Enzo Jeggare
|
Dog AoO: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
---
The dog moves forward and bites the spellcaster.
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
---
Enzo attacks green with his dagger!
Attack: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d4 ⇒ 1
Jessica Catalan
Organized Play Line Developer
|
1d20 + 2 ⇒ (14) + 2 = 16
1d4 ⇒ 4
Amiri misses completely with an attack that could have chopped a horse in half! The dog misses the spellcaster as well, but Enzo cleanly jabs the goblin in the eye, causing him to fall to the ground unconscious.
The goblin in the red dress shrieks as his pal falls to the ground. With nowhere to go he stabs at the fox thing behind him, cutting a big line across her tummy! (Bunny Paras takes 4 damage!)
COMBAT TRACKER - Round 4 - Bold may act!
Vodoma (damage taken: 0)
Amiri (damage taken: 0)
Enzo (damage taken: 8)
Dog (damage taken: 0)
Red Goblin (damage taken: 4)
———
Mr. Ice (damage taken: 0)
Bunny Paras (damage taken: 4)
Paras(damage taken: 1)
———
ONGOING EFFECTS / ENVIRONMENT
Barrels and crate provide cover to small creatures, and partial cover to medium creatures.
Crowds make everything outside of the rectangle difficult terrain.
Mage Armour (Vodoma) 1 hour remaining.
Expedition Retreat (Vodoma) 6/10 rounds remaining.
Servitor (Enzo, Dog) 8/10 rounds remaining.
Shaken (Mr. Ice) 1/1 rounds remaining. (Shaken: take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks).
PENDING
Bunny Paras, Paras and Mr. Ice may take their turns.
Senton 'Mr. Ice'
|
"AHHHHHH!" Mr. Ice screams in terror at the halfling spellcaster as he fires his bow!
Ranged Attack: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
Piercing Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Bunny Paras
|
Bunny Paras whimpers in pain. She tries to bite the goblin!
Attack: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19
Damage: 1d4 ⇒ 3
Jessica Catalan
Organized Play Line Developer
|
Mr. Ice sends an arrow plunging into the shoulder of the halfling spellcaster, causing her to howl in pain. Paras and Bunny Paras gang up on the goblin in the red dress, sending him hurtling to the pavement, unconscious! Seeing all of her goblin minions have fallen, the spellcaster steps around the corner, pulls out a scroll and reads from it. Suddenly a burst of bright rainbows flashes in Bunny Paras' face! (Bunny Paras must make a DC 11 Will save against Colour Spray!)
COMBAT TRACKER - Round 5 - Bold may act!
Vodoma (damage taken: 7)
———
Amiri (damage taken: 0)
Enzo (damage taken: 8)
Dog (damage taken: 0)
Mr. Ice (damage taken: 0)
Bunny Paras (damage taken: 4)
Paras(damage taken: 1)
———
ONGOING EFFECTS / ENVIRONMENT
Barrels and crate provide cover to small creatures, and partial cover to medium creatures.
Crowds make everything outside of the rectangle difficult terrain.
Mage Armour (Vodoma) 1 hour remaining.
Expedition Retreat (Vodoma) 5/10 rounds remaining.
Servitor (Enzo, Dog) 7/10 rounds remaining.
PENDING
Bunny Paras needs to make a DC 11 Will save against Colour Spray!
Everyone may take their turns.
Bunny Paras
|
Will Save: 1d20 + 6 ⇒ (4) + 6 = 10
Bunny Paras falls over unconscious!
Unconscious, Blinded, Stunned: 2d4 ⇒ (2, 4) = 6
Blinded and Stunned: 1d4 ⇒ 3
Then Stunned 1 round.
Senton 'Mr. Ice'
|
"AHHHHHH! BUNNY PARAS!!! AAAHHHHHHHHHH!" Mr. Ice screams in terror. He runs up to Bunny Paras and grabs her by the hand. Then he starts trying to drag her to safety.
Enzo Jeggare
|
Dog moves forward and bites the halfling.
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
---
Enzo moves forward and throws his dagger at the halfling.
Ranged Attack: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Piercing Damage: 1d4 + 1 ⇒ (2) + 1 = 3
- Amiri -
|
"Coward!" Amiri shouts at Mr. Ice. She stalks over to the halfling and tries to cleave her in half!
Attack: 1d20 + 3 - 1 ⇒ (13) + 3 - 1 = 15
Slashing Damage: 2d8 + 6 + 3 ⇒ (8, 2) + 6 + 3 = 19
Jessica Catalan
Organized Play Line Developer
|
Working together, the Pathfinders easily take down the halfling! Dog bites her and Amiri literally chops her in half! It makes a horrible mess in the road and the remaining spectators scream before running off.
