ruleset. Normally characters are unable to use large weapons when they are medium or small.

Rage damage is doubled, thats it.

For the drop question, you find someone who makes a large weapon for you, or you kill a large creature wielding a weapon, however with runes granting magic effects finding the appropriate weapon isn't that big of a deal anymore.

Some effects as dual-handed assault or Deific Weapon, increase die size.

i agree that thats what it says, but i dont feel that its a good enough justification for all the negatives that you suffer for the basically +2 damage you end up with. Also i have a logical objection to it on the grounds that a great club made for a tiny creature and a great club made for a large creature should if dropped from a given height will do the exact same amount of damage. I just feel that its an under powered over hindered ability that could have been polished and made great.


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The only thing that i have been able to find for a side by side comparison is that a hill giants greatclub does 2d10 damage instead of the medium size doing the normal 1d10.

So my speculation is that you add another die of weapon damage for each size increase. But i havent been able to find any proof of that anywhere and they seem to either be over looking it or keeping quiet about it.

So my opinion is that if you really wanted to you could just say that you found or got a hill giants greatclub as your starting weapon and boom 2d10 at character creation. I do however feel that this is kinda a cheat in many ways and would be subject to party interpertaion as well as entire party approval.