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Hey guys. Thx for all the answers.
This has definitely helped me.

I know the PCs well enough to know that they will try and investigate a means to get rid of the rune etched into their arms.
(note here, I should probably have said it was located in a place which can not just be chopped off, like the chest)

I like the idea of them still being chased, and possible having to either find or liberate an artifact in order to get rid of the runes.
So I will try to implement these in the future story.

Anyways Thank you again for all the great answers you wrote :).


Hi, im a relatively experienced GM (Ive been playing D&D for about 10 years), but im kind of stuck on how to continue my campaign, and I was hoping to get some good ideas or some inspiration from some of the kind people here.

The campaign takes place in the Inner Sea, but its mostly used to have a world to create my adventures from.

The story so far.
The PCs started their adventure being held in a dungeon cell, each having no recollection of who attacked them before being brought unconscious the day before. They have now been stripped of their gear and they have a strange rune etched into their arm.
They soon discover they are held in a Temple of Zon-Kuthon. The PCs overhear a conversation between the high cleric of the temple and her master. From this conversation they understand they are special people chosen by Zon-Kuthon himself to be sacrifices for his return to this world.
The PCs manage to escape the temple after a fierce battle with the high cleric and her minions.

This is where I was hoping you guys could help me with some ideas on how the story could continue.
Im leaving it pretty open because im very interested in what ideas you guys have.


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Hello pathfinder Gm´s.

Im hoping some kind souls would help me with some ideas for my campaign.

Usually I buy the adventure paths and run them, but some parts of them dont feel right for me or for my group, therefore I started my own campaign.

Im using Golarion as the world. So far Ive had a single session with the group.

My campaign idea revolves around, the nation Geb, and its ruler, the ghost king Geb, going mad and starting to invade/cause destruction to nearby nations.
The players have started in Absolom, and have been approached by a Arch Wizard from the Arcanirium, who wants the players help to find 4 artifact pieces.
These 4 artifact pieces when combined form a powerfull artifact, which is needed in order to infiltrate Geb and stop the ghost king.

The players have started as lvl 6, and the first piece, is held by a powerfull ogremage warlord who has alot of goblinoid races under his command.
They are currently in the middle of invading his mountian fortress.

What Im hoping for, is some ideas about who holds the other pieces of the artifact.
Maybe some sort of different theme for each piece holder, like goblinoid, undead, thieves guild etc.
It doesnt matter if it fits canon or not for Golarion.

Also sorry if the English is bad. Its not my first language.