Soon the streets are empty.
Just the Pathfinders, the mess, and the dead remain.
Bunny Paras will regain consciousness in a few more rounds. Meanwhile, what would you like to do?
Enzo Jeggare
|
"Check then for clues, quick. Then we should be off."
Enzo hurries over to the halfling and checks her for clues as to her identity and purpose. He also casts detect magic and checks all of the bodies for magical objects.
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Jessica Catalan
Organized Play Line Developer
|
Enzo finds that the goblins have nothing magical on them. The beggar, however, has plenty. He finds one potion with a conjuration aura, one scroll with a conjuration aura, one scroll with an illusion aura, one scroll with a transmutation aura, and one scroll with an enchantment aura. While searching her he also finds a light crossbow, ten bolts, and a quarterstaff. The potion you've found has an odd symbol on its glass bottle that looks rather familiar: a man on his knees with his arms outstretched to the sun, as if in prayer. This is the same symbol that appeared on the goblin's magical potions you found a few days earlier.
Meanwhile, Amiri quickly loots the goblin corpses, but finds nothing more valuable than dogslicers, daggers, swords, an tattered armour.
Enzo Jeggare
|
Enzo grabs what he can and leads the group away from the scene of the street brawl. "Time to go."
Once they're safely away he ducks into a deserted alley and further inspects the magical objects.
Spellcraft Potion: 1d20 + 9 ⇒ (1) + 9 = 10
Spellcraft Scroll 1: 1d20 + 9 ⇒ (15) + 9 = 24
Spellcraft Scroll 2: 1d20 + 9 ⇒ (7) + 9 = 16
Spellcraft Scroll 3: 1d20 + 9 ⇒ (2) + 9 = 11
Spellcraft Scroll 4: 1d20 + 9 ⇒ (15) + 9 = 24
If he fails to identify anything he examines it with object reading, taking his time as he handles the objects to read the psychic impressions left upon them.
Enzo holds up the potion vial to the others. "This vial bears the same image as the ones the goblins back in the tunnels had. If there was any doubt they are allies it is now dispelled. It looks like Dakar is right. The Shadow Lodge was behind this from the beginning. ...But what does that symbol mean?"
Enzo Jeggare
|
"Hmm. These will be useful." Enzo places the scrolls in his scroll case. Then he drinks the healing potion.
Healing Enzo: 1d8 + 1 ⇒ (2) + 1 = 3
Senton 'Mr. Ice'
|
Mr. Ice takes care of Bunny Paras until she wakes up. "Come on, Paras! Down! Come!"
Handle Animal: 1d20 + 5 ⇒ (9) + 5 = 14
When everyone is ready Mr. Ice helps lead the way to the Naderi Theatre.
Bunny Paras
|
Bunny Paras wakes up confused and sore. "What happened?" she asks. She cuddles Paras. "We're both wounded? Aww.. Are you okay, my cutie?"
Bunny Paras pulls out her healing wand and uses it on everyone who is hurt, starting with Paras, then herself.
Healing Paras: 1d8 + 1 ⇒ (6) + 1 = 7
Healing Bunny Paras: 1d8 + 1 ⇒ (7) + 1 = 8
Healing Enzo: 1d8 + 1 ⇒ (8) + 1 = 9
When they are all feeling better, Bunny Paras is ready to go to the Naderi Theatre.
Jessica Catalan
Organized Play Line Developer
|
Before you stands a run-down, wooden facade with the words “Naderi Theater” painted across the top in faded letters. The painting of a young, pretty woman soaked to the bone with water and carrying a tiny dagger in one fist splashes across the front of the theater beneath the sign, though this mural is as faded as the lettering above. The ticket window is boarded up, the walls are covered in graffiti, and the doors are chained shut and have a sign that reads “Closed for renovation” nailed across them.
Bunny Paras
|
"Don't bust in, Amiri," says Bunny Paras.
Enzo Jeggare
|
Enzo walks around the building to get a feel for the place.
Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Jessica Catalan
Organized Play Line Developer
|
The theatre has no windows, but each of the sides of the building has a single entrance near the back wall. These two other entrances were clearly once meant for staff. Both are boarded up, and chained shut, just like the front door.
Anyone who wants to help Enzo look around can make a perception and a survival check.
Enzo Jeggare
|
"Well, that's strange!" Looking surprised, Enzo looks for signs of recent use.
