Zellara

Pellius Thrune's page

33 posts. Organized Play character for bookrat.


Full Name

Pellius Thrune

Classes/Levels

Male Human Level 1 Mage | S9, A12, I12, W10 | HP 10/11, 0/15 | D12 | Move: 10| Insanity: 0 | Corruption: 0 | Fortune: No | Status: Normal

Size

Medium

Age

15

About Pellius Thrune

Name: Pellius
Ancestry: Human
Gender: Male
Age: 15
Level: 1
Lifestyle: Poor
Appearance: Average
Personality: You try to do what you think is right, even if it breaks laws and social conventions
Background: Lost a loved one.

Strength: 9
Agility: 12
Intellect: 12
Will: 10

Perception: 12
Defense: 12
Health: 11
Healing Rate: 2

Size: 1
Speed: 10
Power: 1

Damage: 0
Insanity: 0
Corruption: 0

Spoken Languages: Common

Written Languages: Common

Professions:
Wilderness (Guide)
Academic (Nature)
Academic (Herbalism)

Ancestry Traits and Abilities:

Starting Attribute Scores Strength 10, Agility 10, Intellect 10, Will 10. Choose one attribute and increase it by 1.
Perception equals your Intellect score
Defense equals your Agility score
Health equals your Strength score
Healing Rate equals one-quarter your Health, round down
Size 1/2 or 1, Speed 10, Power 0
Damage 0, Insanity 0, Corruption 0
Languages and Professions You speak the Common Tongue, and you can either speak one additional language or add a random profession.

Quirks and Marks of Darkness:

(Write in these if you ever gain a quirk or mark of Darkness)

Paths and Path Abilities:

(Write here your Paths and class abilities when you gain them).

Novice Path:
Mage
Magic. You discover one tradition. Then, make three choices. For each choice, you either discover another tradition or learn a spell from a tradition you have discovered.

Choices: Storm, Life, Light Healing, Forked Lightning

Cantrip. Whenever you discover a tradition, you learn an extra rank 0 spell from that tradition. Sense Magic You learn the sense magic spell described here.

Expert Path:

Master Path:


Equipment:

Sling with 20 stones, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, and a pouch containing 6 bits.

Long Knife
Waders
12 foot pole, collapsible by half

Spellcasting:

Tradition: Life
Tradition Special: None
Rank 0:

Minor Healing (2/2)
Target. One creature you can reach.

You touch the target, which heals damage equal to half its healing rate.

Rank 1:
Light Healing (1/1)
Target. One creature you can reach.

You touch the target, which heals damage equal to its healing rate.

Tradition: Storm
Tradition Special: None

Rank 0:
Fog (2/2)
Area. A cylinder, 3 yards tall with a 5-yard radius, centered on a point within medium range Duration 1 hour; see the effect.

Fog spreads through and partially obscures the area for the duration or until dispersed by wind.

Rank 1:
Forked Lighting (0/1).
Target. Up to two creatures or objects within short range of each other and within medium range of you.

For each target, make a Will attack roll against its Agility. You make the attack roll with 1 boon if the target is wearing metal or is made from metal. On a success, the target takes 1d6 + 2 damage.

Attack Roll 20+ The target takes 1d6 extra damage.

For each tradition, write the name of the tradition, any special features about that tradition (for example, Battle Madness), each spell you know followed by the current and daily number of castings and a description.

Rolls:

Background: You lost a loved one and their loss haunts you still.
Personality: You try to do what you think is right, even if it breaks laws and social conventions.
Religion: Raised on the Old Faith.
Age: Adolescent (15)
Build: Slender
Appearance: You are perfectly average in appearance. You look like everyone else.

Questionnaire:

(Copy and paste the questions and answers from character generation here.)

My Story:

(How do all the random rolls fit together?)