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First and foremost, thanks to WalterGM for the great idea and hard work; thanks to everyone else who's contributed to making my build better. :)
WalterGM wrote:Sun, Jun 26, 2011, 01:15 AM: At level 6, consider Permanency as one of your spells for level 19.james maissen wrote:Sun, Jun 26, 2011, 08:01 AM: A reason you don't want to do this via a spell storing item and save this for a spell you'll use more often?
-JamesWalterGM wrote:
Tue, Jun 28, 2011, 01:08 PM: Don't have one off the top of my head - I'm just used to Dark Sun where magic items are few and far between, even at the higher levels.
I'm far from an expert in the rules, but I thought a magus couldn't cast Permanency from a spell-completion item because it's not on the magus spell list. (Unless s/he is using UMD, of course. But, personally, Cha is definitely my dump stat.)
How would it work for a magus to cast Permanency from a spell-storing item? Wouldn't that require having someone else cast Permanency into the spell-storing item? Is this just a way to get around the "You can only make these spells permanent on yourself" restriction?The other thing I wanted to discuss were the magus spells from Ultimate Combat. A few of them look mighty nice to me, but was hoping to get a discussion going on the subject. In particular, these look great to me:
Tactical Acumen (lvl 2) (Bonus to you and allies for flanking, higher ground and cover? Sign me up!)
Burst of Speed (lvl 3) (20' of extra movement, no AOOs from movement _and_ you can pass through the space of larger creatures? Yes, it burns your swift action for the round and it only lasts until the end of your turn, but it still sounds useful fairly often.)
Walk through Space (lvl 6) (Teleport 30' as a move action? Then unleash a nova as a standard? Seems fairly sweet, but not sure it's worth a lvl-6 spell.)