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                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   A compactly-built human at the bar points to a door labeled "Recruitment."  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   Patterson raises a fist and then does a no-hands backflip, bowing at the end of it. Acrobatics check: 1d20 + 12 ⇒ (15) + 12 = 27  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   Invigorated, Patterson lines up and fires twice in rapid succession. His laser beams come nowhere near the mech, though. Attack vs. EAC: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9 
 Not many hits for Patterson this game....  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   I'll take that! Patterson sings along with the crowd, waving his hands in the air as he continues to retreat from the mech. SP recovered: 3d6 ⇒ (3, 6, 3) = 12  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   Not a spell--it's a magitech personal upgrade, the standard resonant larynx. 5d6 sonic damage and deafened for 2d4 rounds; Fort save to halve the damage and negate the deafness. Patterson is rethinking trying to melee with the mech, but it's a bit late for that. He slashes wildly at it before taking a guarded step back. Spark knife attack: 1d20 + 10 ⇒ (2) + 10 = 12  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   Patterson rushes the 'bot, drawing a knife and tumbling as he closes before sliding up on his knees, slashing at the foe. Acrobatics check to avoid AoO: 1d20 + 12 ⇒ (12) + 12 = 24 Note that he has the Mobility feat, so even if he misses the check (I think he succeeds against a CR 6 foe) his KAC and EAC vs. attacks of opportunity are both 23. Spark knife attack vs. KAC, including Opening Volley bonus and bass line: 1d20 + 10 + 2 + 1 ⇒ (7) + 10 + 2 + 1 = 20
  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   Initiative check: 1d20 + 5 ⇒ (6) + 5 = 11 2 Perception checks; add +1 to each d20: 2d20 ⇒ (1, 7) = 8 Straightening the lapels of his green-and-gold synthleather jacket, Patterson takes a short step towards the mecha as he brings up his heavy laser. Actinic green light clashes briefly with the overwhelming pink ambience. Laser attack vs flat-footed EAC: 1d20 + 9 ⇒ (12) + 9 = 21 
  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   Patterson grins at the costume selection. "One of my old mates would be--well, he'd be happy. In his honor, I'll go with visual kei. Say, do we still need these seals on our weapons?"  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   Patterson sets down his weaponry and tries to duplicate his feat of acrobatics getting through the crowd earlier. "It's like this--moving to the rhythm." He executes a flawless set of flips, pausing in the middle to do a one-handed handstand timed to a break in the music before finishing on the beat. Acrobatics check: 1d20 + 12 ⇒ (19) + 12 = 31  
  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   A comm unit behind the counter buzzes and for a couple of seconds emits the sound of a shrieking crowd over the latest Strawberry Machine Cake hit. The barkeep bangs it into silence.  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   Patterson takes out his comm unit and taps a quick message to Historia-7, copying the group chat. We noticed some issues with station power on our way over here, and were going to investigate after we found Lanzio. What do you want us to do with him now?  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   Patterson slashes at the robot twice, fully expecting to miss. Attack 1: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
 His expectations are met.  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   DC 13 Reflex save: 1d20 + 6 ⇒ (16) + 6 = 22 Patterson ducks the worst of the electrical blast. Then he closes with the robot, drawing a knife on the approach and stabbing at it. Runner spark knife to red bot KAC: 1d20 + 10 ⇒ (4) + 10 = 14
 Feh. At least I rolled well for the save.  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   Patterson takes a guarded step away from the robot and shoots the fleeing man. Pulsecaster rifle to man vs. EAC: 1d20 + 9 ⇒ (7) + 9 = 16
  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   With the blue robot down, Patterson sprints into the room, skirting the reach of the red robot (he doesn't get within 5' of it, so unless it has reach it won't get an AoO against him. If it does, though, he's got Mobility for +4 AC vs. AoOs.) and drawing a pulsecaster rifle. "Stop! This won't kill you, but it'll hurt!" Holding his attack to see what the human does.  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   With a militant skittermander between him and the damaged bot, Patterson fires on the red one. Laser attack vs EAC: 1d20 + 9 ⇒ (4) + 9 = 13 The dicebot does not love me in particular.  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   Patterson's return shot is thrown off by the residual tetanic spasms caused by the robot's attack. Laser attack: 1d20 + 9 ⇒ (5) + 9 = 14 The dicebot does not love us.  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   The bots definitely have to go. Patterson brings his heavy laser to bear on the damaged bot and fires. Laser attack vs flat-footed EAC: 1d20 + 9 ⇒ (3) + 9 = 12 
  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   The human shakes his head. "Reminds me of when I had to impress Zo! at some reception or other. This amazingly strong half-orc--Oda was her name--was there. She and I teamed up--she'd toss me into the air, I'd do some flips, and she'd catch me on the way down. Good times." He folds the t-shirt and stows it in his pack.  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   Patterson smiles at the nagaji girl as he makes sure his gear his secure. "Hang on tight, now!" In an amazing show of dexterity, he leaps through the crowd turning one-handed and hands-free handsprings and somersaults, all on the beat, and all without dropping his temporary charge. Coming out the other side, he gives the others a cocky grin, exchanging fist bumps and hand slaps with the dancers at the edge of the flash mob. Acrobatics check: 1d20 + 12 ⇒ (16) + 12 = 28  
 
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   Buddy Jabo wrote: 
 I have a drummer bard in PFS that I did something similar with, although I misspelled his first name when I set him up and didn't notice until it was too late to change. His name is Chamius Lune, and if I'd spelled it right it would've been Chamuis Lune. He occasionally tears up his room at inns....  
 
            
              
                 Male N human ace pilot soldier (hit-and-run) 5  |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0  |Speed 40ft|Active conditions: None. 
              
              
                
                   
	
		   Patterson takes the small nagaji and puts her up on his shoulder. "There you go, hey? Just watch out for the safeties on the weaponry." 
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