Kolyarut

Pens's page

46 posts. Alias of Havocprince.


Classes/Levels

WS 40 BS 25 S 50 T 53 Ag 25 Int 25 Per 35 WP 40 Fel 22 Inf 20 || W 13/13 Fate 5/5 || Daemonic T bonus 7 Armor 5 all

About Pens

Penal Colony
Mutant
Mystic
WS 40
BS 25
S 40 50 due to mutation
T 40 50 due to mutation 53 with Divination
Ag 25 bonus of 1 for move speed due to mutation
Int 25
Per 35
WP 40
Fel 25 22 due to Divination
Inf 20

Skills

Athletics
Awareness
Common Lore (Underworld)
Intimidate
Forbidden Lore (Mutants)
Scrutiny
Survival

Talents

Peer (Criminal Cartels)
Weapon Training (Low-Tech)
Weapon Training (Solid Projectile)
Bodyguard

Aptitudes

Defense
Offense
General
Intelligence
Knowledge
Perception
Toughness
Willpower

Equipment
Stub Revolver and Great Weapon
Grapnel and Line
Heavy Leathers
Combat Vest
2 doses of Stimm
Feudal World Plate
Explosive Collar

Wounds 1d5 ⇒ 3 13
Fate 8+: 1d10 ⇒ 8 5

Bonuses
Homeworld Bonus:
Finger on the Pulse: One survives a penal colony by instinctively knowing who is in charge and who is a threat. A penal colony character begins with one rank in Common Lore (Underworld) and Scrutiny skills, and starts with the Peer (Criminal Cartels) talent.

Background Bonus:
Twisted Flesh: A Mutant character can always choose to fail any test associated with resisting malignancy or mutation. Whenever he would gain a malignancy, he may roll to gain a mutation instead. Starts with 10 corruption and rolls 5d10 to determine starting mutation. Has one of the following Traits: Amphibious, Dark-sight, Natural Weapons, Sonar Sense, Sturdy, Toxic (1), Unnatural Agility (1), Unnatural Strength (1), or Unnatural Toughness (1)

5d10 ⇒ (2, 2, 2, 6, 8) = 20

Swollen Brute: This character becomes bloated, his muscles expanding and his form becoming excessively corpulent or disturbingly muscular (or perhaps both). This character’s Toughness and Strength characteristics are permanently increased by 10, but his Agility bonus is reduced by 1 for purposes of movement.

Unnatural Toughness (1)

Role Bonus:
Stare into the Warp: A Mystic character starts the game with the Psyker elite advance (pg 90). It is recommended that a character who wishes to be a Mystic have a Willpower of at least 35.

Psyker Elite advance gained from mystic

1d10 ⇒ 9 12 corruption Gained from unsanctioned psyker.

Gain Mutation
1d100 ⇒ 100
The Warp Made Manifest: This character becomes a Daemon-like creature, capable of reshaping reality itself at his whim. He gains the Daemonic (CB), Fear (2), From Beyond, and Warp Instability traits. He can also use his Willpower characteristic in place of any other characteristic for any test he is called upon to take.

Divination
1d100 ⇒ 46
If a job is worth doing, it is worth dying for.
Toughness +3 Fellowship -3

Corruption 22
Insanity 0

EXP spending
100 Luck Minor psychic Power
100 Invigourate
200 Smite
200 Shape Flesh
400 Iron Arm
300 Favored of the Warp
100 Psynescience
200 Psynescience +10

1. What does the acolyte desire?

To serve. He only cares about service, and he has been told service to the Emperor is the highest service.

2. What does the acolyte hate?

Anyone that he is told to hate. Hate is a service to the Emperor.

3. What is the acolyte willing to sacrifice?

Anyone and everything if it is in service. Time, his companions, himself, all resources that can be expended for service.

4. How did the acolyte meet the Inquisitor?

The Inquisitor pulled him from where he served upon the geller field. Now he serves the Inquisitor.

5. What does the Inquisitor mean to the acolyte?

The Inquisitor is to be served as long as this serves the Emperor.

6. How does the acolyte see themselves in regards to this cell and their colleagues?

They are his current minders, and this is his current duty. He will serve with distinction and follow any orders he is given.