Oread

Panym “Rocky” Dava's page

1 post. Organized Play character for Rhanloi Ehlyss.


Full Name

Panym “Rocky” Dava

Classes/Levels

Invulnerable Rager (Barbarian) 1 | AC 15 T 11 FF 14 | HP 16/16 | F +5 R +2 W +2 (+2 vs. illusions) | Init +1 | Perc +6 (darkvision-60’)

About Panym “Rocky” Dava

PFS#: 83583-7

Panym “Rocky” Dava
Male Oread Invulnerable Rager (Barbarian) 1
N Medium native outside
Init +1; Perception +6 (darkvision-60’)
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Defense
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AC 15, touch 11, flat-footed 14 (+3 armor, +1 Dex, +1 racial bonus to natural armor)
hp 16 (d12 +3(CON) +1(fav cl)))
Fort +5, Ref +2, Will +2 (+2 vs. illusions)
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Offense
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Speed 30 ft
Base Atk +1; CMB +4; CMD 15
Melee: Greataxe +4; Damage 1d12+4; (x3)
. . . Raging Greataxe +6; Damage 1d12+7
. . . Fatigued Greataxe +3; Damage 1d12+3
Warhammer +4; Damage 1d8+3
. . . Raging Warhammer +6; Damage 1d8+5
. . . Fatigued Warhammer +3; Damage 1d8+2
Ranged: Sling +2; Damage 1d4+3
. . . Magic Stone +3; Damage 1d6+1 (2d6+2 vs undead)
SA: Rage (13 rounds): +4 Str and Con, +2 on Will saves. –2 penalty to AC. +2 hit points per HD
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Statistics
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Str 16, Dex 13, Con 16, Int 10, Wis 14, Cha 8

Skills: 4 ranks/level
Acrobatics* (+1) {+1 ability -0 AC +0 ranks +0 class}
Appraise (+0) {+0 ability}
Bluff (-1) {-1 ability}
Climb* (+3) {+3 ability -0 AC +0 ranks +0 class}
Craft (stonemason)* (+6)(+x) {+0 ability +2 mwk tools +1 ranks +3 class}
Diplomacy (-1) {-1 ability}
Disguise (-1) {-1 ability}
Escape Artist (+1) {+1 ability -0 AC +0 ranks}
Fly (+1) {+1 ability -0 AC +0 ranks}
Handle Animal* (-) {-1 ability +0 ranks +0 class}
Heal (+2) {+2 ability}
Intimidate* (-1) {-1 ability +0 ranks +0 class}
Kn (Nature)*(+4) {+0 ability +1 ranks +3 class}
Perception* (+6) {+2 ability +1 ranks +3 class}
Ride* (+1) {+1 ability -0 AC +0 ranks +0 class}
Sense Motive (+2) {+2 ability}
Stealth (+1) {+1 ability -0 AC +0 ranks}
Survival* (+6) {+2 ability +1 ranks +3 class}
Swim* (+3) {+3 ability -0 AC +0 ranks +0 class}

Languages: Common, Terran

Special Abilities:

Darkvision: Oreads can see in the dark up to 60 feet.
Deft Dodger (trait): Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
Extra Rage (Feat): You can rage for 6 additional rounds per day.
Fast Movement (Ex): A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.
Granite Skin: Rocky growths cover the skin of oreads with this racial trait. They gain a +1 racial bonus to natural armor.
Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Skeptic (trait): Growing up, you were always around magical effects to the extent that you realized much of it was mere smoke and mirrors. You gain a +2 trait bonus on all saving throws against illusions.
Slow Speed: Oreads have a base speed of 20 feet.
Spell-Like Ability: Magic stone 1/day (caster level equals the oread's total level; DC 11 + Charisma modifier).
Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
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Rage Powers
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As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.

Gear:

Magic Items:
Other Gear: Mwk artisan’s tools; backpack; bedroll; belt pouch; blanket; silk rope; trail rations (x5); mwaterskin (x2)
Treasure: 17 gp; 9 sp