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Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
As an immediate action Park casts Gallant Inspiration to add 2d4 ⇒ (1, 2) = 3 to Zhandar's poison save.
He calls out "Birdie, Courage!" Birdie starts Inspire Courage for morale bonus on saving throws against charm and fear effects and competence bonus on attack and weapon damage rolls.
Then he throws his second flask of holy water. Ranged touch?: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 111d6 + 1 ⇒ (4) + 1 = 5
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
"I don't think we'll be wanting any ghostly honey. But feel free to go on to whatever reward you have in your afterlife."
He throws a flask of holy water at the ghost and his spectral bees.... Ranged touch I think? & damage?: 1d20 + 8 ⇒ (4) + 8 = 121d6 ⇒ 5 Splash damage to the bees?
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park moves in with the others. The ghostly thing totally ignoring the body seems strange. Does it even see that the building is burned? He studies the corpse as he passes it.
Perception?: 1d20 + 10 ⇒ (13) + 10 = 23
"Lots of customers lately you say? So how much will you be charging for a medium size jar of honey? Maybe 8 ounces? I've only got so much gold after all."
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park scans the area for bees, or any other dangers. "Honey? Fresh honey is always welcome. How much do you have available?"
He tries to sound reasonable and helpful? Diplomacy?: 1d20 + 15 ⇒ (14) + 15 = 29
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park looks at the skeletal remains in horror. "This wasn't mentioned by anyone. What were these villagers thinking? Was this an execution and they didn't even think about repercussions? Be ready for a haunt."
He moves toward the body drawing his weapon, casting Detect Magic and scanning the area. He focuses first on the body then around it on the ground and any shadows that might conceal.... anything.
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
"Good point. Check it while there's daylight." Park joins Mila.
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park nods. "As much as I hate leaving an undead monster like that to continue existing, if it kills us the Beast gets burned at the stake. I say lets head back and prepare for the testimony. Wasn't there something else we needed to follow up on?"
Maybe we've got a little time to check more on the surgeon'stools? The surgical tools?. And there was more here
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park shakes his head as he realizes everything this house gives them. "I'm almost thinking that we should head back now. This evidence obviously clears the Beast of the crimes here. But.... The monster that did this is still here! But where?"
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park feels the thing 'hit' him.... and tries to return the attack.
attack & damage?: 1d20 + 4 + 4 + 1 + 1 ⇒ (10) + 4 + 4 + 1 + 1 = 201d4 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7
Fort save DC17?: 1d20 + 6 ⇒ (12) + 6 = 18
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Well, I don't have sneak attack or any of that.... I'm going to be working to get a +2 weapon someday so it will be ghost touch when that ability is used! If we survive.
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Immediate action! Casting Saving Finale to give Rajuna a second chance at that saving throw. That ends the Bardic performance.
All ghostslayer does for me is to make my weapon as a magic weapon, which I believe does half damage? My weapon is already magic. And using it (swift action) means I can't use Gallant Inspiration or Saving Finally.
He calls out, "Birdie. Courage again!" Then he attacks again.
Attack with +1 Mithril dagger: 1d20 + 4 + 4 + 1 + 1 ⇒ (20) + 4 + 4 + 1 + 1 = 301d4 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Know-Religion: 1d20 + 5 ⇒ (4) + 5 = 9 No idea!
Park steps up to attack the thing, calling out "Birdie. Inspire Courage!"
He slashes at the ghostly creature hoping that his blade can hurt it.
Attack with +1 Mithril dagger: 1d20 + 4 + 4 + 1 + 1 ⇒ (14) + 4 + 4 + 1 + 1 = 241d4 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park casts Detect Magic and slowly moves in, scanning the area around the bed. He moves up to it, weapon ready but waits for the others to surround it.
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
"Fireball? Very useful for getting rid of mobs of lesser monsters. I might be able to activate it, but not reliably. That's a wizard type spell.... Maybe Zhandar though?"
Is anyone down any hit points? Got a wand for that!
"We need to figure out where the head of this snake is hiding. Any ideas?"
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Spellcraft DC 20?: 1d20 + 6 ⇒ (5) + 6 = 11 Not a clue!
"Odd for undead to run away! Anybody hurt?"
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Fort save: 1d20 + 6 ⇒ (15) + 6 = 21
Use my previous post if possible.
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Round 2
Park moves in and attacks the creature.
