Parneth Servias
Male Half-Elf Fighter (Two-Weapon Fighter) 7
NG Medium humanoid (elf, human)
Init +3;
Senses low-light vision; Perception +8
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Defense
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AC 22, touch 13, flat-footed 19 (+7 armor, +1 shield, +3 Dex, +1 natural)
hp 73 (7d10+27)
Fort +9,
Ref +7,
Will +5 (+2 vs. fear); +2 vs. enchantments, +1 Trait bonus vs. arcane spells
Defensive Abilities bravery +2, defensive flurry;
Immune sleep;
Resist failed apprentice
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Offense
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Speed 30 ft.
Melee +1 bastard sword +11/+6 (1d10+7/19-20) and
. . +1 cold iron light mace +10 (1d6+3) and
. . bastard sword +12/+7 (1d10+6/19-20) and
. . light mace +11/+6 (1d6+4) and
. . masterwork dagger +12/+7 (1d4+4/19-20) and
. . shortsword +11/+6 (1d6+4/19-20)
Ranged shortbow +10/+5 (1d6/×3)
Special Attacks twin blades
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Statistics
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Str 18,
Dex 16,
Con 14,
Int 10,
Wis 12,
Cha 7
Base Atk +7;
CMB +11;
CMD 24
Feats Combat Reflexes, Quick Draw, Step Up, Toughness, Two-weapon Defense, Two-weapon Fighting, Weapon Focus (bastard sword), Weapon Specialization (bastard sword)
Traits armor expert, failed apprentice
Skills Climb +9, Disable Device +5, Perception +8, Profession (miner) +5, Ride +8, Swim +10;
Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood
Combat Gear silversheen (4);
Other Gear +1 mithral breastplate, hide armor, buckler, +1 bastard sword, +1 cold iron light mace, arrows (40), bastard sword, light mace, masterwork dagger, shortbow, shortsword, amulet of natural armor +1, cloak of resistance +2, backpack, grappling hook, rope, shovel, sunrod (3), thieves' tools, 1 gp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Bravery +2 (Ex) +2 to Will save vs. Fear
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Defensive Flurry +2 (Ex) +2 AC vs. melee when making a full-attack with both weapons.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Failed Apprentice +1 save vs. arcane spells.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Twin Blades +1 (Ex) +1 to hit and damage when making a full attack with both weapons.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
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