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Percival Worthum's page

19 posts. Alias of Mr. Nomington.


Full Name

Percival Worthum

Race

Human

Classes/Levels

Hunter (Divine, Verminous) 1 (HP 11/11 | AC:17 | T:12 | FF:15 | CMD 16 | Fort +4 | Ref +4 | Will +5 | Init +2 | Perc: +7 | Speed 30 ft.

Active Effects:
Vermin Focus: Worm

Gender

Male

Size

Medium

Age

24

Strength 14
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 14

About Percival Worthum

Human Hunter (Divine, Verminous) 1
N Medium Humanoid Human
Init +2
Senses: Perception +7
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Defense
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AC 17, touch 12, flat-footed 15 (+2 Dex, +4 Armor, +1 Shield)
HP 10 (1d8+2)
Fort +4, Ref +4, Will +5;
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Offense
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Speed: 30 ft.
Melee: Club +2 (1d6+3/20x2)
Melee: Cestus +2 (1d4+2/19-20x2)
Melee: Dagger +2 (1d4+2/19-20x2)
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Statistics
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Str 14, Dex 14, Con 14, Int 10, Wis 16, Cha 10
Base Atk: +0; CMB +2; CMD 14
Feats: Iron Will, Fortified Armor Training

Traits:

Called:

Your deity or a powerful spirit spoke to you when you were young, dropping cryptic hints about the important destiny that lay before you and how you must win your fights if you are to achieve your predetermined greatness.

Benefit(s): Once per day upon rolling a natural 1 on an attack roll, you may reroll the die and take the second result instead.

Marked by Unknown Forces: That which has marked you for power has also given you proof to show others.

Benefit(s): You may cast light three times per day as a spell-like ability, but this ability only targets the palm of your hand, and it manifests as a glowing sigil representing your ominous birth—a holy or unholy symbol, a demonic symbol, or perhaps some other distinctive marking established by you and your GM. Those who recognize this symbol have a starting attitude toward you of one step closer to friendly (if they are followers of or scholars studying the sign) or one step closer to hostile (if they are opposed to the sign or its followers).

Skills:
Acrobatics -1
Appraise +0
Bluff +0
Climb +3
Craft +0

Diplomacy +0
Disable Device -1
Disguise +0
Escape Artist -1
Fly -1
Handle Animal +0
Heal +7
Intimidate +0

Knowledge (Arcana) +0
Knowledge (Dungeoneering) +0
Knowledge (Engineering) +0
Knowledge (Geography) +0
Knowledge (History) +0
Knowledge (Local) +0
Knowledge (Nature) +0
Knowledge (Nobility) +0
Knowledge (Planes) +0
Knowledge (Religion) +0
Linguistics +0
Perception +7
Perform +0
Profession +3
Ride +3

Sense Motive +3
Sleight of Hand -1
Spellcraft +0
Stealth +3
Survival +3
Swim +3

Use Magic Device +0

Languages: Common
Other Gear:

Pathfinders Kit
Smelling Salts
10 Torches
Buckler
39gp
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Special Abilities
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Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

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Backstory
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