Darksol the Painbringer wrote:
The most basic way is through the retraining rules, which is downtime and costs money. A GM might create an in-game event where it just happens, such as a dark patron granting you more physical powers if your character wanted them, and so on.
I'd consider putting your level 4 attribute increase into Strength instead of Charisma to better round out your stats.
I'd use a two-handed weapon, which gives the added damage while maintaining free hand functionality for your touch of corruption.
OK got it.
I created a scenario with which my character believes he is an ascending deity who seeks to sacrifice his arcane blood to emerge as a new ideal, to end people's suffering.
my DM accepted this suggestion and we will do the re-training.
another doubt, with ToC can I heal myself correctly? because it does not say in ability that it is negative energy.
New progression character:
Human - AntiPaladin Oath of Vengeance
Str: 17
Dex: 8
Con: 14
Int: 10
Wis: 9
Car: 14 + 2 racial
Level 1 - AntiPaladin - Fey Foundling/ Noble Scion of War
Level 3 - AntiPaladin - Power Attack
Level 5 - AntiPaladin - Weapon focus Scimitar
Level 7 - AntiPaladin - Hurtful
Level 9 - AntiPaladin - Cornugon Smash
Level 11 - AntiPaladin - Dazzling Display
Level 13 - AntiPaladin - Shatter Defenses
Level 15 - AntiPaladin - Quick draw (i will use light steel shield to get more AC if necessary)
Level 17 - AntiPaladin - Hands of Valor
Level 19 - AntiPaladin - Intimidating Prowess