ParagonTom's page

Organized Play Member. 6 posts (7 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


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Does anyone have any maps for Book 1? Having difficulty finding any elsewhere.


CWheezy wrote:

Take the archmage path and you eventually get a power that makes you ignore immunity to elements.

Until then use other spells imo

Unfortunately our DM is running it in a way that gives us extra levels, rather than mythic.

"PCs do not get Mythic Tiers, rather I will reward Character levels instead. As such prepare for post level 20 play. "


Anguish wrote:

It's a problem yes, but demons aren't the only creatures you're going to be up against. Also, WotR is a mythic campaign and there are abilities you can pick up that let you ignore resistance/immunity from time to time.

Also, if you've got a DM that allows some/all 3.5e material, there was a feat in Complete Arcane called "Energy Substitution". Google should help you out nicely there, but it's a metamagic feat that lets you pick one energy type (say... acid), and on-the-fly change any spell that has an energy type to use that one.

Yeah, elemental spell metamagic feat does a similar thing, allowing shocking grasp to be cast as acid damage instead of electricity, or even half and half. Problem is I don't know which feats to drop so I can take it instead. I will likely remove Power Attack as my lvl 9 feat, but I don't know when to take elemental spell, as I imagine I'll need it much sooner than lvl 9.


Seranov wrote:

As a side note, you can use Frostbite instead of Shocking Grasp and mostly avoid the Electricity resistance entirely. It's nonlethal damage, yeah, but with Rime Spell you can become an awesome debuffer instead of just blasting.

That said, you'd likely be better off dropping other options in order to pick up Elemental Spell (or dipping a level of Admixture Wizard) because otherwise your build will be pretty much nonfunctional in WotR.

yeah, I was debating frostbite, but focusing on shocking grasp seems best for almost all magus builds.

As I'm still fairly new, never having played a magus before, I'm having trouble deciding how to edit my feats to incorporate elemental spell, or what level to pick up an admixture wizard level at.


Hey,

I've been building a magus for wrath of the righteous, I'm relatively knew, and seem to have overlooked a major problem. A lot of demons have electricity immunity. Now with a magus build that focusing around intensify spell shocking grasp to deal 10d6 electricity damage later on, this seems a fairly big issue.

I'm looking at the metamagic feat, elemental spell, to allow me to change the damage to acid or such, and while this would raise the spell level yet again, magical lineage, shocking grasp mitigates that to some extent. I just can't figure out how to rework my feats to allow for it.

The other option would be to take a level in wizard or socerer, possibly the admixture arcane school, but again, I have no idea when to take it.

I would appreciate any advice, build is below, based off walters guide to magus.

http://www.myth-weavers.com/sheet.html#id=258825


I'd love a shot at this. Been looking for a possible replacement for herolab for friends who aren't quite invested enough to dump $30 in some software.