![]() ![]()
![]() A Stat Block:
Peregrine Windlass Male half-elf oracle (spirit guide) 1 (Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42) LG Medium humanoid (elf, human) Init +1; Senses low-light vision; Perception +2 -------------------- Defense -------------------- AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield) hp 11 (1d8+3) Fort +2, Ref +1, Will +4; +2 vs. enchantments, +2 vs. death Immune sleep -------------------- Offense -------------------- Speed 20 ft. (15 ft. in armor) Melee cold iron morningstar +2 (1d8+2) or . . quarterstaff +2 (1d6+3) or . . silver dagger +2 (1d4+1/19-20) Ranged sling +1 (1d4+2) Special Attacks channel positive energy 5/day (DC 13, 1d6) Oracle (Spirit Guide) Spells Known (CL 1st; concentration +4) . . 1st (4/day)—cure light wounds, obscuring mist, summon monster I . . 0 (at will)—create water, detect magic, mending, scrivener's chant . . Mystery Life . . S spirit magic spell; Spirit Waves Wandering Spirit -------------------- Statistics -------------------- Str 14, Dex 13, Con 14, Int 10, Wis 10, Cha 17 Base Atk +0.75; CMB +2; CMD 13 Feats Fey Foundling[ISWG] Traits exalted of the society, magical knack Skills Acrobatics -4 (-12 to jump), Craft (gemcutting) +4, Diplomacy +7, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +1, Perception +2, Spellcraft +4; Racial Modifiers +2 Perception Languages Common, Draconic, Elven SQ elf blood, oracle's curse (lame), revelation (channel), spirit () Combat Gear wand of cure light wounds (25 charges); Other Gear kikko armor, heavy steel shield, cold iron morningstar, quarterstaff, silver dagger, sling, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text, ink, black (2), inkpen (2), journal (2), measuring cord (10 ft.) (2), mess kit, paper (10), pot, powder (2), scroll case, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Iomedae, 11 gp -------------------- Tracked Resources -------------------- Oracle/Oracle/Oracle Channel Positive Energy 1d6 (5/day, DC 13) (Su) - 0/5 silver dagger - 0/1 Torch - 0/10 Trail rations - 0/5 -------------------- Special Abilities -------------------- Elf Blood Half-elves count as both elves and humans for any effect related to race. Elven Immunities - Sleep You are immune to magic sleep effects. Exalted of the Society You may channel energy 1 additional time per day. Fey Foundling Magical healing works better on you Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Magical Knack (Oracle [Spirit Guide]) +2 CL for a specific class, to a max of your HD. Oracle/Oracle/Oracle Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Unwinding the Many Coils of the Life of Peregrine Windlass:
As far as he's concerned Perengrine's life began in a sack. Saved from an unfortunate appointment with the Hag of Sellen Falls by a group of Dwarven Pathfinders, Perengrine was deposited with the Church of Iomedae in Absalom when their boat returned. He's kept in loose contact with them, listening to their adventures, and it's helped him stave off his wanderlust while he continues his novitae. As young boys do, he idolized their tales of heroics. Growing up in the care of the Paladins of the Inheritor certainly didn't discourage him. Eventually, he became a Knight-novice in service of Iomedae, stationed with the Pathfinder Society Grand Lodge. An odd pairing, at first glance, but stranger things have happened. Ostensibly he is there to research his new blooming talents for the divine, and in truth they've given him some notoriety among the society. In practice, Perengrine serves as an unofficial recruiter for the Inheritor, encouraging new pathfinders and their rescued charges to consider the work of the just and good. Older than most novices, he's yet to be ordained a Paladin, and so is much more approachable (and less likely to demand satisfaction if upset). His martial prowess is adequate although he still bears the stiffened hip from a lance injury (Sir Pendelton swears the lance jumped in his hand, and observers agreed it was a strange hit) which has yet to heal. Meanwhile his scholarship is exceptional, in particular his translation of Hemet's "On Dragons", published by the society is considered the current authoritative work, owing it's fame to his precision and scrupulous cross referencing, as well as his excellent use of the Draconic language to illustrate exactly how to best plead for your lives and your companions lives should you encounter such a beast. Outside of his role as a novice or librarian he speaks with a quiet certainty that many find refreshing. His demeanor is friendly, open, and he lacks the usual cynicism that normally sours the bureaucracy of the lodge. His faith is the easy sort, comfortable and deep. At the start of the Day of Light, Peregrine was in the Library.
Why I Just Post:
I'm a frequent poster, although I'm new to paizo.com I've been posting on other forums for over a decade. FOCUS: Primary Melee, Secondary Divine Known Friend::
Peregrine looks up to the Dwarven Pathfinder group "The Dwarven Mug". Consisting of Grunyar, Harsk, Ingra, Kotri the Mug is a Cleric/Cleric/Fighter/Rogue group of 7th level problem solvers. They saved his life, and he's become a regular when they make landfall at the Silver Flagon inn to listen to their boasts to the Local Bard Tanner and any patrons. [spoiler=Unknown Friend:]
Known Enemy::
Peregrine hasn't made many enemies, but the few he has are unfortunately powerful. His work in the Society has brought him to the attention of a Cleric of Asmodeus, Simon Bellmount, who views Peregrines natural talents as a potentially valuable tool for his Dark prince. Sadly, while Peregrine suspects Simon is not to be trusted, the old man has been patiently working to convince the Novice that his views on Order have merit. As a member of the Dark Prince's Clergy, Simon has of course reported quit a bit of Peregrine's unusual talents to his church superiors. Unknown Enemy::
The hag of Ill Ice was a covenmate of the Hag of Sellen Falls, and will surely take revenge on all the escaped morsels should she find them. Unfortunately for Peregrine, word has traveled through the network of spies friendly to the dark fey (Bard Tanner being employed to keep them informed of the comings and goings of the Dwarven Mug), and all she needs to make his life miserable is a way to Absalom. Faction Contacts:: Peregrine reports within the church of Iomedae to his Knight, Sir Ribald, an older Gippli who despite his age and infirmity still remains a competent drill sergeant. Within the Society, Peregrine reports directly to the Maester of the Stacks, a severe female gnomish wizard named Lini who he addresses by title alone. She's a strict taskmistress, but not unkind. ![]()
![]() I have a (oracle|cleric) with some paladin that is coming, but I was distracted by other deadlines and wanted to let him simmer while I reread parts of the belgariad. I've now done that, and should have him built tonight and the writing done in the morning. He'll be competing for the Divine slot, but will have a constitution score sufficient to serve as a secondary melee. |