A Paizo-related question recently asked on Ben Riggs' "Reading D&D Aloud" Patreon Discord channel:
Hi, my name is Sionainn (formerly known as Travis Henry). I’m the CEO of Twelvefold Works Publishing. One thing I’m proud of is that I provided detailed feedback on drafts of the ORC license via conversations with Eric Mona on Discord, pointing out several things which apparently everyone else missed, which resulted in several specific revisions and improvements. (If you don’t believe me, I could show you the conversation screenshots and the resulting changes.)
I’m writing because I watched an Indestructoboy video recently where he jadedly opined that there’s no magic sword which will overcome D&D/WotC/Ha$bro.
I’d like offer my vision of a magic sword. [BTW, I hereby release all original content within this post to the Public Domain, via the Creative Commons Zero license.]
Is it doable? If Ben Riggs proposed this idea to Eric Mona and others, could it become a reality?
Here are the features:
1) For a provisional name, let’s call this: “The TRPG Alliance,” or the “Alliance” for short.
2) This Alliance would be a tactical, practical, visionary cross-publisher alliance of Paizo and potentially all of the other established “non-Hasbro” TRPG publishers. Let’s say for example, including the likes of Kobold Press, MCDM, Goodman Games, Monte Cook Games, Green Ronin, Pelgrane Press, Free League, Modiphius, KenzerCo, Necrotic Gnome, Chaosium, and Pinnacle Entertainment Group.
3) Unlike, say the totally open ORC license, and the DTRPG Community Content Programs (e.g. Pathfinder Infinite), this would be an invitation-only business alliance. Paizo would be central, and would only invite participants who bring a commensurate backlist of stored value and proven track record of quality and reliability.
4) One goal would be for any and all of each company’s (wholly-owned) adventures and worldbooks/setting sourcebooks, monster books, etc. to become available in all of the house systems of the Alliance.
5) “Available” could mean anything from a simple (but official) bare-bones conversion doc, a full-blown PDF conversion, print-on-demand, hard copy retail publication, and/or crowdfunded products.
6) There would be a private inter-company file sharing cloud where all of the member companies would upload and share the original design files of all of their backlist adventures and sourcebooks.
7) Trust and goodwill. It would be an unprecedented agreement which would spell out from the start that member companies wouldn’t even have to ask permission to convert any of those products, and could even use the original art, fonts, and graphic design! And just add their own house system stats, and other necessary modifications and adaptations—whatever revisions are considered essential to that rules system.
8) Mutually lucrative. The Alliance agreement would feature a no-hassle royalty laid out up front, with no further permissions or pre-review required. That is one reason why only trusted companies would be invited.
9) However, as a trial experiment, this agreement could have a limited timeframe (e.g. 3 years? 5 years? 10 years?) and a limited number of titles shared per company. With the option of renewal and expansion, if the parties found the Alliance beneficial.
10) This could mean for example, that the 40+ Pathfinder Adventure Paths would eventually become available in all of the other rules systems: Tales of the Valiant, Draw Steel, Dungeon Crawl Classics, Cypher System, Adventure Game Engine, 13th Age, Year Zero Engine and Mörk Borg, 2d20, Hackmaster 5E, Old School Essentials, and Savage Worlds.
11) The existing Savage Pathfinder sourcebooks and adventure paths (Savaged! Rise of the Runelords and Curse of the Crimson Throne) are great examples of what can be done.
12) And vice versa, the Dragon Empire, Ptolus, Old Gods of Appalachia, Deadlands, Freeport, etc. could become available in Pf2 and all of the other Alliance rules systems as well.
13) Smaller stalwarts or up-and-coming companies with a proven presence in the TRPG space could be invited to join the Alliance eventually, such as Dungeon Coach (DC20), Nimble 5E, 9th Level Games (MAZES), Evil Hat (FATE), Lumpley Press (Powered by the Apocalypse), Square Hex (The Black Hack), The Questing Beast (Knave), Troll Lord (C&C), Rebellion (Tunnels & Trolls), etc.
14) It would be an especial coup for Renegade Games to join the Alliance, with their Essence 20 system, since they are close IP partners with Ha$bro. Though their wholly-owned IPs are relatively few (e.g. Kids on Bikes).
15) Since any sale of a converted product would provide a royalty to the original publisher, there could even be interlinked pages at Drive Thru RPG…and even on their own website storefronts. So that the consumer can find whichever rules adaptation fits their table.
16) The Alliance would make a webpage which showed which products are available in which Alliance house systems.
17) There’d also be an Alliance quality mark/logo, which could be displayed on books to build awareness of this shared pluri-centric Alliance culture.
18) Another goal of the Alliance is to instill a culture of pluri-system familiarity, respect, and usage among consumers. So that’s more and more gamers are used to nonchalantly trying out many different systems. For example, in this culture, it would become common for players to convert their PC from one system to another, with different GMs playing in a shared world, but using different Alliance rules systems.
19) In other words: a pluri-centric but intentional and formative culture. In contrast to the monolithic/monocrop culture of D&D/Ha$bro.
20) To foster this culture, there ought to eventually be a robust, official conversion app between all of the Alliance rules systems.