Attack & Damage: 1d20 + 12 ⇒ (17) + 12 = 291d4 + 5 ⇒ (2) + 5 = 7
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park jogs forward after Mila, but not even close to her speed....
Double Move
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Spellcraft to recognize the spell?: 1d20 + 6 ⇒ (16) + 6 = 22
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park watches the undead creature move away. Garad was her friend. But now they are all angry.
"I think we should move on. We still haven't found out what killed the children. Just that it wasn't the beast. I think whatever it was is still here."
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park tries to keep up with the conversation. Garad is bad? Or the beekeeper? "Was Garad the beekeeper? Sorry. We're just trying to figure out what happened. Children were hurt. Children shouldn't be hurt."
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park watches, astonished at the undead creature playing like a little girl. Mila had it under control so he just plays along, hoping to get answers.
"There was a swarm under the bridge. Is the beekeeper near there? And, if you are not Garad, was he your friend? We'd like to meet him if he was your friend."
Diplomacy auto-aid: 1d20 + 15 ⇒ (9) + 15 = 24
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park lowers the weapon slightly and smiles. "Play? Yes we can play. But who is Mister Ulek? Maybe we could get him and we can all play with you."
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park readies his chakram but holds it to watch. Remembering the previous encounter he doesn't waste a bardic performance.
Ready attack, Chakram attack: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 4 ⇒ (6) + 4 = 10
Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park moves along with the others. He has a blade drawn just in case. "We're just trying to understand what is going on and help if we can. But we will defend ourselves if we have to."
Diplomacy?: 1d20 + 15 ⇒ (15) + 15 = 30
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
"Good point. We might need to fight the haunt if we can't find all of the bodies."
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park backs off with the others. "I'm all for putting a haunt to rest, but only if we have the time. Once we get the evidence we need, if we have time we can search for the bodies and bury them."
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park has his sword ready and stands by Rajuna.
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park sees the discarded tools and wonders. "Has someone been digging up bodies? What is going on there?"
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park tries to activate the wand.
UMD DC20?: 1d20 + 9 ⇒ (8) + 9 = 17
UMD DC20?: 1d20 + 9 ⇒ (5) + 9 = 14
UMD DC20?: 1d20 + 9 ⇒ (6) + 9 = 15
UMD DC20?: 1d20 + 9 ⇒ (12) + 9 = 21 Got it!
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park smiles and replies to Mila's comment, "As long as he gets his voice back before we return. I think the court would be suspicious if he couldn't speak."
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
As the monster and its mount collapse Park comes forth with a wand, tapping himself a couple times first.
CLW from wand multiple times....: 1d8 + 1 ⇒ (3) + 1 = 41d8 + 1 ⇒ (1) + 1 = 21d8 + 1 ⇒ (6) + 1 = 71d8 + 1 ⇒ (2) + 1 = 3
"Who is hurt? No point in continuing before we heal up." He'll use the wand as needed. Please roll your own.
"Somehow I can't see this thing being related to the beast. There's obviously something powerful here."
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park attacks again.
attack & damage: 1d20 + 4 + 4 + 1 + 1 - 1 ⇒ (17) + 4 + 4 + 1 + 1 - 1 = 261d4 + 4 + 1 - 1 ⇒ (1) + 4 + 1 - 1 = 5
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
With his bardic inspiration cancelled Park attacks the skeleton. Adjusting his swing with his weapon to do bludgeoning damage he hopes he can do some decent damage....
Using Weapon Versatility to do bludgeoning damage.
attack & damage: 1d20 + 4 + 4 + 1 + 1 - 1 ⇒ (5) + 4 + 4 + 1 + 1 - 1 = 141d4 + 4 + 1 - 1 ⇒ (1) + 4 + 1 - 1 = 5
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Good to know. Yep. Park takes the 7 damage.
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Question. Rajuna threw the bag at the horse at 40'. It blocked the attack with an immediate action. Park has Gallant Inspiration available to boost Rajuna's attack by 2d4. My question is, can an immediate action change the result of another immediate action?
Actually, Park wouldn't know if it will work, but he will try anyway.
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park sees what Rajuna prepares and nods. He hadn't purchased any of those cause he hadn't wanted to add the weight to his bag. Great idea though!
"And who summoned the bees? I'm sure they weren't there when people lived here!"
Lingering Performance keeps the Inspire Courage going for this and two more rounds.
