I'm looking forward to PF2. Three things I could do without though, are the implicit allusions to hard drinking, alchemical "drug" use, and "anarchist"-style bomb-lobbing.
As for alcohol: I understand that many RPGers are hard drinkers, yet it's a turn off for others. For example, awhile back I saw a PF2 advertisement with (IIRC) a big glass o' wine placed next the book. C'mon - it's not necessary. Anyway, I heard on the forums that soft drinks will be added to the equipment list. Nice.
I prefer that the Alchemist doesn't turn out to be a just a sort of veiled fantasy equivalent of a meth-lab producer. That desolate path doesn't need to be glorified.
Lastly, I heard the Alchemist class will have several other options besides the bomb-throwing, crazed, anarchistic sub-class. Good. More of that. How about an Alchemist who really lives up the original Hermetic archetype?
|1 person marked this as a favorite.
I agree with your second and third points, but from a real world point of view, drinking alcohol was usually safer than drinking water, as the water was usually filled with bacteria that would give you dysentery (and thus, you die). So wine or beer was not only a thing to do at taverns, but a thing to do in general so you wouldn't be sick. I mean, how heroic do you think you would be if you had liquid poop running down your leg as you ransacked the evil lich's lair.
I understand being inclusive, but if you try and super include everybody, then remove wheat for all the gluten intolerant PCs... Just food for thought.
|6 people marked this as a favorite.
I can't say I'm sure how to feel about this post. On one hand, it's absurd, and reads exactly like someone deliberately baiting people - 'veiled fantasy equivalent of a meth-lab producer'? If your idea of what meth is is 'beneficial substances with extraordinary powers up to and including raising the dead, with no drawbacks or addictive properties' then I think your education has failed you in a way that Paizo can't help you with.
On the other hand, you've made 40 other posts on these forums since 2013, none of which seem to be joking around. There's a non-zero chance that you're actually completely serious, and I'm not sure what to do with that information. Certainly, I can't say that Alchemists are much like meth producers (real or fantastical) at all, and no more inclined to anarchy than any other character.
For example, awhile back I saw a PF2 advertisement with (IIRC) a big glass o' wine placed next the book.
The time is too early for Pathfinder 2nd Edition advertisements. We have had some Pathfinder 2nd Edition announcements, including a video with Eric Mona and Jason Bulman. And in searching for that video, I found videos by game commentators that repeated the announcement. Paizo can't control whether an independent game commentator has a glass of wine in their studio.
As for describing drug use in Pathfinder games, how can the party defeat a gang of opium smugglers (or an equivalent fantasy drug) if drugs are forbidden from being mentioned? The Comics Code Authority forbad any mention of illegal drugs in newsstand comic books (as opposed to underground press comic books). Nevertheless, in 1971 Marvel Comics violated the code to print a Spider-Man story about the dangers of drug use (http://cbldf.org/2012/07/tales-from-the-code-spidey-fights-drugs-and-the-co mics-code-authority/).
|Barnabas Eckleworth III
from a real world point of view, drinking alcohol was usually safer than drinking water, as the water was usually filled with bacteria that would give you dysentery (and thus, you die). So wine or beer was not only a thing to do at taverns, but a thing to do in general so you wouldn't be sick.
What a crappy perspective. :)
In ancient or medieval times, the Nazirites and Essenes of the Levant, the Theraputae of Africa, the Jains and Buddhists of India, and the entire Muslim community, generally abstained from alcohol altogether. I suspect these human beings found something else to drink.