Hello everyone, I'm planning on playing an operative in our first campaign and like to get the most out of characters I play. I plan to max Dex and keep Int and Str competitive to be able to melee and fulfill the skill monkey role.
I'd like to know what people think about this build and if I should change anything. I'm open to all improvement suggestions.
Race: Android (Darkvision, Dex/Int, doesn't breathe, easier bluff, upgrade slot, and dump Cha). Biggest competition would be Ysoki for the cheek pouch swift action, stand up swift action, +5 tumble, and +2 to Engineering, Stealth, and Survival. Open to thoughts on these races or if there is another one I'm not considering.
Theme: Ace Pilot. None of the themes seem amazing for optimization. Bounty Hunter and Outlaw also have interesting options. Open to suggestions here.
Stats: Str 13, Dex 18, Con 10, Int 14, Wis 10, Cha 8. Max dex for hit chance on all weapons, int for skill points, str for melee damage and grenade hit chance.
Specialization: Ghost. Skills Acrobatics and Stealth. +4 Stealth for trick attack (RAW). Cloaking field at level 5. This seems objectively the best but again open to opinions.
Skills: Acrobatics and Stealth from specialization. Other 10 ranks in: Athletics, Bluff, Computers, Engineering, Medicine, Perception, Piloting, Sense Motive, Sleight of Hand, Surival. I considered switching Medicine for Mysitism to be able to deal with magical devices but I'd only have a mod of 2 which doesn't seem great. Could go priest theme to get Mysticism as a class skill...
Feat: Weapon Focus (Small Arms). I think ranged will be ideal at first. Later can pick up Versatile Focus to buff operative weapons and sniper rifles.
Gear: Second Skin, Tactical Semi-Auto Pistol (30 ft, 1d6), Tactical Baton. The small arm could also be the Azimuth Laser Pistol for the much better range of 80 but 1d4 damage dice. Curious what others think between these two starting weapons. Other gear like engineering toolkit, other toolkits, healing serum, etc.