Mage Sniper

Pale Rider's page

7 posts (47 including aliases). No reviews. No lists. No wishlists. 4 aliases.




I wanted to play an Arcanist but I worry about Arcane Spell Failure.
But then looking through OA I stumbled upon the Psychic Bloodline.

Now the Blood Arcanist gets to pick a Bloodline in place of 4 Exploits(1,3,9,15) and their 20th level capstone.

What Psychic's arcana is
Bloodline Arcana: Your sorcerer spells and spell-like
abilities count as psychic instead of arcane. You use
thought and emotion components instead of verbal and
somatic components when casting your spells.

Now with your spells treated as Psychic rather then Arcane I do believe an Arcanist can now wear armor and the like without having a failure chance. I do know this hurts as Thought Components increase the DC of Concentration checks by 10 unless you use a move action before hand.

Is this a worthwhile trade?


I wanted to build a Doctor Who inspired immortal character. Reincarnated Druid helps a bunch.

I was thinking for a race to be Aasimar with the variant racial traits
[Once you've reached adulthood, you never appear to age, although you take aging penalties normally and die when it is your time.]
and
[You are immune to undead creatures' create spawn special ability.] or [If you die, your body can never be reanimated as an undead creature.]

And since Aasimar are not humanoid the reincarnation table doesn't work. (I am going to ask if maybe each time he just reincarnates into another variant of the Aasimar)

Now this requires me to go to level 5 in Druid, but I really don't know what else to go into after that. The Doctor is really more about using skills and tricks then actual combat prowess, spells could be seen as using some sort of advanced science the world doesn't understand yet.

I did ponder if Druid 5/Bard 15 would be worth it, due to the way he buffs his party to go into insane places. His performance could be to talk techno babble.

Any other ideas on what I could take after 5th level?


Alright so normally I DM but I do want to make a character for a game one of our players is putting together.

However I really want to play a Fey creature and I am trying to think of how to best play this creature. I did go threw the Fey creatures on the 3rd party SRD and got an idea of what is common or at least repeats on several Fey creatures.
Fey (2) (Elf Substype)
Medium
Normal Speed
Standard Language
Standard Ability [+2 Dex; +2 Cha;-2 Con]
Unearthly Grace (Su) (8)
[A Eladrin adds her Charisma modifier as a racial bonus on all her saving throws, and as a deflection bonus to her Armor Class]
Long Step (6)
[A Eladrin can teleport (As the spell) up to 10 feet per Hit Dice as a move action. It may use this ability once every 1d4 rounds.]
Elven Immunities (2)
Camouflage (1) [Forest]
Skill Training (1) [Knowledge (Nature) & Survival]
Terrain Stride (1) [Forest]
Iron Vulnerability (-3)
[The mere touch of iron (including steel) deals 1 point of damage to the Eladrin. A hit with an iron or steel weapon deals an additional +1d6 points of damage. Caculate damage before applying damage reduction.]
18 RP

Unearthly Grace is also called Guarded and appears on several fey most of which where medium sized and so forth.
Long Step, Terrain Stride, and Camouflage are all taken from the Fey Creature template, at least they are options available to that template.

I gave Unearthly Grace and Long Step what I believe to be reasonably high RP cost for what they give. The Iron Vulnerability weakness adds +1d6 of damage if hit by any iron or steel weapon. If I were to get DR 5/Cold Iron from another source the damage is applied before DR but if the Iron is cold iron (Or counts as cold iron) then the additional +1d6 bypasses DR.

The character idea I want to use is a character who fights with one weapon. Something like a Paladin of Freedom//Swashbuckler gestalt or something of the sort.

Here is a Native Outsider version that I could just tag the Fey Creature Template on.
Outsider (Native) (3)
Medium Size (0)
Normal speed (0)
Standard Language (0)
Standard Abilioties (0) [+2 Dex -2 Con +2 Cha]
Unearthly Grace (8 RP)
[Adds Cha to Saves as a Racial bonus; Adds Cha to AC as a Deflection Bonus.]
Celestial Resistance (3)
[Resistance 5 to Acid, Cold, and Electricity]
Elven Immunities (2)
Enclave Protector (2)
[constant—nondetection;
1/day—faerie fire, obscure object, sanctuary.]
Iron Vulnerability (-3)
[The mere touch of iron (including steel) deals 1 point of damage to the Eladrin. A hit with an iron or steel weapon deals an additional +1d8 points of damage. Caculate damage before applying damage reduction.]
15 RP


Alright so I had a Tiefling and an Aasimar character get created for my upcoming game. We are starting with Crypt of the Everflame and going from there down the line till we finish City of Golden Death at about 5th level. We are going to be then going to a homebrew campaign I have.

