Chain Mauler

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There are some monsters in the Bestiary and in the Fall of Plaguestone adventure who have: Perception +6, tremorsense (imprecise) 30 feet.

Does that mean that I should give these monsters/plants a 50 % miss chance (DC 11 Flat check?). But that would also then indicate that these monsters/plants are blind.

There are some other monsters, like Oozes, which state: Perception +8, motion sense 60, no vision. So?

The funny thing is that a GM from "Roll for Combat" contacted some of Paizo's developers regarding this, and they all said that! Hey they are blind and have impresise tremor sense! So DC 11 flat check :) But the GM still thought it was odd and inconclusive. So he then contacted (Lead developer Paizo) Mark Siefter, and he said back to him that every creature "has normal vision" unless it sais (no vision) lol

What do you think? Any clue?

Thanks in advance.


What is the different between using Recall Knowledge and Identify Magic when you try to idetify spells? The first one requires an action and it's untrained, and the second one it's trained and for Exploration Mode. What else?

I am asking because I don't see the point in the last sentence: "...because you don't have the advantage of watching the spell being cast"

Here you have how Identiying Spells works according to CRB page 305
"Sometimes you need to identify a spell, especially if its effects are not obvious right away. If you notice a spell being cast, and you have prepared that spell or have it in your repertoire, you automatically know what the spell is, including the level to which it is heightened.

If you want to identify a spell but don’t have it prepared or in your repertoire, you must spend an action on your turn to attempt to identify it using Recall Knowledge. You typically notice a spell being cast by seeing its visual manifestations or hearing its verbal casting components. Identifying long-lasting
spells that are already in place requires using Identify Magic instead of Recall Knowledge because you don’t have the advantage of watching the spell being cast."


Crafting: do you need to be able to cast the spell to make potions, oils, and ammunition? Or just the Magical Crafting feat.


Is there a way to move a grabbed creature with you? I mean dragging or carrying the grabbed creature with you.


Hi guys!

I have a doubt regarding Success and Critical Success described in the Pathfinder Playtest book. On page 292, in the last paragraph inside the Success and Critical Success section, you can read: "If your enemy is far more powerful than you or a task beyond your abilities, you might roll a natural 20 and still get a result lower than the DC. In this case, you succeed instead of critically succeed or fail. If you lack the proficiency for a task in the first place, or it’s impossible, you might still fail on a natural 20."

My question is: How can you succeed instead of critically succeed if your result is lower than the DC?

Thanks in advance.