Elvish Fighter

Parneth Servias's page

44 posts. Organized Play character for Deevor.


Full Name

Parneth Servias

Race

Half Elf

Classes/Levels

Fighter

Gender

Male

Alignment

Neutral Good

Languages

Common, Elven

Strength 18
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 7

About Parneth Servias

Fighter 7:

Parneth Servias
Male Half-Elf Fighter (Two-Weapon Fighter) 7
NG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 22, touch 13, flat-footed 19 (+7 armor, +1 shield, +3 Dex, +1 natural)
hp 73 (7d10+27)
Fort +9, Ref +7, Will +5 (+2 vs. fear); +2 vs. enchantments, +1 Trait bonus vs. arcane spells
Defensive Abilities bravery +2, defensive flurry; Immune sleep; Resist failed apprentice
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 bastard sword +11/+6 (1d10+7/19-20) and
. . +1 cold iron light mace +10 (1d6+3) and
. . bastard sword +12/+7 (1d10+6/19-20) and
. . light mace +11/+6 (1d6+4) and
. . masterwork dagger +12/+7 (1d4+4/19-20) and
. . shortsword +11/+6 (1d6+4/19-20)
Ranged shortbow +10/+5 (1d6/×3)
Special Attacks twin blades
--------------------
Statistics
--------------------
Str 18, Dex 16, Con 14, Int 10, Wis 12, Cha 7
Base Atk +7; CMB +11; CMD 24
Feats Combat Reflexes, Quick Draw, Step Up, Toughness, Two-weapon Defense, Two-weapon Fighting, Weapon Focus (bastard sword), Weapon Specialization (bastard sword)
Traits armor expert, failed apprentice
Skills Climb +9, Disable Device +5, Perception +8, Profession (miner) +5, Ride +8, Swim +10; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood
Combat Gear silversheen (4); Other Gear +1 mithral breastplate, hide armor, buckler, +1 bastard sword, +1 cold iron light mace, arrows (40), bastard sword, light mace, masterwork dagger, shortbow, shortsword, amulet of natural armor +1, cloak of resistance +2, backpack, grappling hook, rope, shovel, sunrod (3), thieves' tools, 1 gp
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Bravery +2 (Ex) +2 to Will save vs. Fear
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Defensive Flurry +2 (Ex) +2 AC vs. melee when making a full-attack with both weapons.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Failed Apprentice +1 save vs. arcane spells.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Twin Blades +1 (Ex) +1 to hit and damage when making a full attack with both weapons.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Fighter 1:

Panarth Servais
Half-Elf Fighter 1
NG Medium Humanoid (elf, human)
Init +3; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +1 shield, +3 Dex)
hp 16 (1d10+6)
Fort +4, Ref +3, Will +1; +2 vs. enchantments, +1 Trait bonus vs. arcane spells
Immune magic sleep; Resist elven immunities, failed apprentice
--------------------
Offense
--------------------
Speed 20 ft.
Melee Bastard sword +5 (1d10+3/19-20/x2)
Ranged Shortbow +4 (1d6/x3)
--------------------
Statistics
--------------------
Str 17, Dex 16, Con 14, Int 10, Wis 12, Cha 7
Base Atk +1; CMB +4; CMD 17
Feats Toughness, Weapon Focus (Bastard sword)
Traits Armor Expert, Failed Apprentice
Skills Acrobatics +0 (-4 jump), Climb +0, Disable Device +1, Escape Artist +0, Fly +0, Perception +4, Ride +0, Stealth +0, Swim +0; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood
Other Gear Hide armor, Buckler, Arrows (40), Bastard sword, Shortbow, Backpack (2 @ 23 lbs), Pathfinder's kit, Thieves' tools, 21 GP
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Failed Apprentice +1 save vs. arcane spells.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Dropping the backpack means Parneth is Lightly encumbered.

Pathfinder Kit: Price 12 gp; Weight 22 lbs - This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone. Leaving the bedroll and rations at camp or on a mount reduces the weight by 12 pounds

Thornkeep - The Accursed Halls:

Equipment bought: Sunrod 14sp, Shovel 2gp, Grappling Hook 1gp, 50ft Rope(Hemp) 1gp.