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
knowledge-religion: 1d20 + 7 ⇒ (16) + 7 = 23 Gotta be skeletons? I don't have blunt weapons! He shares the knowledge.
Park starts his bardic performance inspire courage.
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Did I throw my acid flask? I didn't see if it did any damage, or if the alchemist fire did the second round of damage. Just asking to know if I still have it.
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Yes. And, does the alchemist's fire do additional damage for the second round?
Park grabs the other flask from his sash, acid this time, and throws it at the swarm before backing off....
throw the acid flask: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 1 + 1d3 ⇒ (5) + 1 + (3) = 9
He hopes that does it cause he doesn't have another....
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Seeing the swarm Park calls out "Birdie. Inspire!" Birdie starts singing, channeling Park's power to inspire courage to the team. He grabs a flask from his sash and flings it at the swarm of giant bees.
attack alchemist's fire: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 1 + 1d3 ⇒ (3) + 1 + (2) = 6
crit?: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 1 + 1d3 ⇒ (1) + 1 + (3) = 5
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park stays behind Rajuna, looking at the bridge and the water. How hard would it be to cross without the bridge? The bridge didn't look good, and the noise sounded like, maybe a swarm of some bugs? Like the stirges they'd faced at the prison?
He stays silent and watching.
stealth: 1d20 + 8 ⇒ (14) + 8 = 22
perception: 1d20 + 12 ⇒ (2) + 12 = 14
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park splits 10 'salted' arrows with Mila. (6 for her and 4 for him) "You're better than me with a bow. And if there's a ghost here, we'll all need to focus our strongest attacks on it."
He follows along with Rajuna, long bow ready.
perception: 1d20 + 12 ⇒ (15) + 12 = 27

Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Concerned for time like Mila, Park uses his triple-time performance to boost the speed of the group. 1 performance adds 10' to base speed for 1 hour. As they approach the town he scans the area looking for any place that appears 'safe'. "Good idea. Raj and I can lead. If the first building is clear maybe we can use it as a stable for the horses."
Note: The weapon blanch (ghost salts) can be applied early. It states that the application lasts until the weapon is used. The Holy weapon balm is use or 1 minute. So it should be held ready. Either way they should be applied to missiles, not melee weapons. Mila and anyone else with missile weapons should have the blanche already used and the balm ready. Not sure if/how it would stack. The blanche says the weapon is effective against non-corporeal regardless of magic. The balm adds 2d4 damage but says it is only half effective against non-corporeals unless the weapon is magical.... ??
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Park nods at the woman's words. "That's just terrible. Thank you for the information. It was very useful information."
Buying some weapon blanche(ghost touch) before leaving. It will be really good for when we find whatever killed the kids.

Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Adding Gallant Inspiration to Zhandar's roll.
Gallant Inspiration: 2d4 ⇒ (3, 3) = 6 I don't know if I can add it to my own....
My Sense Motive: 1d20 + 12 ⇒ (6) + 12 = 18
The +6 makes Zhandar's roll good.
While Park feels that the group is wrong, they don't seem to be lying? "That sounds just terrible. Being.... Well, I can't hardly bring myself to say the words. Torn apart? Did he have any sharp weapons? Or was he just that strong? I've seen the Beast in the prison, but free and.... just strolling into your town? Carrying a child's body! Horrible! You say that you attacked him, chased him into the swamp with pitchforks? Good work there. You must be very brave to face such a monster. Did any of you hit him? Did he bleed from your pitch fork wounds? I've heard that the Beast does bleed."
"Do you remember anything else about his attack? Did he make any other sounds? Yell out any threats? Were you the only survivors?"
Diplomacy: 1d20 + 15 ⇒ (10) + 15 = 25
Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 36/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 8/13 | Spells: 4/4 : 0/2 | Active: Tears to Wine
Diplomacy 10 auto-succeeds for Park.
"The witnesses for the prosecution from Hergstag, three sisters named Garrow, Starle, and Flicht now own a small windmill on the outskirts of Lepidstadt. They weren't in court today. Maybe we should stop by there to interview them so we know what to look for in Hergstag?"
Know-Local: 1d20 + 6 ⇒ (17) + 6 = 23
"Right. Quiet, little town. Hopefully there will be something to find. We won't find any testimony in favor of the beast if the survivors are all witnesses for the prosecution."
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