Hello,
I have a question about staged curses.
First of all they are supposed to be rare so why do I find so many in the modules I'm running?
Second of all, how do my players get rid of them. One of the curses was Corrupting Spite (from a wight) which they the got when they were level 3 which is, if they don't have a befriended level 7+ caster, a death sentence.
The rules say the following:
A curse is a manifestation of potent ill will. Curses typically have a single effect that takes place upon a failed saving throw and lasts a specified amount of time, or can be removed only by certain actions a character must perform or conditions they must meet. Rarely, curses will have stages; these follow the rules for afflictions.
Well, they are NOT rare...
Okay, we must follow the rules for afflictions so there is hope. But than we get to the text for afflictions:
Removing Afflictions
Source Player Core pg. 431 2.0
Apart from waiting them out, afflictions can be removed through certain uses of the skills and spells. The Treat Disease and Treat Poison uses of Medicine are commonly used to treat those afflictions.
The cleanse affliction spell is also available to most spellcasters. Spells that counteract conditions at the source, such as sound body, can also be effective against diseases and poisons that cause those conditions.
Curses are trickier, requiring solutions that specifically mention them, such as a 4th-rank cleanse affliction or the Break Curse skill feat.
So, RAW as far as I understand it you still need means to break the curse to get rid of the curse.
So why would a adventure path writer add a wight as an encounter without someone present to cure said curse.
How does this work?