Survival: 1d20 + 1 ⇒ (1) + 1 = 2
- Amiri -
|
With a deep sigh Amiri helps Enzo look around for signs of the Shadow Lodge.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Survival: 1d20 + 5 ⇒ (16) + 5 = 21
Senton 'Mr. Ice'
|
Those are some good rolls for Amiri!
Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Survival: 1d20 + 7 ⇒ (10) + 7 = 17
Mr. Ice chatters and shivers as he looks around.
Bunny Paras
|
Perception: 1d20 + 3 ⇒ (7) + 3 = 10
Survival: 1d20 + 5 ⇒ (14) + 5 = 19
Jessica Catalan
Organized Play Line Developer
|
Working together the group discovers that the front door of the theatre has seen a lot of recent use. In fact, closer inspection reveals that the door only appears to be chained and boarded shut! There's actually a claver latch behind the board that, when unhooked, allows the door to swing right open, chains, boards, and all!
Having discovered a simple way inside, the group prepares to enter.
Anyone want to do anything before heading inside? And choose marching order, please. Is it Amiri and Mr. ice in front, then Enzo, then Bunny Paras and Paras in the back? Or is it Amiri and Mr. Ice in front, then Bunny Paras and Paras, then Enzo in the back?
Senton 'Mr. Ice'
|
Mr. Ice places his hands on the pommels of his swords, ready to draw them if he needs to...
Bunny Paras
|
Bunny Paras and Paras line up in the middle of the group, behind Amiri and Mr. Ice, but in front of Enzo.
Bunny Paras holds her plants in hand and gets ready to cast a summoning spell...
Jessica Catalan
Organized Play Line Developer
|
Just inside the doors of the Naderi Theateris a small hallway that runs left and right. Across the hall is another set of double doors that leads deeper into the theatre. There's a pair of stairways that lead upstairs on each hallway.
The floor here is covered in filty, old, red carpet. Wall sconces on the wall hold flickering torches, casting the entire hall in shifting, shadowy light. The air is thick with dust, and the air smells quite musty.
- Amiri -
|
Amiri busts into the hallway and holds up her sword. She looks left, then right, then at the doors right ahead.
"Which way?" she grunts.
Bunny Paras
|
Bunny Paras starts pointing in each of the three directions one at a time. "Blue shoe, blue shoe, whose it? Not you!" Then she does it again. When she's done she points at the stairs on the left. "That's the way! I can feel it!"
Bunny Paras walks away and starts up the stairs.
Enzo Jeggare
|
Enzo follows after Bunny Paras, drawing his shortbow and prepared for battle.
Senton 'Mr. Ice'
|
Mr. Ice goes up the other stairs, hoping they might go to the same room and not wanting anyone to escape.
Jessica Catalan
Organized Play Line Developer
|
Both of the stairwells curve as they rise and soon the Pathfinders pass out of sight of one another...
The stairs lead into a carpeted hallway lit by flicking torches. It's quiet here, and your every step makes a the floor beneath the carpet groan and creak. Three dusty statues of sad, soaking wet women line the left side of the hallway. The torchlight casts their features in deep, shifting shadows. On the right side of the hallway are two tattered curtains, once thick red velvet, they're now a filthy brown. It's difficult to tell in this light if they were once stained by dirt or by blood...
You see no sign of Amiri or Mr. Ice, nor can you hear them. In the distance you can hear the faint sound of music... Perhaps a piano?
The stairs opens into a carpeted hallway lit by flicking torches. It's quiet here, and your every step makes a the floor beneath the carpet groan and creak. Three dusty statues of sad, soaking wet women line the right side of the hallway. The torchlight casts their features in deep, shifting shadows. On the left side of the hallway are two tattered curtains, once thick red velvet, they're now a filthy brown. It's difficult to tell in this light if they were once stained by dirt or by blood...
You see no sign of Bunny Paras, Paras, or Enzo, nor can you hear them. In the distance you can hear the faint sound of music... Perhaps a piano?
Senton 'Mr. Ice'
|
"Amiri. Get away from the statues. They might attack us. And you don't want to get hurt." He looks down the hallway, suspiciously. "You take the first curtain. I'll take the second. Ready? Let's go."
Mr. Ice goes to the second curtain, crouches down, and crawls under the curtain quietly.
Perception: 1d20 + 2 ⇒ (5) + 2 = 7
Stealth: 1d20 + 8 ⇒ (8) + 8 = 16
Jessica Catalan
Organized Play Line Developer
|
Both you and Amiri find yourselves on a small balcony along with two old red chairs. Below you is a once-grand theatre, now dusty and falling apart. Birds flap around in the rafters, and the fallen remnants of nests can be seen all about the red velvet chairs of the seating area. On the stage is a piano where a man sits, playing a complicated but beautiful song. There's also a table on the stage where piles of paper sit neatly stacked.