Well both the Tiefling and the Aasimar wanted to use the tables for variant abilities. Now I didn't make the Tiefling get the Fiendish Heritage feat because as far as I could tell Aasimar don't have one and I won't be unfair to make one pay a feat tax if the other is not when they are doing the same thing.

Well the Aasimar got +2 dodge against humans.

the Tiefling got a 100 on the dice so got two abilities
On of which is telepathy with any creature he is in contact with. I presume this means physical contact and doesn't just mean generic contact or else this means he can telepathically talk to his pen pal or something silly. Well that part is confusing but fine.

It was his second roll that floored me and is making me ask for help.

Quote:
You are invisible to all unintelligent undead. This is a supernatural ability.

Now for those of you who know the Crypt part, this is a bit of a pain. I have run this before and the Inquisitor cast a Hide from Undead spell and kind of just breezed on through. And I don't really want him to do that. I mean I so totally would if I had that I would go in kill the Undead and then call my buddies in.

The tiefling and Aasimar where fine with their rolls of course and the Aasimar got a second roll, to curse diseases once per day with her tears (tiefling said it was only fair since all he did was get lucky on a 100)

So what can I do to challenge the tiefling for this module without potentially killing him or throwing in something outside of reason.


If you were somehow to get Level to Damage twice would they stack?

I mean like Paladin's Smite paired with Swashbuckler's Precise strike. I mean I know the same ability doesn't add right? I mean like Magus using Arcane Deed to pair with Precise Strike from Swashbuckler? Or would that be a different source (One from the class one from the arcana)


I wanted to make the ideal mountain man. And while browsing through my PDFs I came to Races of Stone and on pg 92 I found the Stonechild race. And after reading the fluff I found I really did like this idea of a half-earth elemental wandering the material plane and most notably living in the high mountains being raised by Dwarfs.

So I could see a Stonechild adventurer being a hard drinking hard hitting brawler type guy who maybe isn't all muscles. I mean they do have a +2 Int after all.

Well I wanted to build a level 5 character using the 3.5 Gestalt rules.

I was thinking a Brawler//Arcanist would be really cool though the -2 to Cha would really hurt. I am considering a psionic class such as the psion or the Erudite which might work best if I decide to go armored.

I would take the CR hit on the Brawler side.
So at level five it would be CR 3/Brawler 2//Arcanist(Erudite) 5
Now I am wondering if my CR goes down with the following;
15 Point Buy (Party using 25)
Starting Wealth is based on level 3 starting wealth.


Ok so I really like the Warlock class from 3.5 and I really like Gunslinger from Pathfinder.
And so I wanted to know if there was a way for me to mix the two through gestalt to make them work better.

I was curious if Spellslinger would allow me to sling a Eldritch Blast through my gun? I was thinking of a build similar to this. Gunslinger X//Spellslinger 1/Warlock X

Starting at 5th level I gain Dex to damage with guns.

My questions are:
1. Would spellslinger allow me to use EB with my Arcane Gun?
2. Would my Dex to damage with guns transfer to my EB
3. Would the Arcane Gun enhancement translate to the EB's attack roll?
4. Is there any other feats or abilities that would allow me to boost the EB's damage output. For example with Focused Shot (Though yes it makes no mention of guns but was made before they were a thing).

Edit:
Race: Dhampir
Template: Shade (+2 CR)(Buyoff at level 5 and 8)
Ability Scores:
Str: 14
Dex: 18 (+2)
Con: 12 (-2)(14 in shade)
Int: 16
Wis: 16
Cha: 16 (+2)(18 in shade)


Ok so if a Drow Noble character where to take feats from Drow of the Underdark book would they be too powerful?
Specifically
Deceptive Illumination
Fascinating Illumination
Gift of the spider queen
Dazzling Fire
Radiant Flicker
Reactive Resistance

Of course that is saying that Deeper Darkness would count as darkness for the purpose of drow feat (Since it does evolve from their darkness ability according to one of the Nobility Feats)

Are the any feats I missed that might make a Drow noble just too powerful.


I wanted to make a character using Int as the key focus. Someone who was handy and a bit of a know it all but actually pretty handy in not just combat but skills, face work, and capable of really bringing the pain should the need arise.

Well I have always had a thing for Factotum. And parring it off with Magus seemed like a good fit. Now yes for sure you do not get great HD or full BAB but you get solid saves and interesting tricks to keep ahead of the curve.

