| Patrick Downey |
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It might be that people have become less patient and more eager to get to the next level.
I do think that part of the issue is the change in the gaming circumstances: I often hear about people who used to play "in the good old days" when they were going to school/university, weren't married, didn't have children, didn't have 40+hours/week jobs, and so on. Back in that Golden Age of roleplaying, they had all the time in the world, could play several times a week, sometimes all day long.
But these days, those same people do have wives/husbands, and children, and jobs, and other responsibilities, and may have moved away from the old homestead, and only find time to play once a week, for a couple of hours (maybe not even that often).
So back in the good old days, they didn't care that they had to put hours and hours of game time into it before they reached the next level - they would put those hours and hours of game time into the game each week (and some people had veritable gaming marathons in the summer, where they played for hours each day every day), so they levelled up fairly often. If you played that way with something akin to the fast advancement track, you could probably get one AP done every week.
But today, with the little time life leaves people to play the game, many only get one level-up a month, maybe two. Change that to a slower XP track and you can write down your character and then sell the books, since you won't need it again for a couple of years. (slight exaggeration).
If you dont agree with that, then your the guy/gal without a husband/wife and a job etc. etc...
p.s and stop using up all the social security.. <(@_@)>