The man on the stage is tall and handsome, with gray-white hair and a fine clothes. As he plays he smiles. "Vadoma failed to killed you, I see. I’ll have to take over." He nods his head at the pair of you. "Go on, then."
A quartet of massive glowing beetles flutter their wings, fly off the stage and begin to fly towards you!
We'll have to wait here while the others catch up!
Bunny Paras
|
"Yikes! This is spooky!" Bunny Paras says. She hurries to the first curtain and hurries through!
Paras follows her with a whimper!
Jessica Catalan
Organized Play Line Developer
|
Initiative: Amiri: 1d20 + 1 ⇒ (19) + 1 = 20
initiative: Bunny Paras: 1d20 + 3 ⇒ (12) + 3 = 15
Initiative: Enzo: 1d20 + 2 ⇒ (19) + 2 = 21
Initiative: Mr. ice: 1d20 + 3 ⇒ (17) + 3 = 20
Initiative: Wymund Pratt: 1d20 + 3 ⇒ (9) + 3 = 12
While Bunny Paras and Paras head over to the first curtain Enzo heads over to the second, whips open the curtain and looks around...
Both of you find yourselves on a small balcony along with two old red chairs. Below you is a once-grand theatre, now dusty and falling apart. Birds flap around in the rafters, and the fallen remnants of nests can be seen all about the red velvet chairs of the seating area. On the stage is a piano where a man sits, playing a complicated but beautiful song. There's also a table on the stage where piles of paper sit neatly stacked.
The man on the stage is tall and handsome, with gray-white hair and a fine clothes. As he plays he smiles. "Vadoma failed to killed you, I see. I’ll have to take over." He nods his head at the pair of you. "Go on, then."
A quartet of massive glowing beetles flutter their wings, fly off the stage and begin to fly towards you!
Everyone can see each other on the balconies across the theatre. The massive glowing beetles fly up to all of you, one beetle targeting each of the Pathfinders. Meanwhile, the man sits playing the beautiful music...
COMBAT TRACKER - Round 1 - Bold may act!
———
Enzo (damage taken: 0)
Mr. Ice (damage taken: 0)
Amiri (damage taken: 0)
Bunny Paras (damage taken: 0)
Paras(damage taken: 0)
———
Wymund Pratt (damage taken: 0)
Blue Beetle (damage taken: 0)
Green Beetle (damage taken: 0)
Orange Beetle (damage taken: 0)
Yellow Beetle (damage taken: 0)
ONGOING EFFECTS / ENVIRONMENT
The balconies are 20 feet in the air.
Eagle’s Splendour (Wymund) 4 minutes remaining.
Summon Monster (Wymund) 1/4 rounds.
PENDING
Everyone may take their turns.
Enzo Jeggare
|
Religion (statues): 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge Local: 1d20 + 10 ⇒ (7) + 10 = 17
Knowledge Nobility: 1d20 + 5 ⇒ (20) + 5 = 25
"Wymund Pratt! It is time for you to surrender!"
Enzo strokes the magical statuette in his pocket, causing his minion to appear on the ground floor of the theatre. The dog growls and lopes off after Wymund Pratt who still sits playing the piano. He races across the theatre, leaps atop the piano and growls loudly.
- Amiri -
|
Amiri lets out a great roar and leaps recklessly off of the balcony!
Acrobatics: 1d20 + 5 ⇒ (10) + 5 = 15 (Passing! She negates the first 10 feet from the fall, and the second ten feet is nonlethal damage.)
Nonlethal Damage: 1d6 ⇒ 2
With a wild look in her eyes she races off towards the stage, clambering over chairs with her massive sword in hand.
"FACE ME, COWARD!"
Bunny Paras
|
"Follow me, Paras!" Bunny Paras says she her legs become stronger and faster! Totem transformation to get +10 ft. move speed for 1 minute. Then Bunny Paras steps up onto the balcony and leaps down to the theatre!
Acrobatics (DC 15): 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 Passing!
Nonlethal Damage: 1d6 ⇒ 4
Then she races over the chairs to get to the piano-playing man!
Paras
|
Paras starts tooting a loud happy song, which covers up the man's pretty piano music. Then she follows Bunny Paras, leaping off the balcony!
Acrobatics (DC 15): 1d20 + 4 ⇒ (9) + 4 = 13
Fall Damage: 2d6 ⇒ (2, 3) = 5
But Paras is lands funny and falls on her tail! She toots in pain and stands up.