| Race |
l Senses: Perception +0 |
| Classes/Levels |
Female Human Unchained Summoner 2 | Active Conditions: |
| Gender |
HP: 17/17 l AC: 14, T 12, FF 12 l CMD 13 l F +2, R +2, W +3 l Summon Monster I (6/6), L1: 3/3 l Init +2 |
About Palomia Kasich
Palomia Kasich
PFS ID#: 192133-13
Occupation:
Experience: 3
Fame: 6
Prestige: 4
Wealth: 1,572 gp, 9 sp
Female Human Unchained Summoner 2
CG Medium Humanoid (Human)
Init +2; Senses Perception +0
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
HP 17
Fort +2, Ref +2, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee
Cold Iron Dagger +1 (1d4/19-20)
Longspear +1 (1d8/×3)
Silver Light Mace +1 (1d6)
Ranged
Light Crossbow +3 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Summoner (Unchained) Spell-Like Abilities (CL 2nd; concentration +5)
6/day — Summon Monster I
Summoner (Unchained) Spells Known (CL 2nd; concentration +5)
1st (3/day) — Grease, Shield, Snowball
0 (at will) — Detect Magic, Guidance, Light, Mage Hand, Read Magic
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Statistics
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Str 10, Dex 14, Con 14, Int 14, Wis 10, Cha 16
Base Atk +1; CMB +1; CMD 13
Feats
Extra Evolution
Resilient Eidolon
Traits
Loyalty Across Lifetimes
Self-Taught Scholar
Skills
Kn. Arcana +7 - (2 rank, 3 class, 2 Int)
Kn. Local +7 - (2 rank, 3 class, 2 Int)
Linguistics +7 - (2 rank, 3 class, 2 Int)
Profession: Scribe +5 - (2 rank, 3 class)
Spellcraft +7 (+8 to decipher scrolls) - (2 rank, 3 class, 2 Int)
Languages Celestial, Common, Halfling, Varisian, Vudrani
Other Gear Leather Armor, Backpack, Belt Pouch, Canteen, Flint and Steel, Ink, Inkpen, Parchment (5), Wrist Sheath (spring-loaded)
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Special Abilities
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Bond Senses (Su) - At 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no maximum range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.
Life Link (Su) - At 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, as a reaction to the damage, the summoner can sacrifice any number of hit points he has without using an action. Each hit point sacrificed in this way prevents 1 point of damage dealt to the eidolon. This can prevent the eidolon from being sent back to its home plane.
In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does climb to the levels indicated and eventually returns to normal.
Summon Monster I (6/day) (Sp) - At 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing on this ability uses up the same power that the summoner uses to call his eidolon. As a result, he can use this ability only when his eidolon is not summoned. He can cast this spell as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by 1 spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX. If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate from this spell-like ability immediately ends. These summon spells are considered to be part of the summoner’s spell list for the purposes of spell trigger and spell completion items. In addition, the summoner can expend uses of this ability to fulfill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.