Count Lucinean Galdana

PartTime GM's page

9 posts. Alias of The Tiger Lord.


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Aaron Burr wrote:

[SNIP]

Iobaria seems like a good place to me though, the lack of population, vast stretches of land, eerie cyclops ruins, and a few detailed cities. The terrifying and reoccurring plaques seem like the only down side which could still be a great plot point for the campaign.

[/SNIP]

This is one of my many "never to be completed" ideas to write a "kind of" AP.

Iobaria has a lot of potential and offers an environment similar to what's described in the King Maker AP. Good choice I'd say


Jim Groves wrote:
brad2411 wrote:
** spoiler omitted **

My goodness!

It's almost by design! ;)

Both of you, Stop stealing my ideas! ;)

Jim, did you contribute to this particular part of the book?


What can we expect on the Harbingers of Fate? That's a group to with I added more flesh in my homebrew and I feel treathened by the canon information that is coming...

So anxious!


PFWiki Scribe wrote:

... and the PathfinderWiki has now been updated. Thanks, Mr. Mona!

Goroth Lodge
Ghorus

Wow Scribe, that was fast!

How to you keep track of all those additions made to the world of Golarion made by the devs and creative staff?

Thanks for updating the Wiki, it's my favorite source of information on Golarion, keep up the good work!

Cheers!


Erik Mona wrote:

This is a group founded by the renegade druid Ghorus, an outcast of traditional druidic orders who later fled to Nex, where he created the plantlife that evolved into the ghorans (from Inner Sea Bestiary). The name being not quite the same is in fact because I'd forgotten about the Lodge when I wrote the monster (even the character concept has been bouncing around in my head for a long time). That said, given that it's been thousands of years, it's not so unusual that there has been some drift in pronunciation. :)

Thank you very much Mr. Mona for answering that question. I feel a bit shamed that I missed the answer by almost a month!

At the same time, I can't help but wonder how you managed to catch my post almost two months after I worte it. I'm definitely not complaining, just wondering (hapilly in my case) how you manage to keep track of all those unanswered fan questions on theese boards.

I'll push my luck and ask another question; could Ghorus and the Lodge have allied themselves with a tribe of Hobgoblins living north of the Verduran Forest in the foothills of the Fog Peaks? This is what I imagined for a homebrew adventure that I'm writing and I just wanted to know if it could make sense (without of course being canon).

Again, many thanks for the reply.

Cheers!


Is there any information anywhere about the Goroth Lodge that was destroyed by General Porthmos and his 1st army of exploration?

The PathfinderWiki has no information on it and the only information I could find on the messageboards is a thread dating back to 2008 (when Liz Courts was still known as Lilith) where James Jacob is begging Erik Mona to help him figure it out WTF (to quote him) that is.

Thanks!

Edit: Removed "bump" post. --Jessica


Looks good!

Did you make up the names of the prefectures? If not, where did you get the info?

Also, what did you put in the ruins of Narzilli?


Jeven wrote:

In a really old nation the countryside can be very, very busy.

Take the real-world Middle Rhine region, there are 40 castle ruins along a 40 mile stretch of river.

The way I see Taldor is a mix between what Jeven describes and the way North Dakota is populated (Link)

That means the countryside all along the Tandak plains was populated, but as the Empire declined, most of the smaller settlements were abandoned and the population migrated to the more densly populated areas. Those areas includes the South (border with Quadira), Oppara, Cassomir, The World's Edge Mountains (Dalaston, Maheto, Faldamont) and Yanmass in the north.

For me, this makes senses because of the following:

Taldor, Echoes of Glory wrote:
Without a doubt, the greatest risk to travelers inside Taldor’s borders comes from humans. River pirates stalk the Verduran Fork, brigands control most of the canals and unpatrolled roads, vagabonds (most of them ex-military) crawl throughout the foothills and rolling plains of the Tandak, and the more remote prefectures are ruled almost entirely by gangs so powerful as to make the Taldan governors but weak figureheads.

It's true that it can make a carthographers life quite difficult...


The core rulebook table 12-1 : Encounter design gives the difficulty level of an encounter vs the APL.

In the the 3.5 Dungeon Masters Guide table 3-2, there was a repartition of the number of encounters (expressed in %) each difficulty should get.

Does anybody knows if the 3.5 table applies to Pathfinder?

Also, Wolfgang Baur wrote a series of article for Wizards a couple of years ago (Link) where he recomended approximately 13 encounter before a party would level up. Does this number still applies for the medium progression?

Thanks!