Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Parfin yells and flies into a rage! He then attacks the closest wolf! Attack: 1d20 + 9 ⇒ (2) + 9 = 11 for Damage: 2d6 + 14 ⇒ (5, 1) + 14 = 20
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Assuming Rose shares this intel with the group, Animated? Alive? Perhaps we should go on the offensive? Or, retreat...
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Alright then. Parfin will volunteer to take the key and open the door once the main building has been inspected. Last thing we need is for another weird trap to hit us.
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Hmmm, is something wrong with the crowbar? Parfin seems a bit confused. I guess we have no choice. If we are gonna take a look at somethin' its gotta be that. Parfin points at the main building. But what was this about statues? The half-ogre looks to the wizard for answers.
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
So, I wonder if the key is for the main mausoleum or for all of them. Do we want to venture inside now or head back to town and make sure we have everything we need first? I'm drawing a blank, we can level up when we return to town, can't we? I want to be ready before going inside this place.
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Don't go down the well. Hmm, perhaps we'll leave these holes alone then. Did you figure out about the key? Maybe one of these buildings...
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Errr, Kwin... you wanna take a look at this? Parfin will look down the 3' wide holes and see if there is anything to see.
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Sure, good idea. I'm just not sure we're ready to delve inside right this moment. Parfin will investigate some of the grave sites to see if anything can be learned from them (age, condition, etc.)
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Where are we? Did we go far? Any ideas at all? Parfin will take a closer look around to see if there are any threats in the area. So we are in that little red box I guess?
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Parfin simply stands there, somewhat dumbfounded by what had just happened. Well, room's clear! He then winces a smile as the healing comes over him. That was loud...
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Parfin agrees with Dobin's assessment. It had better be worth it, that's all I'll say about it. Lead on, Kwin. Just don't get us killed. The half-orc gives the party wizard a stern look that slowly but surely turns into a toothy smile.
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
If the spell got all three of them Parfin will flank a rat with Jericho. Otherwise, Parfin will swing at a rat that made the save. Attack: 1d20 + 9 ⇒ (17) + 9 = 26 for Damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Parfin will swing and see if he can eliminate another rat! We'll forgo the Power Attack this time as Parfin would think it not worthy. Attack: 1d20 + 9 ⇒ (11) + 9 = 20 for Damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Disgusting. Better be treasure in here. Since fools rush in, Parfin does so! Rat Smasher: 1d20 + 7 ⇒ (14) + 7 = 21 for Damage: 2d6 + 11 ⇒ (2, 5) + 11 = 18
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Rats? Kobolds? We can handle something like that. Just point us the way! Parfin will volunteer to lead the party into the room.
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
They gotta be hiding the treasure in here somewhere. Otherwise we're wasting our time. Parfin will stay by Kwin just in case something nasty comes around.
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Parfin will attack the shadowy thing that attacked him! EB: 1d20 + 8 ⇒ (11) + 8 = 19 for Damage: 2d6 + 13 ⇒ (3, 5) + 13 = 21
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Parfin suddenly doesn't feel like himself and as a result flies into a rage! He then takes a quick step back to help Jericho with the enemy he is facing! +1 Silver EB: 1d20 + 8 ⇒ (12) + 8 = 20 for Damage: 2d6 + 13 ⇒ (6, 6) + 13 = 25
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
My weapon is enchanted already, no worries! Parfin moves to strike one of these strange creatures! +1 Silvered Earthbreaker: 1d20 + 7 ⇒ (16) + 7 = 23 for Damage: 2d6 + 11 ⇒ (2, 5) + 11 = 18
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Parfin punches at the spider, growling his displeasure as he remains stuck in the web and unable to use his waepon! Using the existing roll.
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Strength: 1d20 + 5 ⇒ (8) + 5 = 13 Gah. Parfin tries to punch the spider near him! Drawing an AoO I believe. Punch!: 1d20 + 5 ⇒ (3) + 5 = 8 for Fist: 1d3 + 9 ⇒ (3) + 9 = 12
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Parfin moves to smash the spider nearest the group, flying into a rage as he does so! Smash!: 1d20 + 9 ⇒ (14) + 9 = 23 for Damage: 2d6 + 14 ⇒ (2, 4) + 14 = 20
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Maybe you should point the arrows at each other? Parfin rubs his head, obviously confused by all the magic and trickery.
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Rose! Parfin looks into the mouth again. Kwin! What's happening here?!? Parfin will now try to break down the wall with his earthbreaker!
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
I'm not sure that's much better! Then what's with the ashes? And where did he go?!?! Parfin is going to go look at the mouth and see if he can see Dobin through it, like a keyhole to the other side of a door.
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
What the blazes?!?![b] Parfin drops the rope and seems to be about to investigate but then realizes that he doesn't want to be cremated either. [b]Didn't you know that would happen?
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Parfin would volunteer to be at the safer end of the rope, as it were, in order to be ready for any misfortune Dobin might trigger.
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Hmm, can't get to the map. If I can flank, I will. Parfin tries to smash the papa rat! EB: 1d20 + 7 ⇒ (19) + 7 = 26 for Damage: 2d6 + 11 ⇒ (3, 6) + 11 = 20
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Parfin tries to smash another rat! To the north I guess. Attack: 1d20 + 7 ⇒ (6) + 7 = 13 for Damage: 2d6 + 11 ⇒ (3, 6) + 11 = 20
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Pelkin will strike at the other one near him! +1 Silvered EB: 1d20 + 7 ⇒ (11) + 7 = 18 for Damage: 2d6 + 11 ⇒ (1, 3) + 11 = 15
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Parfin will move just inside the room and wait for them to come to him! Readied Attack: +1 Silvered EB: 1d20 + 7 ⇒ (12) + 7 = 19 for Damage: 2d6 + 11 ⇒ (4, 5) + 11 = 20
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
So it seems we need to have a few days pass so the proper Lesser Restorations can be cast. As far as the magical healing, I would chip in a share to take care of it. Of course, can someone barter it down a little or is that a flat rate, no questions asked? Money is tight in this game. :)
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Yep, I'll just save the money further and wait. If something has to be ordered in order to enchant the armor, I'll do that.
Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0
Well, I have the armor already, just need it enchanted. I'd be willing to pay for whatever would be needed if it needs to be brought in by the time we hit 5th level. |