21) Another goal: The Alliance intentionally produces Public Domain (Creative Commons Zero) SRDs for all editions of the traditional fantasy game. *Exact* clones ruleswise, except for using a completely different terminology (synonymy), and a different presentation (i.e. completely different explanatory text and chapter order).
22) And, with Azora Law Firm as consultant, the Alliance prepares from the start to fully defend the explicitly stated US copyright law that “game mechanics cannot be copyrighted.”
23) So that the Original Era, Blue Era, First Era, Magenta Era, Red Era, Second Era, 2.5 Era (Skillful Power Era), Karma Deck Era (card-based game mechanics), Cyclopean Era, 3.0 Era, 3.5 Era, Fourth Era, 5.0 Era…and even the 5.2 Era…game mechanics are fully entered into the Public Domain (not only the OGL, CC, or ORC). Including not only the Core rules, but even all of the published variant, optional, supplemental, and expanded game mechanics, seen for example in the splatbooks and magazines. Each and every detail of the game mechanics are released into the Public Domain.
24) In this way, all of the Alliance’s adventures and settings could now be published in all of the legacy rules editions. For example, all of the 40+ Pf APs, Old Gods of Appalachia, Dragon Empire, MCDM’s Strongholds & Followers, etc etc., could be purchased in OE, 1E, 2E, 3E, 4E, and 5E versions.
25) If there is still perceived value in other legacy systems (for example, the FASERIP system), these could be extracted for the Alliance’s Public Domain SRDs as well.
26) Yet another goal of the Alliance: The agreement would provide a means for testing the waters of a limited but “official” “megaverse” (polyverse/alloverse) which begins to slightly connect the setting IP of all the Alliance members. Basically, the agreement would be something like this: Any new product from an Alliance publisher can refer to one copyrighted proper name (e.g. world name, placename, person, or organization) from each of the Alliance members. The surrounding paragraph (up to say, 200 words) can make any claim to connection with that proper name, with no review or veto from the IP owner necessary. Again, this is where trust and goodwill come in.
27) Though this “one copyrighted name” experiment would end if or when the Agreement ended, the Agreement would stipulate that, once published, the name can be forever included in reprints of that particular product, without having to revise it if the Agreement ends.
28) Yet another goal of the Alliance: Bringing the wholly-owned worlds of TSR/WotC-credited authors into the Alliance Polyverse. Since the Alliance is aiming to supplant the D&D/Ha$bro culture as a whole, the Alliance seeks out luminaries (and their wholly-owned, non-Ha$bro worlds), such as Margaret Weis & Tracy Hickman (World of Darksword, World of Sovereign Stone), R.A. Salvatore (World of Corona), Ed Greenwood (World of Falconfar), Elaine Cunningham (World of Changeling Detective Agency), Bruce Heard (chief designer of Mystara > now with his wholly-owned World of Callidar), Larry Elmore (World of SnarfQuest), Luke Gygax (World of Okkorim), Sean K. Reynolds (World of Five Moons), Rob Kuntz (World of Kahlibruhn), Jeff Grubb (World of Toricandra), Chris Pramas (World of Dragon Fist, formerly WotC-owned, now owned by Chris), the Estate of James Ward (World of Metamorphosis Alpha, World of Green Races and Dungeon World), Steve Sullivan (World of Illion, the implied setting of the 1982 D&D Comic Strips), Chris Holmes (World of Caladan, seen in J.E. Holmes Maze of Peril novel), etc.
29) So as to add those “TSR/WotC-adjacent”, non-Ha$bro worlds to the Polyverse and its Alliance house systems.
30) Same for Appendix N worlds. Jointly-negotiated, multi-rule-system Alliance agreements would be sought with those Literary Estates, where feasible.
31) “It’s all T×T.” ‘This last proposal is more tentative, but the Alliance could seek to develop a shared trademark which phonetically “evokes” the legacy editions. Perhaps through a shared agreement with the current owners of Tunnels & Trolls, the Alliance might be name itself the Table×Top Alliance…T×T…pronounced “tee ‘n tee.”
32) In these ways, perhaps Paizo and its Alliances would be in a position to supplant the hopelessly corporatist D&D with an ethical culture of T×T.
33) Lastly, to the extent that the T×T Alliance itself needed any sort of separate legal embodiment, it could be minimally incorporated as a certified B-Corp, with a unionized staff, affiliated with United Paizo Workers.
So that’s my question, Ben, would you help present this actionable vision to Paizo and other industry leaders?
***
Ben Riggs replied:
D&D is a language and a culture as much as it is a game and a product.
Asking how to supplant Hasbro is asking how to replace English as the common language of the world.
In both cases, I would point out that the dominance of D&D and the dominance of English are, in fact, side-effects and by-products of other circumstances.
If you want to supplant D&D as the dominant game, the way to do it is in fact simple. Make a game that's so good that old players stop playing D&D to play it instead, while simultaneously doing a better job at getting new players into your game.
This has happened in fits and starts across the history of the industry.
There was a time when White Wolf games were both better at bringing people in and people stopped playing D&D to play them.
The rise of Paizo was very much people stopping playing D&D to play Pathfinder.
So while I love the idea of cooperation in the TTRPG economy, and cooperation often benefits all, I am skeptical that it is a key to ending the dominance of D&D.