I’ll start GMing a RotRL campaign soon and I’ve got a group of 3 players. The 3 players have a bit of experience (2 short campaigns, one in PF, one in 3.5). Now, i want them to run the campaign without having to run a DM PC. Here is what i have so far:
Player 1: will play a melee of some sort, but don’t want it to be complex. No spellcasting if possible, no paladin (last class he played). I know he likes to hit hard and not be hit in return.
Player 2: hesitate between wizard, oracle and witch. Sometimes have trouble picking the right spells, so I’m helping a bit on that hand.
Player 3: wants to play a shaddy character. She played a rogue in the past and liked it. Last character was a sorcerer and thought that while cool, was too much to handle. Likes things simple. I was thinking Bard Archaeologist, or maybe Ranger (trapper or urban).
Now, they play in this campaign to have fun more than anything else, because they are not avid gamers. So i don’t want to force anything on them. But, i would like some input from people who have played the campaign to tell me if they have a chance. I read the entire book, but i want input from people who have played it. My guess is that an arcane caster of some sort is really important, especially near the end. And i think there is enough traps to make trapfinding worthwhile.
Other things of note for the campaign: It’s gonna be a 25 pts buy, maybe extra gold at start (maybe 200). I was hoping not to change any encounter, but might play some monsters dumber than they really are to help them a bit. I will allow them to recruit NPC if they do the right thing, but im not gonna give it to them free.
Thanks in advance for any advice you can give.