HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras attacks the nearist bad guy.
Attack: 1d20 + 2 ⇒ (19) + 2 = 21
attack: 1d6 ⇒ 2
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras keeps whipping her tail at the spellcaster.
Attack: 1d20 + 2 ⇒ (20) + 2 = 22
S Damage: 1d6 ⇒ 6
Confirming a Critical (Attack): 1d20 + 2 ⇒ (18) + 2 = 20
S Damage: 1d6 ⇒ 2
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras races up to the bad guy and whips him with her tail!
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
S Damage: 1d6 ⇒ 3
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras helps too.
Perception: 1d20 + 1 ⇒ (17) + 1 = 18
Sense Motive: 1d20 + 1 ⇒ (2) + 1 = 3
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras tries to to whip him!
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 ⇒ 2
Miss Chance: 1d100 ⇒ 65
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras tries to whip him!
Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 ⇒ 4
Blind: 1d100 ⇒ 21
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Will Save: 1d20 + 2 ⇒ (11) + 2 = 13
Paras is also blind! She tries to follow Bunny Paras' orders and whip the bad guy!
Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 ⇒ 4
Miss Chance: 1d100 ⇒ 77
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras hurries over to Bunny Paras. "TOOOOT!"
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras starts tooting a loud happy song, which covers up the man's pretty piano music. Then she follows Bunny Paras, leaping off the balcony!
Acrobatics (DC 15): 1d20 + 4 ⇒ (9) + 4 = 13
Fall Damage: 2d6 ⇒ (2, 3) = 5
But Paras is lands funny and falls on her tail! She toots in pain and stands up.
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras follows after Bunny Paras, humming pleasantly as she goes, and marching in order!
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
"Tooot! Tooot!" Paras toots. She was very worried about Bunny Paras!
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Without orders from Bunny Paras saying otherwise, Paras keeps whipping the red goblin with her tail.
Coup de grace: 2d6 ⇒ (2, 6) = 8
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras whips her tail at the red goblin.
Attack: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Damage: 1d6 ⇒ 2
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras toots in pain. "OOOOOOOOO!"
She whips her tail at the red goblin!
Attack: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
Damage: 1d6 ⇒ 2
Confirming A Critical: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Extra Damage: 1d6 ⇒ 2
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Will Save: 1d20 + 6 ⇒ (14) + 6 = 20
Paras toots loudly! She's not sleepy! Not when there's bad guys around!
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras hurries forward and whips her tail at the goblin in the red dress!
Attack: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Damage: 1d6 ⇒ 2
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
"TOOOOOOT!"
Paras is surprised!
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras drinks her bowl of hot chocolate too!
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras nudges Bunny Paras! Then she toots loudly. She looks very curious why Bunny Paras isn't getting up to talk to Besel!
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras toots happily and dances in place.
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras hurries after Bunny Paras!
She helps listen for trouble...
Perception: 1d20 + 1 ⇒ (15) + 1 = 16
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras whaps him with her tail!
Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 ⇒ 6
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras toots with worry, then hurries into battle and whips her tail at the man!
Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 ⇒ 2
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras toots nervously and hides behind Bunny Paras! She does not want to get covered in bug again!
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras shrieks in pain!
Fortitude: 1d20 + 4 ⇒ (9) + 4 = 13 Passing! She is not nauseous!
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras prances around and squeals as she gets bitten by bugs!
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras stays behind Bunny Paras.
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras is also happy in the dark of Bis. But she thinks it is a little too crowded. She keeps accidentally knocking things with her tail. She follows Bunny Paras up to the door and helps knock with her tail.
BOOM!
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras toots with worry and tries to smack the people who want to buy her with her tail! She is NOT for sale!
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras toots happily -- before remembering she is supposed to be quiet! She stops, but looks very happy. She follows Bunny Paras into the tunnel.
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras runs right at the last goblin and whips his tail at him! Charge!
Attack: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
Damage: 1d6 ⇒ 1
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras also steps forward and spins, whipping her tail at the green goblin!
Attack: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
Damage: 1d6 ⇒ 6
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras spins around and whips her tail at the green goblin.
Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 ⇒ 2
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Reflex Save: 1d20 + 2 ⇒ (5) + 2 = 7
Paras toots in pain! She looks scared!
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras follows Bunny Paras into the new cave.
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras toots out a happy tune!
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
"TOOOOOO TOOOOOOO TOOOOOO TOOOOOOO TOO TE TOOOO TOOOOOOOOOOOO!"
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras looks around.
Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Paras shakes her head, no.
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras toots her horn and dances happily! She likes this place!
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras sticks her nose out the window.
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras does some singing on the trip, and cuddles Bunny Paras, but there is no room for Paras to dance! It makes her sad! She cannot wait to be back on land!
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras waddles up to Bunny Paras and tries to climb into the bunk with her, but she does not fit! Poor Paras!
She toots sadly.
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras toots happily and wags her tail, causing an even bigger mess of papers!
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras stomps into the room after Bunny Paras. She is a friendly parasaurolophus with pink and yellow scales. She wearing a big pink bow around her neck, and a fluffy pink tutu around her waist! On her back she is carrying some of Bunny Paras' heavy gear.
Paras sees lots familiar faces! She toots out a happy song, and dances in joy. Then she hurries over to Enzo and gives him a big hug. She turns and does the same to Mr. Ice, accidentally piles of books and papers over with her long tail. Then she turns and tries to do the same to Amiri, knocking over even more paperwork.
It is a big mess!
Once Bunny Paras finds a seat, Paras hurries over and sits on the floor beside her, on top of the mess she just made.
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras is happy to run over to Bunny Paras and get some hugs. She tries her best to give Junia a ride, but it is very tricky! She has never given anyone that big a ride before.
HP: 11/15 | AC 17 (T15, FF 12) | CMB: +2 CMD: 16 | F:+2 R:+7 W:+2 | Init +4 | Intimidate +5, Perception +1, Swim +4 | Speed 30 ft. | Active Conditions: None
Paras begins to toot out an awesome dance song!
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