HP 21 (12 warmain, 6 sturdy, 3 constitution); AC: 14/16 (studded jack +3, dex+1/medium shield +2) Flatfooted 13,touch 11; Initiative +1; move 30 (light armour)
BAB +1, Grapple +4,
Saves:Fort+5,Ref+1,Will+1
Greatsword:+4 dmg 2d6+3 (slashing) 19-20/x2
Sling +2 dmg d4+3 (bludgeoning) 50' increment 20/x2
Dagger +4 dmg d4+3 (piercing) 20/x2. Thrown: +2 to hit, increment 10'
Club +4 dmg d6+3 (bludgeoning) 20/x2. Thrown +2 to hit, increment 10'
Note: combat feats (power attack, power charge, combat ritual) all modify these in many ways. No spreadsheet is forthcoming!