
Paradise |
I'm looking for ideas from this awesome community.
I have a player who is planning to go toe to toe with none other than Gorum himself around level 17 or 18.
Since the gods don't usually entertain the thoughts of such silly mortals I think he will make an exception for this character :)
So far I'm leaning towards the PC fighting a construct (since one of Gorums avatars is a suit of armor) that is a CR30 or 40.
I have the set up and the actual battlefield selected and done up I just need help on figuring out the stat block on the opponent.
/cheers/
If you just want stats for gods from an official source you can use "deities and demigods" (by wizards) (and translate them into pathfinder). Offial appearanc of Gorum: "Gods and magic".
I am not sure if you are looking for actual stats on the god (avatar?) but I would suggest that you make them according to what you think is epic and fun. What is important is what you as a GM and he as a player and to some extend the rest of the group find entertaining (Remember to involve them! Nothing more boring than an epic side story that you are not part of and whose epicness affects you).
Option 1: The god show his awesomeness and the player is dead. (stats too high, powers not subject to mortal standards)
Option 2: partial short term succes. The player manages to wound or kill the avatar resulting in a short but potent effect on the gods power. (probably best option if you give stats to the god and "roll the fight)
Option 3: Long term succes. Same as above but less effecient effect but longer lasting. (might be from the player and the avatar being locked in battle for days, year or more. Not "realistic" without the player having some backup, perhaps another divine source, but you need that to even consider such a plan, right?)
Option 4: Mix of option 2 and 3.
Option 5: He kills the god.
The stats of the god for option 2-5 can be as high as you like just give the player an edge that makes him able to catch up. Being infused with the essence of one or more other god(s), having him use the godslayer etc etc etc.)
Personally I think that challenging a god is more about the journey than the end fight (. Because a god is just that powerful and if I were the gm the result would depend on how succesful the player were at gathering resources and making deals (but I would almost -NEVER- allow option 5 in fact most of the time I would pick option 1).
I would probably not fight the fight itself. It would be all about the setup the gathering of power. Standing infront of the avatar (god?) and the challenge, describing the fighting for a few rounds and then move on to the the result. (work best with option 3. Like roll a die with a bonus for the god and the mortal every now and then. Like once pr month or year and if the mortal won, debuff the power of the priests of the god (let them lose a spell or something) if the god won no effect for that periode of time... if the god won 2-3 times in a row -> player dead). In that way the WORLD will feel the epicness of the player sacrifice.
If you want stats. Give the god stats that makes sense. An AC that can be reached, a SR thats low enought that the player can do *something* but huge amounts of hit points (break the "rules" if needed, thats something gods can do). As written in the beginning you can also use the official version of stats "deities and demigods" using a greater god around divine rank 20 (I think its silly but stats for gods might be your thing).
For appearance "gods and magic" describes it (if you want to go straight by whats "proper and official" but I would encourage you to describe it the way you like). You can also find the description using google, for copyright reasons I am not posting it here.
PS. There are many epic ends after the battle that can allow him to feel epic that removes him from the game no matter which of the described options you take (or some other option?). Having him become a messenger/proxy for the god that sponsored his battle? etc.
Perhaps an end to option nr 2-4 could be the start of your next campaign (reneweed activity of the god+followers/)? or perhaps the beginning of it (a chance to kill Gorum follows! or their need to recover?)
Good luck with it. Dont let the, this can not be done way of thinking bring down something your group enjoy. RAW/RAI lots of house rules etc its all about what your group like.