Tradition: Life
Tradition Special: None
Rank 0:
Minor Healing (2/2)
Target. One creature you can reach.
You touch the target, which heals damage equal to half its healing rate.
Rank 1:
Light Healing (1/1)
Target. One creature you can reach.
You touch the target, which heals damage equal to its healing rate.
Tradition: Storm
Tradition Special: None
Rank 0:
Fog (2/2)
Area. A cylinder, 3 yards tall with a 5-yard radius, centered on a point within medium range Duration 1 hour; see the effect.
Fog spreads through and partially obscures the area for the duration or until dispersed by wind.
Rank 1:
Forked Lighting (0/1).
Target. Up to two creatures or objects within short range of each other and within medium range of you.
For each target, make a Will attack roll against its Agility. You make the attack roll with 1 boon if the target is wearing metal or is made from metal. On a success, the target takes 1d6 + 2 damage.
Attack Roll 20+ The target takes 1d6 extra damage.
For each tradition, write the name of the tradition, any special features about that tradition (for example, Battle Madness), each spell you know followed by the current and daily number of castings and a description.