About Percivel of Shelyn
Percivel of Shelyn
NG Half Elf Male Inquisitor 2
Init +8; Senses Perception +10; low-light vision
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DEFENSE
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 dex)
hp 20 (2d8+2+2 FC)
Fort +4, Ref +1, Will +6 (+2 vs enchantments)
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OFFENSE
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Spd 20'
Melee masterwork glaive +4 (1d10+3/x3) or club +3 (1d6+2)
Ranged light crossbow +2 (1d8)
Space 5'; Reach 5'
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STATISTICS
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Str 14, Dex 12, Con 12, Int 13, Wis 16, Cha 14
BAB +1; CMB +3; CMD 14
Feats (1) skill focus (sense motive)*, improved initiative
Skills (7 skill) Diplomacy +7, Intimidate +8, Knowledge (nobility) +2, Knowledge (religion) +7 (+10 to identify monsters), Perception +10, Perform (strings) +4, Profession: Luthier +8, Sense Motive +13, Survival +8 (+9 to track)
Spells/Day (-/3, DC 13+level)
0th level (5): brand, guidance, light, sift, stabilize
1st level (3): ear-piercing scream, peacebond, true strike
Special Abilities: recovery inquisition (1/day, adds half level to Perception and Survival), judgement 1/day, detect alignment at will, track
Traits: child of the temple, suspicious
Language Common, Elven, Celestial
Possessions (1,140 gp) breastplate (200 gp), masterwork glaive (308 gp), light crossbow and 20 bolts (37 gp), masterwork manacles (50 gp) with good lock (80 gp), inquisitor's kit (30 gp), masterwork artisan's tools (55 gp), masterwork violin (100 gp), 2 tanglefoot bags (100 gp), 2 thunderstones (60 gp), club, 2 potions CLW (100 gp), 20 gp
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Stat Math:
Str 14 (5 points)
Dex 12 (2 points)
Con 12 (2 points)
Int 13 (3 points)
Wis 14 (5 points +2 racial)
Cha 14 (5 points)
Percivel was born on the streets, a half-elf of indiscriminate birth, who scrounged from garbage and abandoned tenements to live. He was a Shingles kid, the sort of waif who is often seen, but not usually for long.
His life changed when he resulted to pickpocketing and was caught on his first attempt by a stern-looking man in expensive clothes. Percivel ran, but the man was persistent and soon cornered him in the bolthole he called home for the night. There the man was shocked to see what the boy treasured most: a broken lute, damaged beyond repair, that the boy had somehow rigged to sound as beautiful as new. The man, a priest of Shelyn, recognized his goddess' touch and coaxed the boy to the temple with offerings of food and a safe place to sleep. Once there, he was entranced with the beautiful things being created and soon became a fixture.
It was expected, with his skill for instruments and crafting, that he would become a bard or perhaps a cleric, but his suspicious nature, honed from years on the streets, soon led him down a different path: that of the inquisitor. The temple had very little use for such skills, save when an artist went missing after a long period of creativity or when a priceless work of art was stolen, but Percivel proved to be excellent at tracking and interrogation, and became a valued addition.
Still his love is creating beautiful instruments, and he vastly prefers this art to any adventuring. But when a singer is found dead, the Temple decides that answers must be found. And so once more, Percivel finds himself called from his tools to investigate this hideous crime against art.
Percivel (sure, Percy works!) will probably know a lot of art suppliers, dealers and artists, as well as be aware of (not necessarily have personal relationships with) underground illegal art dealers or fences. The way I see it is that he's the clergy's go to guy for any artist who needs protection or retrieval, as well as for collecting any unpaid debts (say, if a nobleman commissions a portrait and then refuses to pay). He tries to do it in a diplomatic fashion, but he's not above intimidation or direct action if he absolutely has to.
If the investigation piqued his interest, he would be willing to take time out to see to it. His natural suspicion also belies curiosity and he'd definitely be willing to look into it if it promoted the goals of Shelyn or her church.
I see most of his day-to-day work being the following sorts:
- Checking on artists who haven't been seen for a while. Which is not unusual, since artists are notoriously prone to becoming swallowed by their work, but can occasionally get into bad relationships with patrons who abuse them. So Percivel gets sent in to check on things, and to act if necessary on behalf of the church.
- Collecting debts on behalf of artists. When a guy looking like Percy shows up, people usually pay. If they don't, he tries to persuade them. If that fails, a brand cantrip with the symbol for OATHBREAKER or a few rumors spread among the noble community will get the job done. Rarely has he had to resort to violence and he's not a fan of that anyway, since it disrupts the beauty of life. At worst he's had to hire a thief to steal back a piece of art.
- Acting as a middle man between reclusive artists and the patrons who wish to purchase their work. Percivel's sensitive to the needs of artists, some of whom are antisocial or downright mad, but magical in their creations. He can serve as the face and does so on behalf of the church, for a sliding fee scale (ranging from free to 20% of the purchase price.)
- Working on his own work, which is his passion for stringed instruments. He repairs old ones, creates new ones and is experimenting with new varieties of instrument. He sees this as his life's work: not to create beauty, but to allow others to create. Basically this is how he sees himself: not as a hero, but as someone who exists to allow others to create wonders. He gets things done. He's much like the Wolf in Pulp Fiction. You call him when things have gone slightly pear shaped in the art world.