| PatGib |
Seriously, why are there ever these martial-castor discussions? My rogue has already stolen all the party's equipment, hocked it for shinies, told everyone a band of magic-thieves took it, assassinated anyone who questioned me about what happened on my watch, disguised it as a series of unfortunate accidents, bought a place in the countryside, stole the princess, pitted rival kingdoms into wars of attrition, started my own seat of power, posed as a god to begin my own religion, and retired to a life as a simple orphanage-owner to groom the next generation of rogues to be raised as down-on-their-luck, never-knew-their-parents, lynchpin-of-important-prophecy, reluctant, plucky, out-for-himself-but-actually-has-a-heart-of-gold anti-hero.
Gosh, forget theories, lets talk about what really happens.
Epic...simply epic. You should write a book. Poetry, that was... I think the biggest problem is people forget its a Role Playing Game, not an MMO. The experience is being a character, with quirks and flaws. Weaknesses and strengths. Some people make the contention that everyone should be magic and own their own fighter for giggles. I hate this mentality. I hate powergamers, munchkins and DPS statistics. Play a character, meet the challenges. Watch a spell fail on SR, see the fighter frustrated by DR. Lets get back to role playing.
Scenario 1
Caster: My magic cannot affect this vile beast.
Fighter: That's fine, my sword shall end his torment.
Scenario 2
Fighter: My weapon cannot penetrate the beast's hide.
Caster: Take cover, my magic shall vanquish this abomination.
Is it too much to ask to have tropes? To play a character and not be the one tool for every situation superstar? That's what makes it challenging. This is why I like that my players would rather take what "sounds" cool, rather than what is effective, even if it means I have to weaken monsters and find ways to revive dead parties. My players have fun. That's what is most important.