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Hey all!
I know that this thread is rather old, but in case anyone still visits, I just created a Necromancer Special Ability with my DM and would like some feedback. I will be using the Grave Touch and Life Sight abilities from the Core Rulebook but created a replacement for Power Over Undead based on the Share Essence ability from the Life School found in the Advanced Player's Guide and the Vampiric Touch spell from the Core Rulebook. I call it Steal Essence:

You can steal vital energy from a living creature that you touch.
As a standard action, you may choose to do one of the following:

- Spend 1 charge and make a melee touch attack against a living creature. If successful, you deal 1d6 damage + 1 for every 2 wizard levels you possess. You gain temporary hit points equal to the damage you deal. You can’t deal more damage than the creature’s current hit points + its Constitution score (only enough to kill the creature). The temporary hit points disappear 1 hour later.

- Spend 1 charge and deal 1d6 damage + 1 for every two wizard levels you possess to yourself. You may choose an ally within a range of 5 ft + 5 for every 3 wizard levels you possess to gain temporary hit points equal to the damage you deal. You can’t deal more damage than your current hit points – 1 to yourself. The temporary hit points disappear 1 hour later.

- Spend 2 charges and make a melee touch attack against a living creature. If successful, you deal 1d6 damage + 1 for every 2 wizard levels you possess. You may choose an ally within a range of
5 ft + 5 for every 3 wizard levels you possess to gain temporary hit points equal to the damage you deal. Your ally can’t gain more than the creature’s current hit points + its Constitution score (only enough to kill the creature). The temporary hit points disappear 1 hour later.

You have a number of charges per day equal to 3 + your Intelligence modifier.

To anyone out there, please let me know what you think!
Edit: Specified the Wizard School from which I found Share Essence.