Magus(Kensai)//Factotum

We are bringing over from 3.5 Font of Inspiration feat.
We are using Flaws from Unearthed Arcana and Ebberon setting. I was thinking of sinking both those feats into Font of Inspiration.

I was thinking an venerable Elan which nets me a total of +5 to Int (+2 from racial ability and +3 from venerable) and since we play that their bodies remain the same we take no physical negs.

I was going to play with the Kensai archetype to pick up the Falcata. Which I was going to modify using another 3.5 books called AEG mercenaries which allows Laminated Steel and Serrated Edge which would put the Falcata at 1d8+1 18-20/x4 without Keen or any further alterations.

Combined with the Keen and enhancement powers of the Magus. Combined with say Precise Strike Deed Arcana, Cunning Insight, Slashing Grace means I would be doing pretty well damage dealing wise with a one handed weapon especially if Power Attack is tagged on.

But I need more insight on what spells to focus on on both the Magus and what spells I should pick up with the factotum's abilities. Opportunistic Piety is being treated as Channel Energy. Level 6 and 18 on Factotum is just a free bonus feat is these help.


Hello, I wanted to bring the Warlock from 3.5 to PF. And when I brought this up to my DM he was happy with it saying sure the HD would go to d8 the Int would be 4+Int and we can convert the skills just fine.

Then we looked to the problems with the Warlock and how many invocations it gets. So we came up with three ideas, and I was wondering if we could get insight on the three options so we can decide which of the three to use. And also what best to do with my character in general.

Option 1: Convert the list to a 1/1 ration of Level to Invocation. So every level you gain a new Invocation but keeping the current level at which you gain access to increased Invocation type. [Total 20]

Option 2: Add a Bonus Feat feature at 3th level and every third level thereafter but make it so that you can only pick Extra Invocations which put you at 18 Invocations a day

Option 3: Keep the number of invocations but turn them into Unique Invocations per day. So at level 20 you have 12 invocations but they can be of any of the list you want. But the key part is you possess access to all of the invocations you could normally choose from so level 1 could choose to cast one invocation but he could choose from the whole list of Least invocations.

My character is a Naga, specifically a Shinomen Greenskin Naga CR 1/2 (LA 1) [Oriental Adventures pg 172)
It gains Telepathy (Naga Only; but really good benefits to being in a Naga Party); It also gains a poison ability (Does not have a bite); And it has Alternate Form (allows its snake half to morph into two humanoid legs making them appear human) [the book calls out female naga but DM says that is likely a typo so he is ruling any of the race can.)
The Ability benefits are delicious Str +2; Dex +4; Con +4; Int +2; Wis +2

I am doing the Warlock class because I love the At-will power aspect and how it can be really neat and cool in general
I did consider using the Warlock class created on the Homebrew forum that archetypes from the witch but the at will invocations seem more fun the hexes.


I wanted to build a race based slightly on Ursula from the Little Mermaid and the Illithid from 3.5. A race of Octopi based creatures that live in the deep waters and rarely ever make surface, a race that hides from others when not in direct need to contact them.

Monstrous Humanoid (3)
Large (7)
Normal Speed (0)
Flexible (2) [+2 Con; +2 Wis]
Xenophobic (0)
Quadruped (3 RP) (6 Legs +2 Arms)
Swim (2)
Powerful Swimmer (2)
Amphibious (2)
Deepsight (2)
Enclave Protector (2 RP)[Needs this to hide their peoples from the upper world]
Compression (2) (To fit in smaller spaces)
Weapon Familiarity (1) (Aquatic Crossbow & Net)
Prehensile Tails (2) (Uses smaller tentacles for this purpose)
30 RP

I would love to get advice on what to add, remove, replace, etc to bring the idea even further to life.

EDIT:
Monstrous Humanoid (3)
Large (7)
Normal Speed (0)
Standard (0) [+2 Con; +2 Wis; -2 Cha]
Xenophobic (0)
Quadruped (3 RP) (6 Legs +2 Arms)
Swim (2)
Amphibious (2)
Deepsight (2)
Enclave Protector (2 RP)[Needs this to hide their peoples from the upper world]
Compression (2) (To fit in smaller spaces)
Prehensile Tails (2) (Uses smaller tentacles for this purpose)
Slow (-1)
24 RP


Dvati
I talked my DM into letting me play a Dvati character for our next game.
I also asked about whether the Dvati counts for Teamwork feats with his twin and I was told that since you count as your own ally then yes it would count.

So is there any class that makes great use of the Teamwork feats. This will be a gestalt game but my other half will not be changing. That will be an Erudite and Psionics=Magic for the Dvati abilities concern.