Fighter

Pendrick's page

63 posts. Alias of smell of orange blossoms in the.


Full Name

Pendrick

Race

Human

Classes/Levels

Warmain 1

Gender

Male

Size

M (5' 10", 183#)

Age

23

Alignment

n/a

Deity

Johrd Ironthumb

Location

Khorl

Languages

Common

Occupation

City Guardsman

Strength 16
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 12
Charisma 10

About Pendrick

Abilities

Spoiler:
Strength 16 (+3), Constitution 16(+3), Wisdom 12(+1), Dexterity 12(+1), Intelligence 10, Charisma 10
Point Buy (10+10+4+4+2+2)=32, no racial modifiers

Combat Stats
Spoiler:
HP 21 (12 warmain, 6 sturdy, 3 constitution); AC: 14/16 (studded jack +3, dex+1/medium shield +2) Flatfooted 13,touch 11; Initiative +1; move 30 (light armour)
BAB +1, Grapple +4,
Saves:Fort+5,Ref+1,Will+1
Greatsword:+4 dmg 2d6+3 (slashing) 19-20/x2
Sling +2 dmg d4+3 (bludgeoning) 50' increment 20/x2
Dagger +4 dmg d4+3 (piercing) 20/x2. Thrown: +2 to hit, increment 10'
Club +4 dmg d6+3 (bludgeoning) 20/x2. Thrown +2 to hit, increment 10'

Note: combat feats (power attack, power charge, combat ritual) all modify these in many ways. No spreadsheet is forthcoming!


Racial Abilities
Spoiler:
Bonus skill points, bonus feat (power charge)

Encumbrance
Spoiler:
76/77-153/154-230 Current:57 light encumbrance, wearing light armour

Equipment
Spoiler:
  • dagger 2gp,1lb
  • club 0,3
  • greatsword 50, 15
  • sling (30 bullets) 3 sp,15lbs
  • studded jack 25,20
  • 1 sunrods 2,1
  • 2 tindertwigs 2,0
  • singnal whistle 8sp,0
  • signet ring 5,0
  • backpack 2,2
  • waterskin 1,0
  • large shield
  • longsword[/list ]

Feats
Spoiler:
ritual combat (ceremonial) - gives 3 level one combat rites (for a total of 4 including a bonus one for wisdom 12); power attack; power charge

Skills
Spoiler:

Climb 7 (4 ranks +3 strength); Swim 7 (4 ranks +3 strength; Jump 4 (1 rank +3 strength); knowledge (human) 1; knowledge (history) 1; intimidate 1

Description
Spoiler:
thinking about it

Personal History
Spoiler:
Mother: Barmaid, Father: uncertain
Raised By: A kindly Grandmother who filled his head with stories of the 'old days'. Including rather detailed accounts of an ancestor who was among the first slaves to throw their lot in with the Giants. The stories are given extra weight by the existence of a signet ring, said to have been given to this illustrious ancestor by the Giants in appreciation for long and excellent service.
While he acknowledges this story and the ring's provenance are both highly unlikely, Pendrick chooses to believe every word of his Grandmother's tales. And he was willing to pay her for the ring. These tales, filled with glory, sacrifice, and nobility have fostered an difficult, almost unworkable worldview for Pendrick.
Optimistic, good at following orders, and not too bright, Pendrick has been an exemplary member of the City Guard for the last four years. Slowly it has dawned on Pendrick that as a Guardsman he is just a member of another of Khorl's gangs. Perhaps that Oathsworn he knows has some connections to another line of work, something a little more...heroic?

Treasure
Spoiler:
[list]
  • 1 gp
  • 9 sp